}
if (iview->vk_format != image->vk_format) {
- iview->extent.width = round_up_u32(iview->extent.width * vk_format_get_blockwidth(iview->vk_format),
- vk_format_get_blockwidth(image->vk_format));
- iview->extent.height = round_up_u32(iview->extent.height * vk_format_get_blockheight(iview->vk_format),
- vk_format_get_blockheight(image->vk_format));
+ unsigned view_bw = vk_format_get_blockwidth(iview->vk_format);
+ unsigned view_bh = vk_format_get_blockheight(iview->vk_format);
+ unsigned img_bw = vk_format_get_blockwidth(image->vk_format);
+ unsigned img_bh = vk_format_get_blockheight(image->vk_format);
+
+ iview->extent.width = round_up_u32(iview->extent.width * view_bw, img_bw);
+ iview->extent.height = round_up_u32(iview->extent.height * view_bh, img_bh);
+
+ /* Comment ported from amdvlk -
+ * If we have the following image:
+ * Uncompressed pixels Compressed block sizes (4x4)
+ * mip0: 22 x 22 6 x 6
+ * mip1: 11 x 11 3 x 3
+ * mip2: 5 x 5 2 x 2
+ * mip3: 2 x 2 1 x 1
+ * mip4: 1 x 1 1 x 1
+ *
+ * On GFX9 the descriptor is always programmed with the WIDTH and HEIGHT of the base level and the HW is
+ * calculating the degradation of the block sizes down the mip-chain as follows (straight-up
+ * divide-by-two integer math):
+ * mip0: 6x6
+ * mip1: 3x3
+ * mip2: 1x1
+ * mip3: 1x1
+ *
+ * This means that mip2 will be missing texels.
+ *
+ * Fix this by calculating the base mip's width and height, then convert that, and round it
+ * back up to get the level 0 size.
+ * Clamp the converted size between the original values, and next power of two, which
+ * means we don't oversize the image.
+ */
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ vk_format_is_compressed(image->vk_format) &&
+ !vk_format_is_compressed(iview->vk_format)) {
+ unsigned rounded_img_w = util_next_power_of_two(iview->extent.width);
+ unsigned rounded_img_h = util_next_power_of_two(iview->extent.height);
+ unsigned lvl_width = radv_minify(image->info.width , range->baseMipLevel);
+ unsigned lvl_height = radv_minify(image->info.height, range->baseMipLevel);
+
+ lvl_width = round_up_u32(lvl_width * view_bw, img_bw);
+ lvl_height = round_up_u32(lvl_height * view_bh, img_bh);
+
+ lvl_width <<= range->baseMipLevel;
+ lvl_height <<= range->baseMipLevel;
+
+ iview->extent.width = CLAMP(lvl_width, iview->extent.width, rounded_img_w);
+ iview->extent.height = CLAMP(lvl_height, iview->extent.height, rounded_img_h);
+ }
}
iview->base_layer = range->baseArrayLayer;