If the pipeline does not use libraries and the shaders are all found in
the cache, we end up with empty groups and crash at pipeline emit time.
Fixes a bunch of tests under
dEQP-VK.pipeline.monolithic.shader_module_identifier.\*.ray_tracing\*
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18582>
stages[i].feedback.duration += os_time_get_nano() - stage_start;
}
+ done:
for (uint32_t i = 0; i < info->groupCount; i++) {
const VkRayTracingShaderGroupCreateInfoKHR *ginfo = &info->pGroups[i];
struct anv_rt_shader_group *group = &pipeline->groups[i];
}
}
- done:
ralloc_free(pipeline_ctx);
anv_pipeline_compute_ray_tracing_stacks(pipeline, info, stack_max);