launch_splash: add code to reset ec->use_splash value 79/132079/1
authorDoyoun Kang <doyoun.kang@samsung.com>
Thu, 1 Jun 2017 04:09:16 +0000 (13:09 +0900)
committerDoyoun Kang <doyoun.kang@samsung.com>
Thu, 1 Jun 2017 04:09:16 +0000 (13:09 +0900)
there was no code to reset the ec's use_splash value. so we added it.

Change-Id: Id476d2f44fe6477e26a92abef116f97a46f30fbc

src/modules/wl_desktop_shell/e_mod_main.c

index 5146d70bb36bbb643219f7d8572cff8fe852663d..fd62d614ec68a1f925ec775cdfc849e62cb13bbd 100644 (file)
@@ -1118,6 +1118,7 @@ _e_xdg_shell_surface_map_cb_timer(void *data)
              ELOGF("LAUNCH", "SHOW real win after splash effect by map_timer", ec->pixmap, ec);
              e_comp_object_signal_emit(ec->frame, "e,action,launch_real,done", "e");
           }
+        ec->use_splash = EINA_FALSE;
 
         /* unset previous content */
         e_comp_object_content_unset(ec->frame);
@@ -1225,6 +1226,7 @@ _e_xdg_shell_surface_map(struct wl_resource *resource)
              ELOGF("LAUNCH", "SHOW real win after splash effect", ec->pixmap, ec);
              e_comp_object_signal_emit(ec->frame, "e,action,launch_real,done", "e");
           }
+        ec->use_splash = EINA_FALSE;
 
         /* unset previous content */
         e_comp_object_content_unset(ec->frame);