goto fail_wsi;
}
- /* These flags affect shader compilation. */
- uint64_t shader_env_flags = (device->use_llvm ? 0 : 0x2);
-
/* The gpu id is already embedded in the uuid so we just pass "radv"
* when creating the cache.
*/
char buf[VK_UUID_SIZE * 2 + 1];
disk_cache_format_hex_id(buf, device->cache_uuid, VK_UUID_SIZE * 2);
- device->disk_cache = disk_cache_create(device->name, buf, shader_env_flags);
+ device->disk_cache = disk_cache_create(device->name, buf, 0);
#endif
if (device->rad_info.chip_class < GFX8 || device->rad_info.chip_class > GFX10)