unsigned input_patch_size, output_patch_size, output_patch0_offset;
unsigned perpatch_output_offset, lds_size, ls_rsrc2;
unsigned tcs_in_layout, tcs_out_layout, tcs_out_offsets;
- unsigned offchip_layout;
-
- *num_patches = 1; /* TODO: calculate this */
-
- if (sctx->last_ls == ls->current &&
- sctx->last_tcs == tcs &&
- sctx->last_tes_sh_base == tes_sh_base &&
- sctx->last_num_tcs_input_cp == num_tcs_input_cp)
- return;
-
- sctx->last_ls = ls->current;
- sctx->last_tcs = tcs;
- sctx->last_tes_sh_base = tes_sh_base;
- sctx->last_num_tcs_input_cp = num_tcs_input_cp;
+ unsigned offchip_layout, hardware_lds_size;
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
- output_patch0_offset = sctx->tcs_shader.cso ? input_patch_size * *num_patches : 0;
+ /* Ensure that we only need one wave per SIMD so we don't need to check
+ * resource usage. Also ensures that the number of tcs in and out
+ * vertices per threadgroup are at most 256.
+ */
+ *num_patches = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp) * 4;
+
+ /* Make sure that the data fits in LDS. This assumes the shaders only
+ * use LDS for the inputs and outputs.
+ */
+ hardware_lds_size = sctx->b.chip_class >= CIK ? 65536 : 32768;
+ *num_patches = MIN2(*num_patches, hardware_lds_size / (input_patch_size +
+ output_patch_size));
+
+ /* Make sure the output data fits in the offchip buffer */
+ *num_patches = MIN2(*num_patches, SI_TESS_OFFCHIP_BLOCK_SIZE /
+ output_patch_size);
+
+ /* Not necessary for correctness, but improves performance. The
+ * specific value is taken from the proprietary driver.
+ */
+ *num_patches = MIN2(*num_patches, 40);
+
+ output_patch0_offset = input_patch_size * *num_patches;
perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
lds_size = output_patch0_offset + output_patch_size * *num_patches;
ls_rsrc2 |= S_00B52C_LDS_SIZE(align(lds_size, 256) / 256);
}
+ if (sctx->last_ls == ls->current &&
+ sctx->last_tcs == tcs &&
+ sctx->last_tes_sh_base == tes_sh_base &&
+ sctx->last_num_tcs_input_cp == num_tcs_input_cp)
+ return;
+
+ sctx->last_ls = ls->current;
+ sctx->last_tcs = tcs;
+ sctx->last_tes_sh_base = tes_sh_base;
+ sctx->last_num_tcs_input_cp = num_tcs_input_cp;
+
/* Due to a hw bug, RSRC2_LS must be written twice with another
* LS register written in between. */
if (sctx->b.chip_class == CIK && sctx->b.family != CHIP_HAWAII)