// - We are storing a lclVar to the stack.
// - We are copying a lclVar between registers.
//
- // In the first and second cases, the lclVar node will be marked with GTF_SPILLED and GTF_SPILL, respetively.
+ // In the first and second cases, the lclVar node will be marked with GTF_SPILLED and GTF_SPILL, respectively.
// It is up to the code generator to ensure that any necessary normalization is done when loading or storing the
// lclVar's value.
//
}
else
{
- // If wer
var_types movType = genActualType(varDsc->TypeGet());
src->gtType = movType;