#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
uniform sampler1D gaussian;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec2 tex_c;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec2 tex_c;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex, texm;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex, texm;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex;\n"
"varying vec2 tex_c;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex;
varying vec2 tex_c;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec4 col;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex, texu, texv;
varying vec4 col;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"uniform sampler2D tex, texu, texv;\n"
"varying vec2 tex_c, tex_c2, tex_c3;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex, texu, texv;
varying vec2 tex_c, tex_c2, tex_c3;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec2 tex_coord, tex_coord2, tex_coord3;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2, tex_coord3;
"#ifdef GL_ES\n"
-"precision mediump float;\n"
+"precision highp float;\n"
"#endif\n"
"attribute vec4 vertex;\n"
"attribute vec4 color;\n"
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex, texuv;
varying vec4 col;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
uniform sampler2D tex, texuv;
varying vec2 tex_c, tex_cuv;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord, tex_coord2;
#ifdef GL_ES
-precision mediump float;
+precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;