Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23433>
static void calculate_needed_lds_size(struct si_screen *sscreen, struct si_shader *shader)
{
- if (shader->selector->stage == MESA_SHADER_VERTEX && !shader->key.ge.as_ls) {
+ if ((shader->selector->stage == MESA_SHADER_VERTEX && !shader->key.ge.as_ls) ||
+ shader->selector->stage == MESA_SHADER_TESS_EVAL) {
unsigned size_in_dw = 0;
if (shader->key.ge.as_es || shader->key.ge.as_ngg)
size_in_dw += shader->gs_info.esgs_ring_size;