meta: Convert _mesa_meta_bind_fbo_image to take a gl_framebuffer instead of a GL...
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 13 Nov 2015 01:05:27 +0000 (17:05 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 1 Mar 2016 19:07:19 +0000 (11:07 -0800)
Also change the name of the function to
_mesa_meta_framebuffer_texture_image.  The function is basically a
wrapper around _mesa_framebuffer_texture (which is used to implement
glFramebufferTexture1D and friends), so it makes sense for it's name to
be similar to that.

The next patch will clean _mesa_meta_framebuffer_texture_image up
considerably.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/common/meta.c
src/mesa/drivers/common/meta.h
src/mesa/drivers/common/meta_copy_image.c
src/mesa/drivers/common/meta_generate_mipmap.c
src/mesa/drivers/common/meta_tex_subimage.c

index 329e48f..9391ac8 100644 (file)
@@ -104,8 +104,11 @@ static void meta_drawpix_cleanup(struct gl_context *ctx,
                                  struct drawpix_state *drawpix);
 
 void
-_mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
-                          struct gl_texture_image *texImage, GLuint layer)
+_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
+                                     struct gl_framebuffer *fb,
+                                     GLenum attachment,
+                                     struct gl_texture_image *texImage,
+                                     GLuint layer)
 {
    struct gl_texture_object *texObj = texImage->TexObject;
    int level = texImage->Level;
@@ -113,32 +116,23 @@ _mesa_meta_bind_fbo_image(GLenum fboTarget, GLenum attachment,
 
    switch (texTarget) {
    case GL_TEXTURE_1D:
-      _mesa_FramebufferTexture1D(fboTarget,
-                                 attachment,
-                                 texTarget,
-                                 texObj->Name,
-                                 level);
+      _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+                                level, layer, false, __func__);
       break;
    case GL_TEXTURE_1D_ARRAY:
    case GL_TEXTURE_2D_ARRAY:
    case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
    case GL_TEXTURE_CUBE_MAP_ARRAY:
    case GL_TEXTURE_3D:
-      _mesa_FramebufferTextureLayer(fboTarget,
-                                    attachment,
-                                    texObj->Name,
-                                    level,
-                                    layer);
+      _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+                                level, layer, false, __func__);
       break;
    default: /* 2D / cube */
       if (texTarget == GL_TEXTURE_CUBE_MAP)
          texTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
 
-      _mesa_FramebufferTexture2D(fboTarget,
-                                 attachment,
-                                 texTarget,
-                                 texObj->Name,
-                                 level);
+      _mesa_framebuffer_texture(ctx, fb, attachment, texObj, texTarget,
+                                level, layer, false, __func__);
    }
 }
 
@@ -2822,20 +2816,23 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
 
    if (rb->_BaseFormat == GL_DEPTH_STENCIL ||
        rb->_BaseFormat == GL_DEPTH_COMPONENT) {
-      _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                                texImage, zoffset);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                           GL_DEPTH_ATTACHMENT,
+                                           texImage, zoffset);
       mask = GL_DEPTH_BUFFER_BIT;
 
       if (rb->_BaseFormat == GL_DEPTH_STENCIL &&
           texImage->_BaseFormat == GL_DEPTH_STENCIL) {
-         _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
-                                   texImage, zoffset);
+         _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                              GL_STENCIL_ATTACHMENT,
+                                              texImage, zoffset);
          mask |= GL_STENCIL_BUFFER_BIT;
       }
       _mesa_DrawBuffer(GL_NONE);
    } else {
-      _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                texImage, zoffset);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                           GL_COLOR_ATTACHMENT0,
+                                           texImage, zoffset);
       mask = GL_COLOR_BUFFER_BIT;
       _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
    }
@@ -3434,8 +3431,9 @@ cleartexsubimage_color(struct gl_context *ctx,
    GLenum datatype;
    GLenum status;
 
-   _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                             texImage, zoffset);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                        GL_COLOR_ATTACHMENT0,
+                                        texImage, zoffset);
 
    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -3481,12 +3479,14 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
    GLfloat depthValue;
    GLenum status;
 
-   _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
-                             texImage, zoffset);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                        GL_DEPTH_ATTACHMENT,
+                                        texImage, zoffset);
 
    if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
-      _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
-                                texImage, zoffset);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                           GL_STENCIL_ATTACHMENT,
+                                           texImage, zoffset);
 
    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
index 7a120b6..ee92035 100644 (file)
@@ -661,7 +661,10 @@ _mesa_meta_glsl_generate_mipmap_cleanup(struct gl_context *ctx,
                                         struct gen_mipmap_state *mipmap);
 
 void
-_mesa_meta_bind_fbo_image(GLenum target, GLenum attachment,
-                          struct gl_texture_image *texImage, GLuint layer);
+_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
+                                     struct gl_framebuffer *fb,
+                                     GLenum attachment,
+                                     struct gl_texture_image *texImage,
+                                     GLuint layer);
 
 #endif /* META_H */
index 57c3f68..67fd283 100644 (file)
@@ -238,8 +238,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
       /* Prefer the tex image because, even if we have a renderbuffer, we may
        * have had to wrap it in a texture view.
        */
-      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
-                                src_view_tex_image, src_z);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, attachment,
+                                           src_view_tex_image, src_z);
    } else {
       _mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment,
                                      src_renderbuffer);
@@ -253,8 +253,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
       _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment,
                                      dst_renderbuffer);
    } else {
-      _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
-                                dst_tex_image, dst_z);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, attachment,
+                                           dst_tex_image, dst_z);
    }
 
    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
index 27435b2..d7db090 100644 (file)
@@ -113,7 +113,8 @@ fallback_required(struct gl_context *ctx, GLenum target,
       _mesa_GenFramebuffers(1, &mipmap->FBO);
    _mesa_BindFramebuffer(fbo_target, mipmap->FBO);
 
-   _mesa_meta_bind_fbo_image(fbo_target, GL_COLOR_ATTACHMENT0, baseImage, 0);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                        GL_COLOR_ATTACHMENT0, baseImage, 0);
 
    status = _mesa_CheckFramebufferStatus(fbo_target);
 
@@ -354,7 +355,9 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,
          _mesa_buffer_data(ctx, mipmap->buf_obj, GL_NONE, sizeof(verts), verts,
                            GL_DYNAMIC_DRAW, __func__);
 
-         _mesa_meta_bind_fbo_image(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dstImage, layer);
+         _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                              GL_COLOR_ATTACHMENT0, dstImage,
+                                              layer);
 
          /* sanity check */
          if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) !=
index 4adaad7..9e8210d 100644 (file)
@@ -239,15 +239,17 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
       yoffset = 0;
    }
 
-   _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                             pbo_tex_image, 0);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+                                        GL_COLOR_ATTACHMENT0,
+                                        pbo_tex_image, 0);
    /* If this passes on the first layer it should pass on the others */
    status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
       goto fail;
 
-   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                             tex_image, zoffset);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                        GL_COLOR_ATTACHMENT0,
+                                        tex_image, zoffset);
    /* If this passes on the first layer it should pass on the others */
    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -263,8 +265,9 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims,
       goto fail;
 
    for (z = 1; z < depth; z++) {
-      _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                tex_image, zoffset + z);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                           GL_COLOR_ATTACHMENT0,
+                                           tex_image, zoffset + z);
 
       _mesa_update_state(ctx);
 
@@ -378,8 +381,9 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
     */
    if (tex_image) {
       _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]);
-      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                tex_image, zoffset);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+                                           GL_COLOR_ATTACHMENT0,
+                                           tex_image, zoffset);
       /* If this passes on the first layer it should pass on the others */
       status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
       if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -389,8 +393,9 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
    }
 
    _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]);
-   _mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                             pbo_tex_image, 0);
+   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
+                                        GL_COLOR_ATTACHMENT0,
+                                        pbo_tex_image, 0);
    /* If this passes on the first layer it should pass on the others */
    status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE)
@@ -427,8 +432,9 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims,
    }
 
    for (z = 1; z < depth; z++) {
-      _mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
-                                tex_image, zoffset + z);
+      _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer,
+                                           GL_COLOR_ATTACHMENT0,
+                                           tex_image, zoffset + z);
 
       _mesa_update_state(ctx);