ctx->fb_changed |= ctx->framebuffer != fb;
ctx->framebuffer = fb;
}
+
+/* same as u_framebuffer_get_num_layers, but clamp to lowest layer count */
+unsigned
+zink_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
+{
+ unsigned i, num_layers = UINT32_MAX;
+ if (!(fb->nr_cbufs || fb->zsbuf))
+ return MAX2(fb->layers, 1);
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (fb->cbufs[i]) {
+ unsigned num = fb->cbufs[i]->u.tex.last_layer -
+ fb->cbufs[i]->u.tex.first_layer + 1;
+ num_layers = MIN2(num_layers, num);
+ }
+ }
+ if (fb->zsbuf) {
+ unsigned num = fb->zsbuf->u.tex.last_layer -
+ fb->zsbuf->u.tex.first_layer + 1;
+ num_layers = MIN2(num_layers, num);
+ }
+ return MAX2(num_layers, 1);
+}