// rendered to by calling
// GrGpu::setRenderTarget() with
// GrTexture::asRenderTarget().
- kNoPathRendering_TextureFlag = 0x2, //<! If the texture is used as a
- // rendertarget but paths will not
- // be rendered to it.
+ kNoStencil_TextureFlag = 0x2, //<! If the texture is used as a
+ // rendertarget but a stencil
+ // buffer is not required. Stencil
+ // may be required for clipping and
+ // path rendering.
kDynamicUpdate_TextureFlag = 0x4 //!< Hint that the CPU may modify
// this texture after creation
};
}
GrGpu::TextureDesc rtDesc = desc;
rtDesc.fFlags |= GrGpu::kRenderTarget_TextureFlag |
- GrGpu::kNoPathRendering_TextureFlag;
+ GrGpu::kNoStencil_TextureFlag;
rtDesc.fWidth = GrNextPow2(GrMax<int>(desc.fWidth,
fGpu->minRenderTargetWidth()));
rtDesc.fHeight = GrNextPow2(GrMax<int>(desc.fHeight,
} else {
rtIDs.fRTFBOID = rtIDs.fTexFBOID;
}
- if (!(kNoPathRendering_TextureFlag & desc.fFlags)) {
+ if (!(kNoStencil_TextureFlag & desc.fFlags)) {
GR_GL(GenRenderbuffers(1, &rtIDs.fStencilRenderbufferID));
GrAssert(0 != rtIDs.fStencilRenderbufferID);
}
fHWDrawState.fRenderTarget = NULL;
// clear the new stencil buffer if we have one
- if (!(desc.fFlags & kNoPathRendering_TextureFlag)) {
+ if (!(desc.fFlags & kNoStencil_TextureFlag)) {
GrRenderTarget* rtSave = fCurrDrawState.fRenderTarget;
fCurrDrawState.fRenderTarget = rt;
eraseStencil(0, ~0);