/* r200_tcl.c
*/
struct r200_tcl_info {
- GLuint vertex_format;
- GLint last_offset;
GLuint hw_primitive;
/* hw can handle 12 components max */
#define R200_MAX_PRIMS 64
-/* Want to keep a cache of these around. Each is parameterized by
- * only a single value which has only a small range. Only expect a
- * few, so just rescan the list each time?
- */
-struct dynfn {
- struct dynfn *next, *prev;
- int key[2];
- char *code;
-};
-
-struct dfn_lists {
- struct dynfn Vertex2f;
- struct dynfn Vertex2fv;
- struct dynfn Vertex3f;
- struct dynfn Vertex3fv;
- struct dynfn Color4ub;
- struct dynfn Color4ubv;
- struct dynfn Color3ub;
- struct dynfn Color3ubv;
- struct dynfn Color4f;
- struct dynfn Color4fv;
- struct dynfn Color3f;
- struct dynfn Color3fv;
- struct dynfn SecondaryColor3ubEXT;
- struct dynfn SecondaryColor3ubvEXT;
- struct dynfn SecondaryColor3fEXT;
- struct dynfn SecondaryColor3fvEXT;
- struct dynfn Normal3f;
- struct dynfn Normal3fv;
- struct dynfn TexCoord3f;
- struct dynfn TexCoord3fv;
- struct dynfn TexCoord2f;
- struct dynfn TexCoord2fv;
- struct dynfn TexCoord1f;
- struct dynfn TexCoord1fv;
- struct dynfn MultiTexCoord3fARB;
- struct dynfn MultiTexCoord3fvARB;
- struct dynfn MultiTexCoord2fARB;
- struct dynfn MultiTexCoord2fvARB;
- struct dynfn MultiTexCoord1fARB;
- struct dynfn MultiTexCoord1fvARB;
- struct dynfn FogCoordfEXT;
- struct dynfn FogCoordfvEXT;
-};
-
-struct dfn_generators {
- struct dynfn *(*Vertex2f)( GLcontext *, const int * );
- struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
- struct dynfn *(*Vertex3f)( GLcontext *, const int * );
- struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
- struct dynfn *(*Color4ub)( GLcontext *, const int * );
- struct dynfn *(*Color4ubv)( GLcontext *, const int * );
- struct dynfn *(*Color3ub)( GLcontext *, const int * );
- struct dynfn *(*Color3ubv)( GLcontext *, const int * );
- struct dynfn *(*Color4f)( GLcontext *, const int * );
- struct dynfn *(*Color4fv)( GLcontext *, const int * );
- struct dynfn *(*Color3f)( GLcontext *, const int * );
- struct dynfn *(*Color3fv)( GLcontext *, const int * );
- struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
- struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
- struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
- struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
- struct dynfn *(*Normal3f)( GLcontext *, const int * );
- struct dynfn *(*Normal3fv)( GLcontext *, const int * );
- struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
- struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
- struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
- struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
- struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
- struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
- struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
- struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
- struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
-};
-
-
struct r200_prim {
GLuint start;
#define R200_MAX_VERTEX_SIZE ((3*6)+11)
-struct r200_vbinfo {
- GLint counter, initial_counter;
- GLint *dmaptr;
- void (*notify)( void );
- GLint vertex_size;
-
- union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
-
- GLfloat *normalptr;
- GLfloat *floatcolorptr;
- GLfloat *fogptr;
- r200_color_t *colorptr;
- GLfloat *floatspecptr;
- r200_color_t *specptr;
- GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
-
-
- GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
- GLuint primflags;
- GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
- GLboolean installed;
- GLboolean fell_back;
- GLboolean recheck;
- GLint nrverts;
- GLuint vtxfmt_0, vtxfmt_1;
-
- GLuint installed_vertex_format;
- GLuint installed_color_3f_sz;
-
- struct r200_prim primlist[R200_MAX_PRIMS];
- int nrprims;
-
- struct dfn_lists dfn_cache;
- struct dfn_generators codegen;
- GLvertexformat vtxfmt;
-};
-
struct r200_context {
GLcontext *glCtx; /* Mesa context */
*/
struct r200_swtcl_info swtcl;
- /* r200_vtxfmt.c
- */
- struct r200_vbinfo vb;
-
/* Mirrors of some DRI state
*/
struct r200_dri_mirror dri;
*/
struct radeon_tcl_info {
GLuint vertex_format;
- GLint last_offset;
GLuint hw_primitive;
/* Temporary for cases where incoming vertex data is incompatible
#define RADEON_MAX_PRIMS 64
-/* Want to keep a cache of these around. Each is parameterized by
- * only a single value which has only a small range. Only expect a
- * few, so just rescan the list each time?
- */
-struct dynfn {
- struct dynfn *next, *prev;
- int key;
- char *code;
-};
-
-struct dfn_lists {
- struct dynfn Vertex2f;
- struct dynfn Vertex2fv;
- struct dynfn Vertex3f;
- struct dynfn Vertex3fv;
- struct dynfn Color4ub;
- struct dynfn Color4ubv;
- struct dynfn Color3ub;
- struct dynfn Color3ubv;
- struct dynfn Color4f;
- struct dynfn Color4fv;
- struct dynfn Color3f;
- struct dynfn Color3fv;
- struct dynfn SecondaryColor3ubEXT;
- struct dynfn SecondaryColor3ubvEXT;
- struct dynfn SecondaryColor3fEXT;
- struct dynfn SecondaryColor3fvEXT;
- struct dynfn Normal3f;
- struct dynfn Normal3fv;
- struct dynfn TexCoord2f;
- struct dynfn TexCoord2fv;
- struct dynfn TexCoord1f;
- struct dynfn TexCoord1fv;
- struct dynfn MultiTexCoord2fARB;
- struct dynfn MultiTexCoord2fvARB;
- struct dynfn MultiTexCoord1fARB;
- struct dynfn MultiTexCoord1fvARB;
-};
-
-struct dfn_generators {
- struct dynfn *(*Vertex2f)( GLcontext *, int );
- struct dynfn *(*Vertex2fv)( GLcontext *, int );
- struct dynfn *(*Vertex3f)( GLcontext *, int );
- struct dynfn *(*Vertex3fv)( GLcontext *, int );
- struct dynfn *(*Color4ub)( GLcontext *, int );
- struct dynfn *(*Color4ubv)( GLcontext *, int );
- struct dynfn *(*Color3ub)( GLcontext *, int );
- struct dynfn *(*Color3ubv)( GLcontext *, int );
- struct dynfn *(*Color4f)( GLcontext *, int );
- struct dynfn *(*Color4fv)( GLcontext *, int );
- struct dynfn *(*Color3f)( GLcontext *, int );
- struct dynfn *(*Color3fv)( GLcontext *, int );
- struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int );
- struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int );
- struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int );
- struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int );
- struct dynfn *(*Normal3f)( GLcontext *, int );
- struct dynfn *(*Normal3fv)( GLcontext *, int );
- struct dynfn *(*TexCoord2f)( GLcontext *, int );
- struct dynfn *(*TexCoord2fv)( GLcontext *, int );
- struct dynfn *(*TexCoord1f)( GLcontext *, int );
- struct dynfn *(*TexCoord1fv)( GLcontext *, int );
- struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int );
- struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int );
- struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int );
- struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int );
-};
-
-
struct radeon_prim {
GLuint start;
*/
#define RADEON_MAX_VERTEX_SIZE 20
-struct radeon_vbinfo {
- GLint counter, initial_counter;
- GLint *dmaptr;
- void (*notify)( void );
- GLint vertex_size;
-
- union { float f; int i; radeon_color_t color; } vertex[RADEON_MAX_VERTEX_SIZE];
-
- GLfloat *normalptr;
- GLfloat *floatcolorptr;
- radeon_color_t *colorptr;
- GLfloat *floatspecptr;
- radeon_color_t *specptr;
- GLfloat *texcoordptr[4]; /* 3 (TMU) + 1 for radeon_vtxfmt_c.c when GL_TEXTURE3 */
-
- GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
- GLuint primflags;
- GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
- GLboolean installed;
- GLboolean fell_back;
- GLboolean recheck;
- GLint nrverts;
- GLuint vertex_format;
-
- GLuint installed_vertex_format;
- GLuint installed_color_3f_sz;
-
- struct radeon_prim primlist[RADEON_MAX_PRIMS];
- int nrprims;
-
- struct dfn_lists dfn_cache;
- struct dfn_generators codegen;
- GLvertexformat vtxfmt;
-};
-
-
-
struct radeon_context {
GLcontext *glCtx; /* Mesa context */
*/
struct radeon_swtcl_info swtcl;
- /* radeon_vtxfmt.c
- */
- struct radeon_vbinfo vb;
-
/* Mirrors of some DRI state
*/
struct radeon_dri_mirror dri;