if (!STAGE_NO_CLEAR_ON_PAINT (self))
clear_flags |= COGL_BUFFER_BIT_COLOR;
- cogl_disable_fog ();
-
CLUTTER_TIMER_START (_clutter_uprof_context, stage_clear_timer);
/* we use the real alpha to clear the stage if :use-alpha is
* set; the effect depends entirely on the Clutter backend
CLUTTER_NOTE (PICK, "Performing %s pick at %i,%i",
is_clipped ? "clippped" : "full", x, y);
- cogl_disable_fog ();
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
CLUTTER_TIMER_START (_clutter_uprof_context, pick_clear);
cogl_clear (&stage_pick_id,
cogl_clear (&transparent_col,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH);
- cogl_disable_fog ();
/* Render the actor to the fbo */
clutter_actor_paint (priv->fbo_source);