-M Script start time minus file modification time, in days.
-A Same for access time.
- -C Same for inode change time (Unix, may differ for other platforms)
+ -C Same for inode change time (Unix, may differ for other
+ platforms)
Example:
of composite types">.
%hash = (foo => 11, bar => 22, baz => 33);
- $scalar = delete $hash{foo}; # $scalar is 11
- $scalar = delete @hash{qw(foo bar)}; # $scalar is 22
- @array = delete @hash{qw(foo bar baz)}; # @array is (undef,undef,33)
+ $scalar = delete $hash{foo}; # $scalar is 11
+ $scalar = delete @hash{qw(foo bar)}; # $scalar is 22
+ @array = delete @hash{qw(foo baz)}; # @array is (undef,33)
The following (inefficiently) deletes all the values of %HASH and @ARRAY:
eval { ... ; die Some::Module::Exception->new( FOO => "bar" ) };
if (my $ev_err = $@) {
- if (blessed($ev_err) && $ev_err->isa("Some::Module::Exception")) {
+ if (blessed($ev_err)
+ && $ev_err->isa("Some::Module::Exception")) {
# handle Some::Module::Exception
}
else {
print "--------------\n";
}
print;
- last if eof(); # needed if we're reading from a terminal
+ last if eof(); # needed if we're reading from a terminal
}
Practical hint: you almost never need to use C<eof> in Perl, because the
{
my $e;
{
- local $@; # protect existing $@
- eval { test_repugnancy() };
- # $@ =~ /nefarious/ and die $@; # Perl 5.14 and higher only
- $@ =~ /nefarious/ and $e = $@;
+ local $@; # protect existing $@
+ eval { test_repugnancy() };
+ # $@ =~ /nefarious/ and die $@; # Perl 5.14 and higher only
+ $@ =~ /nefarious/ and $e = $@;
}
die $e if defined $e
}
Here's a mailbox appender for BSD systems.
- use Fcntl qw(:flock SEEK_END); # import LOCK_* and SEEK_END constants
+ # import LOCK_* and SEEK_END constants
+ use Fcntl qw(:flock SEEK_END);
sub lock {
my ($fh) = @_;
my $packed = getsockopt($socket, $tcp, TCP_NODELAY)
or die "getsockopt TCP_NODELAY: $!";
my $nodelay = unpack("I", $packed);
- print "Nagle's algorithm is turned ", $nodelay ? "off\n" : "on\n";
+ print "Nagle's algorithm is turned ",
+ $nodelay ? "off\n" : "on\n";
Portability issues: L<perlport/getsockopt>.
Implements the ioctl(2) function. You'll probably first have to say
- require "sys/ioctl.ph"; # probably in $Config{archlib}/sys/ioctl.ph
+ require "sys/ioctl.ph"; # probably in
+ # $Config{archlib}/sys/ioctl.ph
to get the correct function definitions. If F<sys/ioctl.ph> doesn't
exist or doesn't have the correct definitions you'll have to roll your
the range C<0..11>, with 0 indicating January and 11 indicating December.
This makes it easy to get a month name from a list:
- my @abbr = qw( Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec );
+ my @abbr = qw(Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec);
print "$abbr[$mon] $mday";
# $mon=9, $mday=18 gives "Oct 18"
reported close to the C<}>, but you'll need to change something near the C<{>
such as using a unary C<+> to give Perl some help:
- %hash = map { "\L$_" => 1 } @array # perl guesses EXPR. wrong
- %hash = map { +"\L$_" => 1 } @array # perl guesses BLOCK. right
- %hash = map { ("\L$_" => 1) } @array # this also works
- %hash = map { lc($_) => 1 } @array # as does this.
- %hash = map +( lc($_) => 1 ), @array # this is EXPR and works!
+ %hash = map { "\L$_" => 1 } @array # perl guesses EXPR. wrong
+ %hash = map { +"\L$_" => 1 } @array # perl guesses BLOCK. right
+ %hash = map { ("\L$_" => 1) } @array # this also works
+ %hash = map { lc($_) => 1 } @array # as does this.
+ %hash = map +( lc($_) => 1 ), @array # this is EXPR and works!
- %hash = map ( lc($_), 1 ), @array # evaluates to (1, @array)
+ %hash = map ( lc($_), 1 ), @array # evaluates to (1, @array)
or to force an anon hash constructor use C<+{>:
- @hashes = map +{ lc($_) => 1 }, @array # EXPR, so needs comma at end
+ @hashes = map +{ lc($_) => 1 }, @array # EXPR, so needs
+ # comma at end
to get a list of anonymous hashes each with only one entry apiece.
# in-memory files
open(MEMORY, ">", \$var)
or die "Can't open memory file: $!";
- print MEMORY "foo!\n"; # output will appear in $var
+ print MEMORY "foo!\n"; # output will appear in $var
# process argument list of files along with any includes
an explicit repeat count for pack, the packed string is adjusted to that
length. For example:
- This code: gives this result:
+ This code: gives this result:
- unpack("W/a", "\004Gurusamy") ("Guru")
- unpack("a3/A A*", "007 Bond J ") (" Bond", "J")
- unpack("a3 x2 /A A*", "007: Bond, J.") ("Bond, J", ".")
+ unpack("W/a", "\004Gurusamy") ("Guru")
+ unpack("a3/A A*", "007 Bond J ") (" Bond", "J")
+ unpack("a3 x2 /A A*", "007: Bond, J.") ("Bond, J", ".")
- pack("n/a* w/a","hello,","world") "\000\006hello,\005world"
- pack("a/W2", ord("a") .. ord("z")) "2ab"
+ pack("n/a* w/a","hello,","world") "\000\006hello,\005world"
+ pack("a/W2", ord("a") .. ord("z")) "2ab"
The I<length-item> is not returned explicitly from C<unpack>.
require v5.6.1; # run time version check
require 5.6.1; # ditto
- require 5.006_001; # ditto; preferred for backwards compatibility
+ require 5.006_001; # ditto; preferred for backwards
+ compatibility
Otherwise, C<require> demands that a library file be included if it
hasn't already been included. The file is included via the do-FILE
Used without arguments in scalar context, reverse() reverses C<$_>.
$_ = "dlrow ,olleH";
- print reverse; # No output, list context
- print scalar reverse; # Hello, world
+ print reverse; # No output, list context
+ print scalar reverse; # Hello, world
Note that reversing an array to itself (as in C<@a = reverse @a>) will
preserve non-existent elements whenever possible, i.e., for non magical
# using a prototype allows you to use any comparison subroutine
# as a sort subroutine (including other package's subroutines)
package other;
- sub backwards ($$) { $_[1] cmp $_[0]; } # $a and $b are not set here
-
+ sub backwards ($$) { $_[1] cmp $_[0]; } # $a and $b are
+ # not set here
package main;
@new = sort other::backwards @old;
You can also explicitly specify the argument number to use for
the join string using something like C<*2$v>; for example:
- printf '%*4$vX %*4$vX %*4$vX', @addr[1..3], ":"; # 3 IPv6 addresses
+ printf '%*4$vX %*4$vX %*4$vX', # 3 IPv6 addresses
+ @addr[1..3], ":";
=item (minimum) width
a number here, or get the width from the next argument (with C<*>)
or from a specified argument (e.g., with C<*2$>):
- printf "<%s>", "a"; # prints "<a>"
- printf "<%6s>", "a"; # prints "< a>"
- printf "<%*s>", 6, "a"; # prints "< a>"
- printf "<%*2$s>", "a", 6; # prints "< a>"
- printf "<%2s>", "long"; # prints "<long>" (does not truncate)
+ printf "<%s>", "a"; # prints "<a>"
+ printf "<%6s>", "a"; # prints "< a>"
+ printf "<%*s>", 6, "a"; # prints "< a>"
+ printf "<%*2$s>", "a", 6; # prints "< a>"
+ printf "<%2s>", "long"; # prints "<long>" (does not truncate)
If a field width obtained through C<*> is negative, it has the same
effect as the C<-> flag: left-justification.
but it is intended that this will be possible in the future, for
example using C<.*2$>:
- printf "<%.*2$x>", 1, 6; # INVALID, but in future will print "<000001>"
+ printf "<%.*2$x>", 1, 6; # INVALID, but in future will print
+ # "<000001>"
=item size
bits), but you can override this to use instead one of the standard C types,
as supported by the compiler used to build Perl:
- hh interpret integer as C type "char" or "unsigned char"
- on Perl 5.14 or later
- h interpret integer as C type "short" or "unsigned short"
- j interpret integer as C type "intmax_t" on Perl 5.14
- or later, and only with a C99 compiler (unportable)
- l interpret integer as C type "long" or "unsigned long"
- q, L, or ll interpret integer as C type "long long", "unsigned long long",
- or "quad" (typically 64-bit integers)
- t interpret integer as C type "ptrdiff_t" on Perl 5.14 or later
- z interpret integer as C type "size_t" on Perl 5.14 or later
+ hh interpret integer as C type "char" or "unsigned
+ char" on Perl 5.14 or later
+ h interpret integer as C type "short" or
+ "unsigned short"
+ j interpret integer as C type "intmax_t" on Perl
+ 5.14 or later, and only with a C99 compiler
+ (unportable)
+ l interpret integer as C type "long" or
+ "unsigned long"
+ q, L, or ll interpret integer as C type "long long",
+ "unsigned long long", or "quad" (typically
+ 64-bit integers)
+ t interpret integer as C type "ptrdiff_t" on Perl
+ 5.14 or later
+ z interpret integer as C type "size_t" on Perl 5.14
+ or later
As of 5.14, none of these raises an exception if they are not supported on
your platform. However, if warnings are enabled, a warning of the
You can find out whether your Perl supports quads via L<Config>:
use Config;
- if ($Config{use64bitint} eq "define" || $Config{longsize} >= 8) {
+ if ($Config{use64bitint} eq "define"
+ || $Config{longsize} >= 8) {
print "Nice quads!\n";
}
Here are some more examples; be aware that when using an explicit
index, the C<$> may need escaping:
- printf "%2\$d %d\n", 12, 34; # will print "34 12\n"
- printf "%2\$d %d %d\n", 12, 34; # will print "34 12 34\n"
- printf "%3\$d %d %d\n", 12, 34, 56; # will print "56 12 34\n"
- printf "%2\$*3\$d %d\n", 12, 34, 3; # will print " 34 12\n"
+ printf "%2\$d %d\n", 12, 34; # will print "34 12\n"
+ printf "%2\$d %d %d\n", 12, 34; # will print "34 12 34\n"
+ printf "%3\$d %d %d\n", 12, 34, 56; # will print "56 12 34\n"
+ printf "%2\$*3\$d %d\n", 12, 34, 3; # will print " 34 12\n"
=back
Note that the values are not copied, which means modifying them will
modify the contents of the hash:
- for (values %hash) { s/foo/bar/g } # modifies %hash values
- for (@hash{keys %hash}) { s/foo/bar/g } # same
+ for (values %hash) { s/foo/bar/g } # modifies %hash values
+ for (@hash{keys %hash}) { s/foo/bar/g } # same
Starting with Perl 5.14, C<values> can take a scalar EXPR, which must hold
a reference to an unblessed hash or array. The argument will be
Here is an example to illustrate how the bits actually fall in place:
- #!/usr/bin/perl -wl
-
- print <<'EOT';
- 0 1 2 3
- unpack("V",$_) 01234567890123456789012345678901
- ------------------------------------------------------------------
- EOT
-
- for $w (0..3) {
- $width = 2**$w;
- for ($shift=0; $shift < $width; ++$shift) {
- for ($off=0; $off < 32/$width; ++$off) {
- $str = pack("B*", "0"x32);
- $bits = (1<<$shift);
- vec($str, $off, $width) = $bits;
- $res = unpack("b*",$str);
- $val = unpack("V", $str);
- write;
- }
- }
- }
-
- format STDOUT =
- vec($_,@#,@#) = @<< == @######### @>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- $off, $width, $bits, $val, $res
- .
- __END__
+ #!/usr/bin/perl -wl
+
+ print <<'EOT';
+ 0 1 2 3
+ unpack("V",$_) 01234567890123456789012345678901
+ ------------------------------------------------------------------
+ EOT
+
+ for $w (0..3) {
+ $width = 2**$w;
+ for ($shift=0; $shift < $width; ++$shift) {
+ for ($off=0; $off < 32/$width; ++$off) {
+ $str = pack("B*", "0"x32);
+ $bits = (1<<$shift);
+ vec($str, $off, $width) = $bits;
+ $res = unpack("b*",$str);
+ $val = unpack("V", $str);
+ write;
+ }
+ }
+ }
+
+ format STDOUT =
+ vec($_,@#,@#) = @<< == @######### @>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
+ $off, $width, $bits, $val, $res
+ .
+ __END__
Regardless of the machine architecture on which it runs, the
example above should print the following table:
- 0 1 2 3
- unpack("V",$_) 01234567890123456789012345678901
- ------------------------------------------------------------------
- vec($_, 0, 1) = 1 == 1 10000000000000000000000000000000
- vec($_, 1, 1) = 1 == 2 01000000000000000000000000000000
- vec($_, 2, 1) = 1 == 4 00100000000000000000000000000000
- vec($_, 3, 1) = 1 == 8 00010000000000000000000000000000
- vec($_, 4, 1) = 1 == 16 00001000000000000000000000000000
- vec($_, 5, 1) = 1 == 32 00000100000000000000000000000000
- vec($_, 6, 1) = 1 == 64 00000010000000000000000000000000
- vec($_, 7, 1) = 1 == 128 00000001000000000000000000000000
- vec($_, 8, 1) = 1 == 256 00000000100000000000000000000000
- vec($_, 9, 1) = 1 == 512 00000000010000000000000000000000
- vec($_,10, 1) = 1 == 1024 00000000001000000000000000000000
- vec($_,11, 1) = 1 == 2048 00000000000100000000000000000000
- vec($_,12, 1) = 1 == 4096 00000000000010000000000000000000
- vec($_,13, 1) = 1 == 8192 00000000000001000000000000000000
- vec($_,14, 1) = 1 == 16384 00000000000000100000000000000000
- vec($_,15, 1) = 1 == 32768 00000000000000010000000000000000
- vec($_,16, 1) = 1 == 65536 00000000000000001000000000000000
- vec($_,17, 1) = 1 == 131072 00000000000000000100000000000000
- vec($_,18, 1) = 1 == 262144 00000000000000000010000000000000
- vec($_,19, 1) = 1 == 524288 00000000000000000001000000000000
- vec($_,20, 1) = 1 == 1048576 00000000000000000000100000000000
- vec($_,21, 1) = 1 == 2097152 00000000000000000000010000000000
- vec($_,22, 1) = 1 == 4194304 00000000000000000000001000000000
- vec($_,23, 1) = 1 == 8388608 00000000000000000000000100000000
- vec($_,24, 1) = 1 == 16777216 00000000000000000000000010000000
- vec($_,25, 1) = 1 == 33554432 00000000000000000000000001000000
- vec($_,26, 1) = 1 == 67108864 00000000000000000000000000100000
- vec($_,27, 1) = 1 == 134217728 00000000000000000000000000010000
- vec($_,28, 1) = 1 == 268435456 00000000000000000000000000001000
- vec($_,29, 1) = 1 == 536870912 00000000000000000000000000000100
- vec($_,30, 1) = 1 == 1073741824 00000000000000000000000000000010
- vec($_,31, 1) = 1 == 2147483648 00000000000000000000000000000001
- vec($_, 0, 2) = 1 == 1 10000000000000000000000000000000
- vec($_, 1, 2) = 1 == 4 00100000000000000000000000000000
- vec($_, 2, 2) = 1 == 16 00001000000000000000000000000000
- vec($_, 3, 2) = 1 == 64 00000010000000000000000000000000
- vec($_, 4, 2) = 1 == 256 00000000100000000000000000000000
- vec($_, 5, 2) = 1 == 1024 00000000001000000000000000000000
- vec($_, 6, 2) = 1 == 4096 00000000000010000000000000000000
- vec($_, 7, 2) = 1 == 16384 00000000000000100000000000000000
- vec($_, 8, 2) = 1 == 65536 00000000000000001000000000000000
- vec($_, 9, 2) = 1 == 262144 00000000000000000010000000000000
- vec($_,10, 2) = 1 == 1048576 00000000000000000000100000000000
- vec($_,11, 2) = 1 == 4194304 00000000000000000000001000000000
- vec($_,12, 2) = 1 == 16777216 00000000000000000000000010000000
- vec($_,13, 2) = 1 == 67108864 00000000000000000000000000100000
- vec($_,14, 2) = 1 == 268435456 00000000000000000000000000001000
- vec($_,15, 2) = 1 == 1073741824 00000000000000000000000000000010
- vec($_, 0, 2) = 2 == 2 01000000000000000000000000000000
- vec($_, 1, 2) = 2 == 8 00010000000000000000000000000000
- vec($_, 2, 2) = 2 == 32 00000100000000000000000000000000
- vec($_, 3, 2) = 2 == 128 00000001000000000000000000000000
- vec($_, 4, 2) = 2 == 512 00000000010000000000000000000000
- vec($_, 5, 2) = 2 == 2048 00000000000100000000000000000000
- vec($_, 6, 2) = 2 == 8192 00000000000001000000000000000000
- vec($_, 7, 2) = 2 == 32768 00000000000000010000000000000000
- vec($_, 8, 2) = 2 == 131072 00000000000000000100000000000000
- vec($_, 9, 2) = 2 == 524288 00000000000000000001000000000000
- vec($_,10, 2) = 2 == 2097152 00000000000000000000010000000000
- vec($_,11, 2) = 2 == 8388608 00000000000000000000000100000000
- vec($_,12, 2) = 2 == 33554432 00000000000000000000000001000000
- vec($_,13, 2) = 2 == 134217728 00000000000000000000000000010000
- vec($_,14, 2) = 2 == 536870912 00000000000000000000000000000100
- vec($_,15, 2) = 2 == 2147483648 00000000000000000000000000000001
- vec($_, 0, 4) = 1 == 1 10000000000000000000000000000000
- vec($_, 1, 4) = 1 == 16 00001000000000000000000000000000
- vec($_, 2, 4) = 1 == 256 00000000100000000000000000000000
- vec($_, 3, 4) = 1 == 4096 00000000000010000000000000000000
- vec($_, 4, 4) = 1 == 65536 00000000000000001000000000000000
- vec($_, 5, 4) = 1 == 1048576 00000000000000000000100000000000
- vec($_, 6, 4) = 1 == 16777216 00000000000000000000000010000000
- vec($_, 7, 4) = 1 == 268435456 00000000000000000000000000001000
- vec($_, 0, 4) = 2 == 2 01000000000000000000000000000000
- vec($_, 1, 4) = 2 == 32 00000100000000000000000000000000
- vec($_, 2, 4) = 2 == 512 00000000010000000000000000000000
- vec($_, 3, 4) = 2 == 8192 00000000000001000000000000000000
- vec($_, 4, 4) = 2 == 131072 00000000000000000100000000000000
- vec($_, 5, 4) = 2 == 2097152 00000000000000000000010000000000
- vec($_, 6, 4) = 2 == 33554432 00000000000000000000000001000000
- vec($_, 7, 4) = 2 == 536870912 00000000000000000000000000000100
- vec($_, 0, 4) = 4 == 4 00100000000000000000000000000000
- vec($_, 1, 4) = 4 == 64 00000010000000000000000000000000
- vec($_, 2, 4) = 4 == 1024 00000000001000000000000000000000
- vec($_, 3, 4) = 4 == 16384 00000000000000100000000000000000
- vec($_, 4, 4) = 4 == 262144 00000000000000000010000000000000
- vec($_, 5, 4) = 4 == 4194304 00000000000000000000001000000000
- vec($_, 6, 4) = 4 == 67108864 00000000000000000000000000100000
- vec($_, 7, 4) = 4 == 1073741824 00000000000000000000000000000010
- vec($_, 0, 4) = 8 == 8 00010000000000000000000000000000
- vec($_, 1, 4) = 8 == 128 00000001000000000000000000000000
- vec($_, 2, 4) = 8 == 2048 00000000000100000000000000000000
- vec($_, 3, 4) = 8 == 32768 00000000000000010000000000000000
- vec($_, 4, 4) = 8 == 524288 00000000000000000001000000000000
- vec($_, 5, 4) = 8 == 8388608 00000000000000000000000100000000
- vec($_, 6, 4) = 8 == 134217728 00000000000000000000000000010000
- vec($_, 7, 4) = 8 == 2147483648 00000000000000000000000000000001
- vec($_, 0, 8) = 1 == 1 10000000000000000000000000000000
- vec($_, 1, 8) = 1 == 256 00000000100000000000000000000000
- vec($_, 2, 8) = 1 == 65536 00000000000000001000000000000000
- vec($_, 3, 8) = 1 == 16777216 00000000000000000000000010000000
- vec($_, 0, 8) = 2 == 2 01000000000000000000000000000000
- vec($_, 1, 8) = 2 == 512 00000000010000000000000000000000
- vec($_, 2, 8) = 2 == 131072 00000000000000000100000000000000
- vec($_, 3, 8) = 2 == 33554432 00000000000000000000000001000000
- vec($_, 0, 8) = 4 == 4 00100000000000000000000000000000
- vec($_, 1, 8) = 4 == 1024 00000000001000000000000000000000
- vec($_, 2, 8) = 4 == 262144 00000000000000000010000000000000
- vec($_, 3, 8) = 4 == 67108864 00000000000000000000000000100000
- vec($_, 0, 8) = 8 == 8 00010000000000000000000000000000
- vec($_, 1, 8) = 8 == 2048 00000000000100000000000000000000
- vec($_, 2, 8) = 8 == 524288 00000000000000000001000000000000
- vec($_, 3, 8) = 8 == 134217728 00000000000000000000000000010000
- vec($_, 0, 8) = 16 == 16 00001000000000000000000000000000
- vec($_, 1, 8) = 16 == 4096 00000000000010000000000000000000
- vec($_, 2, 8) = 16 == 1048576 00000000000000000000100000000000
- vec($_, 3, 8) = 16 == 268435456 00000000000000000000000000001000
- vec($_, 0, 8) = 32 == 32 00000100000000000000000000000000
- vec($_, 1, 8) = 32 == 8192 00000000000001000000000000000000
- vec($_, 2, 8) = 32 == 2097152 00000000000000000000010000000000
- vec($_, 3, 8) = 32 == 536870912 00000000000000000000000000000100
- vec($_, 0, 8) = 64 == 64 00000010000000000000000000000000
- vec($_, 1, 8) = 64 == 16384 00000000000000100000000000000000
- vec($_, 2, 8) = 64 == 4194304 00000000000000000000001000000000
- vec($_, 3, 8) = 64 == 1073741824 00000000000000000000000000000010
- vec($_, 0, 8) = 128 == 128 00000001000000000000000000000000
- vec($_, 1, 8) = 128 == 32768 00000000000000010000000000000000
- vec($_, 2, 8) = 128 == 8388608 00000000000000000000000100000000
- vec($_, 3, 8) = 128 == 2147483648 00000000000000000000000000000001
+ 0 1 2 3
+ unpack("V",$_) 01234567890123456789012345678901
+ ------------------------------------------------------------------
+ vec($_, 0, 1) = 1 == 1 10000000000000000000000000000000
+ vec($_, 1, 1) = 1 == 2 01000000000000000000000000000000
+ vec($_, 2, 1) = 1 == 4 00100000000000000000000000000000
+ vec($_, 3, 1) = 1 == 8 00010000000000000000000000000000
+ vec($_, 4, 1) = 1 == 16 00001000000000000000000000000000
+ vec($_, 5, 1) = 1 == 32 00000100000000000000000000000000
+ vec($_, 6, 1) = 1 == 64 00000010000000000000000000000000
+ vec($_, 7, 1) = 1 == 128 00000001000000000000000000000000
+ vec($_, 8, 1) = 1 == 256 00000000100000000000000000000000
+ vec($_, 9, 1) = 1 == 512 00000000010000000000000000000000
+ vec($_,10, 1) = 1 == 1024 00000000001000000000000000000000
+ vec($_,11, 1) = 1 == 2048 00000000000100000000000000000000
+ vec($_,12, 1) = 1 == 4096 00000000000010000000000000000000
+ vec($_,13, 1) = 1 == 8192 00000000000001000000000000000000
+ vec($_,14, 1) = 1 == 16384 00000000000000100000000000000000
+ vec($_,15, 1) = 1 == 32768 00000000000000010000000000000000
+ vec($_,16, 1) = 1 == 65536 00000000000000001000000000000000
+ vec($_,17, 1) = 1 == 131072 00000000000000000100000000000000
+ vec($_,18, 1) = 1 == 262144 00000000000000000010000000000000
+ vec($_,19, 1) = 1 == 524288 00000000000000000001000000000000
+ vec($_,20, 1) = 1 == 1048576 00000000000000000000100000000000
+ vec($_,21, 1) = 1 == 2097152 00000000000000000000010000000000
+ vec($_,22, 1) = 1 == 4194304 00000000000000000000001000000000
+ vec($_,23, 1) = 1 == 8388608 00000000000000000000000100000000
+ vec($_,24, 1) = 1 == 16777216 00000000000000000000000010000000
+ vec($_,25, 1) = 1 == 33554432 00000000000000000000000001000000
+ vec($_,26, 1) = 1 == 67108864 00000000000000000000000000100000
+ vec($_,27, 1) = 1 == 134217728 00000000000000000000000000010000
+ vec($_,28, 1) = 1 == 268435456 00000000000000000000000000001000
+ vec($_,29, 1) = 1 == 536870912 00000000000000000000000000000100
+ vec($_,30, 1) = 1 == 1073741824 00000000000000000000000000000010
+ vec($_,31, 1) = 1 == 2147483648 00000000000000000000000000000001
+ vec($_, 0, 2) = 1 == 1 10000000000000000000000000000000
+ vec($_, 1, 2) = 1 == 4 00100000000000000000000000000000
+ vec($_, 2, 2) = 1 == 16 00001000000000000000000000000000
+ vec($_, 3, 2) = 1 == 64 00000010000000000000000000000000
+ vec($_, 4, 2) = 1 == 256 00000000100000000000000000000000
+ vec($_, 5, 2) = 1 == 1024 00000000001000000000000000000000
+ vec($_, 6, 2) = 1 == 4096 00000000000010000000000000000000
+ vec($_, 7, 2) = 1 == 16384 00000000000000100000000000000000
+ vec($_, 8, 2) = 1 == 65536 00000000000000001000000000000000
+ vec($_, 9, 2) = 1 == 262144 00000000000000000010000000000000
+ vec($_,10, 2) = 1 == 1048576 00000000000000000000100000000000
+ vec($_,11, 2) = 1 == 4194304 00000000000000000000001000000000
+ vec($_,12, 2) = 1 == 16777216 00000000000000000000000010000000
+ vec($_,13, 2) = 1 == 67108864 00000000000000000000000000100000
+ vec($_,14, 2) = 1 == 268435456 00000000000000000000000000001000
+ vec($_,15, 2) = 1 == 1073741824 00000000000000000000000000000010
+ vec($_, 0, 2) = 2 == 2 01000000000000000000000000000000
+ vec($_, 1, 2) = 2 == 8 00010000000000000000000000000000
+ vec($_, 2, 2) = 2 == 32 00000100000000000000000000000000
+ vec($_, 3, 2) = 2 == 128 00000001000000000000000000000000
+ vec($_, 4, 2) = 2 == 512 00000000010000000000000000000000
+ vec($_, 5, 2) = 2 == 2048 00000000000100000000000000000000
+ vec($_, 6, 2) = 2 == 8192 00000000000001000000000000000000
+ vec($_, 7, 2) = 2 == 32768 00000000000000010000000000000000
+ vec($_, 8, 2) = 2 == 131072 00000000000000000100000000000000
+ vec($_, 9, 2) = 2 == 524288 00000000000000000001000000000000
+ vec($_,10, 2) = 2 == 2097152 00000000000000000000010000000000
+ vec($_,11, 2) = 2 == 8388608 00000000000000000000000100000000
+ vec($_,12, 2) = 2 == 33554432 00000000000000000000000001000000
+ vec($_,13, 2) = 2 == 134217728 00000000000000000000000000010000
+ vec($_,14, 2) = 2 == 536870912 00000000000000000000000000000100
+ vec($_,15, 2) = 2 == 2147483648 00000000000000000000000000000001
+ vec($_, 0, 4) = 1 == 1 10000000000000000000000000000000
+ vec($_, 1, 4) = 1 == 16 00001000000000000000000000000000
+ vec($_, 2, 4) = 1 == 256 00000000100000000000000000000000
+ vec($_, 3, 4) = 1 == 4096 00000000000010000000000000000000
+ vec($_, 4, 4) = 1 == 65536 00000000000000001000000000000000
+ vec($_, 5, 4) = 1 == 1048576 00000000000000000000100000000000
+ vec($_, 6, 4) = 1 == 16777216 00000000000000000000000010000000
+ vec($_, 7, 4) = 1 == 268435456 00000000000000000000000000001000
+ vec($_, 0, 4) = 2 == 2 01000000000000000000000000000000
+ vec($_, 1, 4) = 2 == 32 00000100000000000000000000000000
+ vec($_, 2, 4) = 2 == 512 00000000010000000000000000000000
+ vec($_, 3, 4) = 2 == 8192 00000000000001000000000000000000
+ vec($_, 4, 4) = 2 == 131072 00000000000000000100000000000000
+ vec($_, 5, 4) = 2 == 2097152 00000000000000000000010000000000
+ vec($_, 6, 4) = 2 == 33554432 00000000000000000000000001000000
+ vec($_, 7, 4) = 2 == 536870912 00000000000000000000000000000100
+ vec($_, 0, 4) = 4 == 4 00100000000000000000000000000000
+ vec($_, 1, 4) = 4 == 64 00000010000000000000000000000000
+ vec($_, 2, 4) = 4 == 1024 00000000001000000000000000000000
+ vec($_, 3, 4) = 4 == 16384 00000000000000100000000000000000
+ vec($_, 4, 4) = 4 == 262144 00000000000000000010000000000000
+ vec($_, 5, 4) = 4 == 4194304 00000000000000000000001000000000
+ vec($_, 6, 4) = 4 == 67108864 00000000000000000000000000100000
+ vec($_, 7, 4) = 4 == 1073741824 00000000000000000000000000000010
+ vec($_, 0, 4) = 8 == 8 00010000000000000000000000000000
+ vec($_, 1, 4) = 8 == 128 00000001000000000000000000000000
+ vec($_, 2, 4) = 8 == 2048 00000000000100000000000000000000
+ vec($_, 3, 4) = 8 == 32768 00000000000000010000000000000000
+ vec($_, 4, 4) = 8 == 524288 00000000000000000001000000000000
+ vec($_, 5, 4) = 8 == 8388608 00000000000000000000000100000000
+ vec($_, 6, 4) = 8 == 134217728 00000000000000000000000000010000
+ vec($_, 7, 4) = 8 == 2147483648 00000000000000000000000000000001
+ vec($_, 0, 8) = 1 == 1 10000000000000000000000000000000
+ vec($_, 1, 8) = 1 == 256 00000000100000000000000000000000
+ vec($_, 2, 8) = 1 == 65536 00000000000000001000000000000000
+ vec($_, 3, 8) = 1 == 16777216 00000000000000000000000010000000
+ vec($_, 0, 8) = 2 == 2 01000000000000000000000000000000
+ vec($_, 1, 8) = 2 == 512 00000000010000000000000000000000
+ vec($_, 2, 8) = 2 == 131072 00000000000000000100000000000000
+ vec($_, 3, 8) = 2 == 33554432 00000000000000000000000001000000
+ vec($_, 0, 8) = 4 == 4 00100000000000000000000000000000
+ vec($_, 1, 8) = 4 == 1024 00000000001000000000000000000000
+ vec($_, 2, 8) = 4 == 262144 00000000000000000010000000000000
+ vec($_, 3, 8) = 4 == 67108864 00000000000000000000000000100000
+ vec($_, 0, 8) = 8 == 8 00010000000000000000000000000000
+ vec($_, 1, 8) = 8 == 2048 00000000000100000000000000000000
+ vec($_, 2, 8) = 8 == 524288 00000000000000000001000000000000
+ vec($_, 3, 8) = 8 == 134217728 00000000000000000000000000010000
+ vec($_, 0, 8) = 16 == 16 00001000000000000000000000000000
+ vec($_, 1, 8) = 16 == 4096 00000000000010000000000000000000
+ vec($_, 2, 8) = 16 == 1048576 00000000000000000000100000000000
+ vec($_, 3, 8) = 16 == 268435456 00000000000000000000000000001000
+ vec($_, 0, 8) = 32 == 32 00000100000000000000000000000000
+ vec($_, 1, 8) = 32 == 8192 00000000000001000000000000000000
+ vec($_, 2, 8) = 32 == 2097152 00000000000000000000010000000000
+ vec($_, 3, 8) = 32 == 536870912 00000000000000000000000000000100
+ vec($_, 0, 8) = 64 == 64 00000010000000000000000000000000
+ vec($_, 1, 8) = 64 == 16384 00000000000000100000000000000000
+ vec($_, 2, 8) = 64 == 4194304 00000000000000000000001000000000
+ vec($_, 3, 8) = 64 == 1073741824 00000000000000000000000000000010
+ vec($_, 0, 8) = 128 == 128 00000001000000000000000000000000
+ vec($_, 1, 8) = 128 == 32768 00000000000000010000000000000000
+ vec($_, 2, 8) = 128 == 8388608 00000000000000000000000100000000
+ vec($_, 3, 8) = 128 == 2147483648 00000000000000000000000000000001
=item wait
X<wait>