void FrameTime::SetSyncTime( unsigned int frameNumber )
{
- Dali::Mutex::ScopedLock lock( mMutex );
// Only set the render time if we are running
if ( mRunning )
{
void FrameTime::Suspend()
{
- Dali::Mutex::ScopedLock lock( mMutex );
mRunning = FALSE;
// Reset members
void FrameTime::PredictNextSyncTime( float& lastFrameDeltaSeconds, unsigned int& lastSyncTimeMilliseconds, unsigned int& nextSyncTimeMilliseconds )
{
- Dali::Mutex::ScopedLock lock( mMutex );
if ( mRunning )
{
const unsigned int minimumFrameTimeInterval( mMinimumFrameTimeInterval );
// EXTERNAL INCLUDES
#include <stdint.h>
-#include <dali/devel-api/common/mutex.h>
namespace Dali
{
unsigned int mMinimumFrameTimeInterval; ///< The minimum frame time interval, set by Adaptor.
- volatile uint64_t mLastSyncTime; ///< The last Sync time (in microseconds).
- volatile uint64_t mLastSyncTimeAtUpdate; ///< The last Sync time at Update (in microseconds).
+ uint64_t mLastSyncTime; ///< The last Sync time (in microseconds).
+ uint64_t mLastSyncTimeAtUpdate; ///< The last Sync time at Update (in microseconds).
unsigned int mLastSyncFrameNumber; ///< The last Sync frame number
unsigned int mLastUpdateFrameNumber; ///< The last Sync frame number handled in Update.
// NOTE cannot use bitfields or booleans as these are used from multiple threads, must use variable with machine word size for atomic read/write
- volatile unsigned int mRunning; ///< The state of the FrameTime object.
+ unsigned int mRunning; ///< The state of the FrameTime object.
unsigned int mFirstFrame; ///< Whether the current update is the first frame (after initialisation, resume or wake up).
unsigned int mPreviousUpdateFrames[3]; ///< Array holding the number of frames Update took in the last three iterations.
unsigned int writePos; ///< The current write position in the array.
unsigned int mExtraUpdatesSinceSync; ///< The number of extra updates since the last Sync.
- Dali::Mutex mMutex; ///< Mutex to ensure correct access locking.
};
} // namespace Adaptor