}
// Add implicit success continuation for throwing nodes.
if (!result->op()->HasProperty(Operator::kNoThrow)) {
- const Operator* op = common()->IfSuccess();
- Node* on_success = graph()->NewNode(op, result);
+ const Operator* if_success = common()->IfSuccess();
+ Node* on_success = graph()->NewNode(if_success, result);
environment_->UpdateControlDependency(on_success);
}
}
} else {
// Control node is a singleton, introduce a merge.
const Operator* op = common()->Merge(inputs);
- Node* inputs[] = {control, other};
- control = graph()->NewNode(op, arraysize(inputs), inputs, true);
+ Node* merge_inputs[] = {control, other};
+ control = graph()->NewNode(op, arraysize(merge_inputs), merge_inputs, true);
}
return control;
}