Use layer_pending flag instead of layer_block to accept changes of window
stack while animation is running.
Change-Id: Ib1df6c286d47cd88b0d23b6874200de3f2f063d8
Signed-off-by: MinJeong Kim <minjjj.kim@samsung.com>
evas_object_name_set(_eff->layers[map_ly].obj, "layer_obj(effect)");
}
- ec->layer_block = 1;
+ ec->layer_pending = 1;
evas_object_layer_set(ec->frame, ec->layer + 1);
}
_eff_object_layer_down(E_Client *ec)
{
evas_object_layer_set(ec->frame, ec->layer);
- ec->layer_block = 0;
+ ec->layer_pending = 0;
}
static void