ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
if (anv_batch_has_error(&cmd_buffer->batch))
return;
genX(cmd_buffer_flush_state)(cmd_buffer);
- if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
- emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
- if (vs_prog_data->uses_drawid)
- emit_draw_index(cmd_buffer, 0);
+ for (uint32_t i = 0; i < drawCount; i++) {
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
- load_indirect_parameters(cmd_buffer, buffer, offset, false);
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+ emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 8);
+ if (vs_prog_data->uses_drawid)
+ emit_draw_index(cmd_buffer, i);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
- prim.IndirectParameterEnable = true;
- prim.VertexAccessType = SEQUENTIAL;
- prim.PrimitiveTopologyType = pipeline->topology;
+ load_indirect_parameters(cmd_buffer, buffer, offset, false);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = SEQUENTIAL;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
+
+ offset += stride;
}
}
ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline);
- struct anv_bo *bo = buffer->bo;
- uint32_t bo_offset = buffer->offset + offset;
if (anv_batch_has_error(&cmd_buffer->batch))
return;
genX(cmd_buffer_flush_state)(cmd_buffer);
- /* TODO: We need to stomp base vertex to 0 somehow */
- if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
- emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
- if (vs_prog_data->uses_drawid)
- emit_draw_index(cmd_buffer, 0);
+ for (uint32_t i = 0; i < drawCount; i++) {
+ struct anv_bo *bo = buffer->bo;
+ uint32_t bo_offset = buffer->offset + offset;
- load_indirect_parameters(cmd_buffer, buffer, offset, true);
+ /* TODO: We need to stomp base vertex to 0 somehow */
+ if (vs_prog_data->uses_basevertex || vs_prog_data->uses_baseinstance)
+ emit_base_vertex_instance_bo(cmd_buffer, bo, bo_offset + 12);
+ if (vs_prog_data->uses_drawid)
+ emit_draw_index(cmd_buffer, i);
- anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
- prim.IndirectParameterEnable = true;
- prim.VertexAccessType = RANDOM;
- prim.PrimitiveTopologyType = pipeline->topology;
+ load_indirect_parameters(cmd_buffer, buffer, offset, true);
+
+ anv_batch_emit(&cmd_buffer->batch, GENX(3DPRIMITIVE), prim) {
+ prim.IndirectParameterEnable = true;
+ prim.VertexAccessType = RANDOM;
+ prim.PrimitiveTopologyType = pipeline->topology;
+ }
+
+ offset += stride;
}
}