fun:(below main)
}
{
- shadermask_LCD_80
+ shadermask_LCD_* http://skbug.com/2453
Memcheck:Cond
fun:_ZL16SkMulDiv255Roundjj
fun:_ZN12_GLOBAL__N_121skPaint2GrPaintShaderEP11SkGpuDeviceRK7SkPaintbP7GrPaint
fun:main
}
{
- shadermask_LCD_80 2
+ shadermask_LCD_* 2 http://skbug.com/2453
Memcheck:Cond
fun:_ZL8SkMulS16ii
fun:_ZL16SkMulDiv255Roundjj
fun:main
}
{
- shadermask_LCD_80 3
+ shadermask_LCD_* 3 http://skbug.com/2453
Memcheck:Cond
fun:_ZL23SkPremultiplyARGBInlinejjjj
fun:_Z18SkPreMultiplyColorj
fun:main
}
{
- shadermask_LCD_80 4
+ shadermask_LCD_* 4 http://skbug.com/2453
Memcheck:Cond
fun:_ZL16SkMulDiv255Roundjj
fun:_ZL23SkPremultiplyARGBInlinejjjj
fun:main
}
{
- shadermask_LCD_80 5
+ shadermask_LCD_* 5 http://skbug.com/2453
Memcheck:Cond
fun:_ZL16SkMulDiv255Roundjj
fun:_ZL23SkPremultiplyARGBInlinejjjj
fun:main
}
{
- shadermask_LCD_80 6
+ shadermask_LCD_* 6 http://skbug.com/2453
Memcheck:Cond
fun:_ZL8SkMulS16ii
fun:_ZL16SkMulDiv255Roundjj
fun:_Z9tool_mainiPPc
}
{
- shadermask_LCD_80 7
+ shadermask_LCD_* 7 http://skbug.com/2453
Memcheck:Cond
fun:_ZL12SkPackARGB32jjjj
fun:_ZL23SkPremultiplyARGBInlinejjjj
fun:main
}
{
- shadermask_LCD_80 8
+ shadermask_LCD_* 8 http://skbug.com/2453
Memcheck:Cond
fun:_ZL15GrColorPackRGBAjjjj
fun:_ZL15SkColor2GrColorj
fun:main
}
{
- shadermask_LCD_80 Release
+ shadermask_LCD_* Release http://skbug.com/2453
Memcheck:Cond
fun:_Z18SkPreMultiplyColorj
fun:_ZN12_GLOBAL__N_123skPaint2GrPaintNoShaderEP11SkGpuDeviceRK7SkPaintbbP7GrPaint