freedreno/a4xx: wire up texture clamp lowering
authorRob Clark <robclark@freedesktop.org>
Tue, 15 Sep 2015 21:25:25 +0000 (17:25 -0400)
committerRob Clark <robclark@freedesktop.org>
Tue, 15 Sep 2015 21:29:01 +0000 (17:29 -0400)
Signed-off-by: Rob Clark <robclark@freedesktop.org>
src/gallium/drivers/freedreno/a4xx/fd4_texture.c
src/gallium/drivers/freedreno/a4xx/fd4_texture.h

index 213b29c..5ee022b 100644 (file)
 #include "fd4_texture.h"
 #include "fd4_format.h"
 
-/* TODO do we need to emulate clamp-to-edge like a3xx? */
 static enum a4xx_tex_clamp
-tex_clamp(unsigned wrap)
+tex_clamp(unsigned wrap, bool clamp_to_edge)
 {
-       /* hardware probably supports more, but we can't coax all the
-        * wrap/clamp modes out of the GLESv2 blob driver.
-        *
-        * TODO once we have basics working, go back and just try
-        * different values and see what happens
-        */
+       /* Hardware does not support _CLAMP, but we emulate it: */
+       if (wrap == PIPE_TEX_WRAP_CLAMP) {
+               wrap = (clamp_to_edge) ?
+                       PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+       }
+
        switch (wrap) {
        case PIPE_TEX_WRAP_REPEAT:
                return A4XX_TEX_REPEAT;
-       case PIPE_TEX_WRAP_CLAMP:
        case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
                return A4XX_TEX_CLAMP_TO_EDGE;
-       case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
-// TODO
-//             return A4XX_TEX_CLAMP_TO_BORDER;
-       case PIPE_TEX_WRAP_MIRROR_CLAMP:
-       case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
        case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
-// TODO
-//             return A4XX_TEX_MIRROR_CLAMP;
+               /* only works for PoT.. need to emulate otherwise! */
+               return A4XX_TEX_MIRROR_CLAMP;
        case PIPE_TEX_WRAP_MIRROR_REPEAT:
                return A4XX_TEX_MIRROR_REPEAT;
+       case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+       case PIPE_TEX_WRAP_MIRROR_CLAMP:
+       case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+               /* these two we could perhaps emulate, but we currently
+                * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
+                */
        default:
                DBG("invalid wrap: %u", wrap);
                return 0;
@@ -88,6 +87,7 @@ fd4_sampler_state_create(struct pipe_context *pctx,
        struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj);
        unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
        bool miplinear = false;
+       bool clamp_to_edge;
 
        if (!so)
                return NULL;
@@ -97,14 +97,29 @@ fd4_sampler_state_create(struct pipe_context *pctx,
 
        so->base = *cso;
 
+       /*
+        * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
+        * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
+        * clamping the texture coordinates to [0.0, 1.0].
+        *
+        * The clamping will be taken care of in the shaders.  There are two
+        * filters here, but let the minification one has a say.
+        */
+       clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
+       if (!clamp_to_edge) {
+               so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
+               so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
+               so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
+       }
+
        so->texsamp0 =
                COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
                A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
                A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
                A4XX_TEX_SAMP_0_ANISO(aniso) |
-               A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s)) |
-               A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t)) |
-               A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r));
+               A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge)) |
+               A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge)) |
+               A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge));
 
        so->texsamp1 =
 //             COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
@@ -122,6 +137,50 @@ fd4_sampler_state_create(struct pipe_context *pctx,
        return so;
 }
 
+static void
+fd4_sampler_states_bind(struct pipe_context *pctx,
+               unsigned shader, unsigned start,
+               unsigned nr, void **hwcso)
+{
+       struct fd_context *ctx = fd_context(pctx);
+       struct fd4_context *fd4_ctx = fd4_context(ctx);
+       uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
+       unsigned i;
+
+       for (i = 0; i < nr; i++) {
+               if (hwcso[i]) {
+                       struct fd4_sampler_stateobj *sampler =
+                                       fd4_sampler_stateobj(hwcso[i]);
+                       if (sampler->saturate_s)
+                               saturate_s |= (1 << i);
+                       if (sampler->saturate_t)
+                               saturate_t |= (1 << i);
+                       if (sampler->saturate_r)
+                               saturate_r |= (1 << i);
+               }
+       }
+
+       fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
+
+       if (shader == PIPE_SHADER_FRAGMENT) {
+               fd4_ctx->fsaturate =
+                       (saturate_s != 0) ||
+                       (saturate_t != 0) ||
+                       (saturate_r != 0);
+               fd4_ctx->fsaturate_s = saturate_s;
+               fd4_ctx->fsaturate_t = saturate_t;
+               fd4_ctx->fsaturate_r = saturate_r;
+       } else if (shader == PIPE_SHADER_VERTEX) {
+               fd4_ctx->vsaturate =
+                       (saturate_s != 0) ||
+                       (saturate_t != 0) ||
+                       (saturate_r != 0);
+               fd4_ctx->vsaturate_s = saturate_s;
+               fd4_ctx->vsaturate_t = saturate_t;
+               fd4_ctx->vsaturate_r = saturate_r;
+       }
+}
+
 static enum a4xx_tex_type
 tex_type(unsigned target)
 {
@@ -209,7 +268,7 @@ void
 fd4_texture_init(struct pipe_context *pctx)
 {
        pctx->create_sampler_state = fd4_sampler_state_create;
-       pctx->bind_sampler_states = fd_sampler_states_bind;
+       pctx->bind_sampler_states = fd4_sampler_states_bind;
        pctx->create_sampler_view = fd4_sampler_view_create;
        pctx->set_sampler_views = fd_set_sampler_views;
 }
index 84ee7ec..3195577 100644 (file)
@@ -40,6 +40,7 @@
 struct fd4_sampler_stateobj {
        struct pipe_sampler_state base;
        uint32_t texsamp0, texsamp1;
+       bool saturate_s, saturate_t, saturate_r;
 };
 
 static inline struct fd4_sampler_stateobj *