return m_segments + 1;
}
-void VPath::VPathData::reserve(int num_elm)
+void VPath::VPathData::reserve(int pts, int elms)
{
- m_elements.reserve(num_elm);
- m_points.reserve(2 * num_elm);
+ m_points.reserve(m_points.size() + pts);
+ m_elements.reserve(m_elements.size() + elms);
}
static VPointF curvesForArc(const VRectF &, float, float, VPointF *, int *);
void arcTo(const VRectF &rect, float startAngle, float sweepLength, bool forceMoveTo);
void close();
void reset();
- void reserve(int num_elm);
+ void reserve(int pts, int elms);
int segments() const;
void addCircle(float cx, float cy, float radius, VPath::Direction dir = Direction::CW);
void addOval(const VRectF &rect, VPath::Direction dir = Direction::CW);
void cubicTo(const VPointF &c1, const VPointF &c2, const VPointF &e);
void close();
void reset();
- void reserve(int num_elm);
+ void reserve(int, int);
void checkNewSegment();
int segments() const;
void transform(const VMatrix &m);
d.write().reset();
}
-inline void VPath::reserve(int num_elm)
+inline void VPath::reserve(int pts, int elms)
{
- d.write().reserve(num_elm);
+ d.write().reserve(pts, elms);
}
inline int VPath::segments() const