for (unsigned i = 0; i < ARRAY_SIZE(types); i++) {
if (!variants[i])
continue;
- ir3_emit_user_consts(ctx->screen, variants[i], constobj,
+ ir3_emit_user_consts(variants[i], constobj,
&ctx->constbuf[types[i]]);
fd6_emit_ubos(ctx, variants[i], constobj, &ctx->constbuf[types[i]]);
}
* shader).
*/
static inline void
-ir3_emit_user_consts(struct fd_screen *screen,
- const struct ir3_shader_variant *v,
+ir3_emit_user_consts(const struct ir3_shader_variant *v,
struct fd_ringbuffer *ring,
struct fd_constbuf_stateobj *constbuf)
{
ring_wfi(ctx->batch, ring);
- ir3_emit_user_consts(ctx->screen, v, ring, constbuf);
+ ir3_emit_user_consts(v, ring, constbuf);
ir3_emit_ubos(ctx, v, ring, constbuf);
if (shader_dirty)
ir3_emit_immediates(ctx->screen, v, ring);