void operator()(Animation& animation)
{
+ tet_printf("emitted animation [%u]\n", animation.GetAnimationId());
mSignalReceived = true;
}
AnimationFinishCheck finishCheck(signalReceived);
animation.FinishedSignal().Connect(&application, finishCheck);
+ animation.Play();
+ animation.Play();
animation.Play();
application.SendNotification();
AnimationFinishCheck finishCheck(signalReceived);
animation.FinishedSignal().Connect(&application, finishCheck);
+ animation.Play();
+ animation.Play();
animation.Play();
application.SendNotification();
AnimationFinishCheck finishCheck(signalReceived);
animation.FinishedSignal().Connect(&application, finishCheck);
+ animation.Play();
+ animation.Play();
animation.Play();
application.SendNotification();
animationCount = Dali::DevelAnimation::GetAnimationCount();
DALI_TEST_EQUALS(animationCount, 0, TEST_LOCATION);
+ END_TEST;
+}
+
+namespace
+{
+// Functor to test clear another animation during animation finished signal.
+struct AnimationClearCheck
+{
+ AnimationClearCheck(bool& signalReceived)
+ : mSignalReceived(signalReceived),
+ mClearRequiredAnimations()
+ {
+ }
+
+ void AddClearAnimation(Animation animation)
+ {
+ mClearRequiredAnimations.emplace_back(animation);
+ tet_printf("Add clear animation [%u], clear?[%zu]\n", animation.GetAnimationId(), mClearRequiredAnimations.size());
+ }
+
+ void operator()(Animation& animation)
+ {
+ tet_printf("emitted animation [%u], clear?[%zu]\n", animation.GetAnimationId(), mClearRequiredAnimations.size());
+ mSignalReceived = true;
+ for(auto clearRequiredAnimation : mClearRequiredAnimations)
+ {
+ if(clearRequiredAnimation)
+ {
+ tet_printf("clear animation [%u]\n", clearRequiredAnimation.GetAnimationId());
+ clearRequiredAnimation.Clear();
+ }
+ }
+ }
+
+ void Reset()
+ {
+ mSignalReceived = false;
+ }
+
+ void CheckSignalReceived()
+ {
+ if(!mSignalReceived)
+ {
+ tet_printf("Expected Finish signal was not received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ void CheckSignalNotReceived()
+ {
+ if(mSignalReceived)
+ {
+ tet_printf("Unexpected Finish signal was received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ bool& mSignalReceived; // owned by individual tests
+
+ std::vector<Animation> mClearRequiredAnimations;
+};
+
+} // namespace
+int UtcDaliAnimationClearDuringAnimationFinished(void)
+{
+ tet_infoline("UtcDaliAnimationClearDuringAnimationFinished");
+
+ TestApplication application;
+
+ auto actor = Actor::New();
+ actor.SetProperty(Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+ application.GetScene().Add(actor);
+
+ auto animation1 = Animation::New(1.0f);
+ auto animation2 = Animation::New(1.0f);
+ auto animation3 = Animation::New(1.0f);
+ animation1.AnimateTo(Property(actor, Actor::Property::POSITION_X), 150.0f);
+ animation2.AnimateTo(Property(actor, Actor::Property::POSITION_Y), 200.0f);
+ animation3.AnimateTo(Property(actor, Actor::Property::POSITION_Z), 250.0f);
+
+ bool signal1Received(false);
+ AnimationFinishCheck finish1Check(signal1Received);
+
+ bool signal2Received(false);
+ AnimationClearCheck finish2Check(signal2Received);
+
+ bool signal3Received(false);
+ AnimationFinishCheck finish3Check(signal3Received);
+
+ // Set clear finish signals.
+ finish2Check.AddClearAnimation(animation1);
+ finish2Check.AddClearAnimation(animation2);
+ finish2Check.AddClearAnimation(animation3);
+
+ animation1.FinishedSignal().Connect(&application, finish1Check);
+ animation2.FinishedSignal().Connect(&application, finish2Check);
+ animation3.FinishedSignal().Connect(&application, finish3Check);
+
+ animation1.Play();
+ animation2.Play();
+ animation3.Play();
+
+ application.SendNotification();
+ application.Render(500);
+
+ uint32_t animationCount = Dali::DevelAnimation::GetAnimationCount();
+ DALI_TEST_EQUALS(animationCount, 3, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(509); // Animation finished
+
+ animationCount = Dali::DevelAnimation::GetAnimationCount();
+ DALI_TEST_EQUALS(animationCount, 3, TEST_LOCATION);
+
+ finish1Check.CheckSignalNotReceived();
+ finish2Check.CheckSignalNotReceived();
+ finish3Check.CheckSignalNotReceived();
+
+ // Notify animation finished signal.
+ application.SendNotification();
+
+ tet_printf("Check animation 1 and 2 receive, and 3 not.\n");
+ tet_printf("Since current Animation finished signal emitted ordered by\n 1. Finished frame.\n 2. Creation time.\n");
+
+ finish1Check.CheckSignalReceived();
+ finish2Check.CheckSignalReceived();
+ finish3Check.CheckSignalNotReceived();
+
END_TEST;
}
\ No newline at end of file
#endif
DALI_TRACE_BEGIN_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_ANIMATION_FINISHED", [&](std::ostringstream& oss) {
- oss << "[n:" << notifierIdList.Count() << ", i:" << mIgnoredAnimations.size() << "]";
+ oss << "[n:" << notifierIdList.Count() << ",i:" << mIgnoredAnimations.size() << "]";
});
for(const auto& notifierId : notifierIdList)
// Now it's safe to emit the signals
for(auto& animation : finishedAnimations)
{
-#ifdef TRACE_ENABLED
- if(gTraceFilter && gTraceFilter->IsTraceEnabled())
+ // Check whether given animation still available (Since it could be cleared during finished signal emitted).
+ if(DALI_LIKELY(mIgnoredAnimations.find(animation.GetAnimationId()) == mIgnoredAnimations.end()))
{
- start = GetNanoseconds();
- }
+#ifdef TRACE_ENABLED
+ if(gTraceFilter && gTraceFilter->IsTraceEnabled())
+ {
+ start = GetNanoseconds();
+ }
#endif
- GetImplementation(animation).EmitSignalFinish();
+ GetImplementation(animation).EmitSignalFinish();
#ifdef TRACE_ENABLED
- if(gTraceFilter && gTraceFilter->IsTraceEnabled())
- {
- end = GetNanoseconds();
- animationFinishedTimeChecker.emplace_back(end - start, GetImplementation(animation).GetSceneObject()->GetNotifyId());
- }
+ if(gTraceFilter && gTraceFilter->IsTraceEnabled())
+ {
+ end = GetNanoseconds();
+ animationFinishedTimeChecker.emplace_back(end - start, GetImplementation(animation).GetSceneObject()->GetNotifyId());
+ }
#endif
+ }
}
DALI_TRACE_END_WITH_MESSAGE_GENERATOR(gTraceFilter, "DALI_ANIMATION_FINISHED", [&](std::ostringstream& oss) {
- oss << "[f:" << finishedAnimations.size();
+ oss << "[f:" << finishedAnimations.size() << ",i:" << mIgnoredAnimations.size();
if(finishedAnimations.size() > 0u)
{