0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
0:? 0.000000
0:45 Sequence
0:45 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:45 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:45 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 120
+// Id's are bound by 122
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 97
+ EntryPoint Vertex 4 "main" 97 121
Name 4 "main"
Name 9 "txval20"
Name 12 "g_tTex2df4"
Name 113 "g_tTex3df4"
Name 116 "g_tTex3di4"
Name 119 "g_tTex3du4"
+ Name 121 "Pos"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 70(g_tTexcdi4) DescriptorSet 0
Decorate 80(g_tTexcdu4) DescriptorSet 0
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn Position
- Decorate 97(@entryPointOutput) Location 0
Decorate 100(g_sSamp2d) DescriptorSet 0
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
Decorate 113(g_tTex3df4) DescriptorSet 0
Decorate 116(g_tTex3di4) DescriptorSet 0
Decorate 119(g_tTex3du4) DescriptorSet 0
+ Decorate 121(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
117: TypeImage 41(int) 3D sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTex3du4): 118(ptr) Variable UniformConstant
+ 120: TypePointer Output 7(fvec4)
+ 121(Pos): 120(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval20): 8(ptr) Variable Function
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
0:? 0.000000
0:26 Sequence
0:26 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:26 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:26 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 42
+// Id's are bound by 44
Capability Shader
Capability Sampled1D
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 36
+ EntryPoint Vertex 4 "main" 36 43
Name 4 "main"
Name 8 "sizeQueryTemp"
Name 12 "g_tTex1df4"
Name 29 "vsout"
Name 36 "@entryPointOutput"
Name 41 "g_sSamp"
+ Name 43 "Pos"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn Position
- Decorate 36(@entryPointOutput) Location 0
Decorate 41(g_sSamp) DescriptorSet 0
Decorate 41(g_sSamp) Binding 0
+ Decorate 43(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
39: TypeSampler
40: TypePointer UniformConstant 39
41(g_sSamp): 40(ptr) Variable UniformConstant
+ 42: TypePointer Output 26(fvec4)
+ 43(Pos): 42(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(sizeQueryTemp): 7(ptr) Variable Function
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Branch: Return
0:? Linker Objects
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
0:? 0.000000
0:69 Sequence
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:69 Branch: Return
0:? Linker Objects
0:? 'o2' (uniform 2-component vector of int)
0:? 'o3' (uniform 3-component vector of int)
0:? 'o4' (uniform 4-component vector of int)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 162
+// Id's are bound by 164
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 115
+ EntryPoint Vertex 4 "main" 115 163
Name 4 "main"
Name 9 "g_tTex1df4"
Name 14 "c2"
Name 159 "o2"
Name 160 "o3"
Name 161 "o4"
+ Name 163 "Pos"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 90(g_tTex3di4) DescriptorSet 0
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
- Decorate 115(@entryPointOutput) Location 0
Decorate 120(g_sSamp) DescriptorSet 0
Decorate 120(g_sSamp) Binding 0
Decorate 123(g_tTexcdf4) DescriptorSet 0
Decorate 150(g_tTexcdf4a) DescriptorSet 0
Decorate 153(g_tTexcdi4a) DescriptorSet 0
Decorate 156(g_tTexcdu4a) DescriptorSet 0
+ Decorate 163(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
159(o2): 13(ptr) Variable UniformConstant
160(o3): 50(ptr) Variable UniformConstant
161(o4): 80(ptr) Variable UniformConstant
+ 162: TypePointer Output 23(fvec4)
+ 163(Pos): 162(ptr) Variable Output
4(main): 2 Function None 3
5: Label
108(vsout): 107(ptr) Variable Function
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 160
+// Id's are bound by 162
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 156
+ EntryPoint Vertex 4 "main" 156 161
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 150 "vsout"
Name 156 "@entryPointOutput"
Name 159 "g_tTex1df4a"
+ Name 161 "Pos"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 133(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn Position
- Decorate 156(@entryPointOutput) Location 0
Decorate 159(g_tTex1df4a) DescriptorSet 0
Decorate 159(g_tTex1df4a) Binding 1
+ Decorate 161(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
155: TypePointer Output 148(VS_OUTPUT)
156(@entryPointOutput): 155(ptr) Variable Output
159(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 160: TypePointer Output 7(fvec4)
+ 161(Pos): 160(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
0:? 0.000000
0:48 Sequence
0:48 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
0:48 'vsout' (temp structure{temp 4-component vector of float Position Pos})
0:48 Branch: Return
0:? Linker Objects
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
-0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
+0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
-// Id's are bound by 156
+// Id's are bound by 158
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
- EntryPoint Vertex 4 "main" 152
+ EntryPoint Vertex 4 "main" 152 157
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 146 "vsout"
Name 152 "@entryPointOutput"
Name 155 "g_tTex1df4a"
+ Name 157 "Pos"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn Position
- Decorate 152(@entryPointOutput) Location 0
Decorate 155(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1df4a) Binding 1
+ Decorate 157(Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
151: TypePointer Output 144(VS_OUTPUT)
152(@entryPointOutput): 151(ptr) Variable Output
155(g_tTex1df4a): 11(ptr) Variable UniformConstant
+ 156: TypePointer Output 7(fvec4)
+ 157(Pos): 156(ptr) Variable Output
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
-#define GLSLANG_REVISION "Overload400-PrecQual.1486"
+#define GLSLANG_REVISION "Overload400-PrecQual.1487"
#define GLSLANG_DATE "16-Sep-2016"
const TStorageQualifier qualifier = type.getQualifier().storage;
return type.isStruct() &&
- ((language == EShLangVertex && qualifier == EvqVaryingIn) ||
- (language == EShLangFragment && qualifier == EvqVaryingOut));
+ (qualifier == EvqVaryingIn ||
+ qualifier == EvqVaryingOut);
}
// Figure out the mapping between a structure's top members and an