this._pendingEncoding = '';
this._pendingCallback = null;
this._doneFlag = false;
+ this._retryAfterPartial = false;
this._resumingSession = false;
this._reading = true;
this._destroyed = false;
return cb(null);
}
- assert(written === 0 || written === -1);
+ if (written !== 0 && written !== -1) {
+ assert(!this._retryAfterPartial);
+ this._retryAfterPartial = true;
+ this._write(data.slice(written), encoding, cb);
+ this._retryAfterPartial = false;
+ return;
+ }
} else {
debug('cleartext.write queue is full');
--- /dev/null
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+var common = require('../common');
+var tls = require('tls');
+var net = require('net');
+var fs = require('fs');
+var assert = require('assert');
+
+var options = {
+ key: fs.readFileSync(common.fixturesDir + '/test_key.pem'),
+ cert: fs.readFileSync(common.fixturesDir + '/test_cert.pem')
+};
+
+var server = tls.createServer(options, function(c) {
+
+}).listen(common.PORT, function() {
+ var client = net.connect(common.PORT, function() {
+ var bonkers = new Buffer(1024 * 1024);
+ bonkers.fill(42);
+ client.end(bonkers);
+ });
+
+ var once = false;
+ client.on('error', function() {
+ if (!once) {
+ once = true;
+ client.destroy();
+ server.close();
+ }
+ });
+});