We center a lot of stuff using ClutterAlignConstraints.
oh->group = clutter_group_new();
clutter_actor_set_name (oh->group, "Group");
g_signal_connect (oh->group, "destroy", G_CALLBACK (on_group_destroy), oh);
- clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
- clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
+ clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
clutter_actor_add_constraint (oh->group, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0f));
oh->hand = g_new (ClutterActor*, n_hands);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
/* align the center rectangle to the center of the stage */
- constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5);
- clutter_actor_add_constraint_with_name (rect, "x-align", constraint);
-
- constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5);
- clutter_actor_add_constraint_with_name (rect, "y-align", constraint);
+ constraint = clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5);
+ clutter_actor_add_constraint_with_name (rect, "align", constraint);
/* this is the equivalent of the DesaturateEffect; we cannot animate
* the factor because the animation API only understands GObject
scroll = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), scroll);
clutter_actor_set_size (scroll, RECT_WIDTH, RECT_HEIGHT);
- clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
- clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
+ clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
clutter_actor_set_clip_to_allocation (scroll, TRUE);
/* viewport: the actual container for the children; we scroll it using
clutter_actor_set_size (layer_a, 100.0, 25.0);
/* the first layer is anchored to the middle of the stage */
- clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
- clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
+ clutter_actor_add_constraint (layer_a, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
/* second layer, with no implicit size */
layer_b = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkButter);
button = CLUTTER_ACTOR (clutter_script_get_object (script, "button"));
clutter_container_add_actor (CLUTTER_CONTAINER (stage), button);
- clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
- clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.5));
+ clutter_actor_add_constraint (button, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
clutter_script_connect_signals (script, NULL);