freedreno/a6xx: Drop fd6_compute_stateobj
authorRob Clark <robdclark@chromium.org>
Mon, 1 Feb 2021 19:16:17 +0000 (11:16 -0800)
committerMarge Bot <eric+marge@anholt.net>
Tue, 16 Feb 2021 23:43:43 +0000 (23:43 +0000)
It wasn't really doing anything useful.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8795>

src/gallium/drivers/freedreno/a6xx/fd6_compute.c

index 39528f19dc7179edc8cee6d6d77c2d88f89673bf..814febbff6c69c700e7189d4dcf67d4cc0b64d82 100644 (file)
 #include "fd6_emit.h"
 #include "fd6_pack.h"
 
-struct fd6_compute_stateobj {
-       struct ir3_shader *shader;
-};
-
 
 static void *
 fd6_create_compute_state(struct pipe_context *pctx,
@@ -60,17 +56,7 @@ fd6_create_compute_state(struct pipe_context *pctx,
        }
 
        struct ir3_compiler *compiler = ctx->screen->compiler;
-       struct fd6_compute_stateobj *so = CALLOC_STRUCT(fd6_compute_stateobj);
-       so->shader = ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
-       return so;
-}
-
-static void
-fd6_delete_compute_state(struct pipe_context *pctx, void *hwcso)
-{
-       struct fd6_compute_stateobj *so = hwcso;
-       ir3_shader_state_delete(pctx, so->shader);
-       free(so);
+       return ir3_shader_create_compute(compiler, cso, &ctx->debug, pctx->screen);
 }
 
 /* maybe move to fd6_program? */
@@ -136,13 +122,12 @@ cs_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
 static void
 fd6_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
 {
-       struct fd6_compute_stateobj *so = ctx->compute;
        struct ir3_shader_key key = {};
        struct ir3_shader_variant *v;
        struct fd_ringbuffer *ring = ctx->batch->draw;
        unsigned nglobal = 0;
 
-       v = ir3_shader_variant(so->shader, key, false, &ctx->debug);
+       v = ir3_shader_variant(ctx->compute, key, false, &ctx->debug);
        if (!v)
                return;
 
@@ -226,5 +211,5 @@ fd6_compute_init(struct pipe_context *pctx)
        struct fd_context *ctx = fd_context(pctx);
        ctx->launch_grid = fd6_launch_grid;
        pctx->create_compute_state = fd6_create_compute_state;
-       pctx->delete_compute_state = fd6_delete_compute_state;
+       pctx->delete_compute_state = ir3_shader_state_delete;
 }