#endif
static int _render_busy = 0;
+//TIZEN_ONLY(20160624) : draw sky blue color bg before draw object. it is for debug.
+static int partial_render_debug=-1;
static void
_evas_render_cleanup(void)
e->engine.func->context_color_set(e->engine.data.output,
context,
0, 0, 0, 0);
+ //TIZEN_ONLY(20160624) : draw sky blue color bg before draw object. it is for debug.
+ if (partial_render_debug == -1)
+ {
+ if (getenv("EVAS_GL_PARTIAL_DEBUG")) partial_render_debug = 1;
+ else partial_render_debug = 0;
+ }
+
+ if(partial_render_debug==1)
+ {
+ INF("[EVAS_GL_PARTIAL_DEBUG] mode is ON . change default clear color to sky blue. ");
+ e->engine.func->context_color_set(e->engine.data.output,
+ context,
+ 50, 128, 255, 255);
+ }
+ //
+
e->engine.func->context_multiplier_unset
(e->engine.data.output, e->engine.data.context);
e->engine.func->context_render_op_set(e->engine.data.output,