util/u_tile.c \
util/u_timed_winsys.c \
util/u_upload_mgr.c \
- util/u_simple_screen.c \
- vl/vl_bitstream_parser.c \
- vl/vl_mpeg12_mc_renderer.c \
- vl/vl_compositor.c \
- vl/vl_csc.c \
- vl/vl_shader_build.c
+ util/u_simple_screen.c
+ # Disabling until pipe-video branch gets merged in
+ #vl/vl_bitstream_parser.c \
+ #vl/vl_mpeg12_mc_renderer.c \
+ #vl/vl_compositor.c \
+ #vl/vl_csc.c \
+ #vl/vl_shader_build.c
GALLIVM_SOURCES = \
gallivm/lp_bld_alpha.c \
'util/u_mm.c',
'util/u_rect.c',
'util/u_ringbuffer.c',
+ 'util/u_sampler.c',
'util/u_simple_shaders.c',
'util/u_snprintf.c',
'util/u_surface.c',
'util/u_timed_winsys.c',
'util/u_upload_mgr.c',
'util/u_simple_screen.c',
- 'vl/vl_bitstream_parser.c',
- 'vl/vl_mpeg12_mc_renderer.c',
- 'vl/vl_compositor.c',
- 'vl/vl_csc.c',
- 'vl/vl_shader_build.c',
+ # Disabling until pipe-video branch gets merged in
+ #'vl/vl_bitstream_parser.c',
+ #'vl/vl_mpeg12_mc_renderer.c',
+ #'vl/vl_compositor.c',
+ #'vl/vl_csc.c',
+ #'vl/vl_shader_build.c',
]
if drawllvm:
#include "pipe/p_state.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_parse.h"
#include "cso_cache/cso_context.h"
void *vertex_samplers_saved[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
uint nr_textures;
struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
uint nr_vertex_textures;
uint nr_textures_saved;
struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views_saved[PIPE_MAX_SAMPLERS];
uint nr_vertex_textures_saved;
- struct pipe_texture *vertex_textures_saved[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *vertex_textures_saved[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views_saved[PIPE_MAX_VERTEX_SAMPLERS];
/** Current and saved state.
* The saved state is used as a 1-deep stack.
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->textures[i], NULL);
pipe_texture_reference(&ctx->textures_saved[i], NULL);
+ pipe_sampler_view_reference(&ctx->sampler_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->sampler_views_saved[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->vertex_textures[i], NULL);
pipe_texture_reference(&ctx->vertex_textures_saved[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views_saved[i], NULL);
}
free_framebuffer_state(&ctx->fb);
ctx->nr_textures = count;
- for (i = 0; i < count; i++)
+ for (i = 0; i < count; i++) {
+ struct pipe_sampler_view templ, *view;
+
+ u_sampler_view_default_template(&templ,
+ textures[i],
+ textures[i]->format);
+ view = ctx->pipe->create_sampler_view(ctx->pipe,
+ textures[i],
+ &templ);
+
pipe_texture_reference(&ctx->textures[i], textures[i]);
- for ( ; i < PIPE_MAX_SAMPLERS; i++)
+ pipe_sampler_view_reference(&ctx->sampler_views[i], view);
+ }
+ for ( ; i < PIPE_MAX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->textures[i], NULL);
+ pipe_sampler_view_reference(&ctx->sampler_views[i], NULL);
+ }
- ctx->pipe->set_fragment_sampler_textures(ctx->pipe, count, textures);
+ ctx->pipe->set_fragment_sampler_views(ctx->pipe,
+ count,
+ ctx->sampler_views);
return PIPE_OK;
}
ctx->nr_textures_saved = ctx->nr_textures;
for (i = 0; i < ctx->nr_textures; i++) {
assert(!ctx->textures_saved[i]);
+ assert(!ctx->sampler_views_saved[i]);
+
pipe_texture_reference(&ctx->textures_saved[i], ctx->textures[i]);
+ pipe_sampler_view_reference(&ctx->sampler_views_saved[i],
+ ctx->sampler_views[i]);
}
}
pipe_texture_reference(&ctx->textures[i], NULL);
ctx->textures[i] = ctx->textures_saved[i];
ctx->textures_saved[i] = NULL;
+
+ pipe_sampler_view_reference(&ctx->sampler_views[i], NULL);
+ ctx->sampler_views[i] = ctx->sampler_views_saved[i];
+ ctx->sampler_views_saved[i] = NULL;
}
- for ( ; i < PIPE_MAX_SAMPLERS; i++)
+ for ( ; i < PIPE_MAX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->textures[i], NULL);
+ pipe_sampler_view_reference(&ctx->sampler_views[i], NULL);
+ }
- ctx->pipe->set_fragment_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures);
+ ctx->pipe->set_fragment_sampler_views(ctx->pipe,
+ ctx->nr_textures,
+ ctx->sampler_views);
ctx->nr_textures_saved = 0;
}
ctx->nr_vertex_textures = count;
for (i = 0; i < count; i++) {
+ struct pipe_sampler_view templ, *view;
+
+ u_sampler_view_default_template(&templ,
+ textures[i],
+ textures[i]->format);
+ view = ctx->pipe->create_sampler_view(ctx->pipe,
+ textures[i],
+ &templ);
+
pipe_texture_reference(&ctx->vertex_textures[i], textures[i]);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], view);
}
for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], NULL);
}
- ctx->pipe->set_vertex_sampler_textures(ctx->pipe, count, textures);
+ ctx->pipe->set_vertex_sampler_views(ctx->pipe,
+ count,
+ ctx->vertex_sampler_views);
return PIPE_OK;
}
ctx->nr_vertex_textures_saved = ctx->nr_vertex_textures;
for (i = 0; i < ctx->nr_vertex_textures; i++) {
assert(!ctx->vertex_textures_saved[i]);
+ assert(!ctx->vertex_sampler_views_saved[i]);
+
pipe_texture_reference(&ctx->vertex_textures_saved[i], ctx->vertex_textures[i]);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views_saved[i],
+ ctx->vertex_sampler_views[i]);
}
}
pipe_texture_reference(&ctx->vertex_textures[i], NULL);
ctx->vertex_textures[i] = ctx->vertex_textures_saved[i];
ctx->vertex_textures_saved[i] = NULL;
+
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], NULL);
+ ctx->vertex_sampler_views[i] = ctx->vertex_sampler_views_saved[i];
+ ctx->vertex_sampler_views_saved[i] = NULL;
}
for ( ; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
pipe_texture_reference(&ctx->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&ctx->vertex_sampler_views[i], NULL);
}
- ctx->pipe->set_vertex_sampler_textures(ctx->pipe,
- ctx->nr_vertex_textures,
- ctx->vertex_textures);
+ ctx->pipe->set_vertex_sampler_views(ctx->pipe,
+ ctx->nr_vertex_textures,
+ ctx->vertex_sampler_views);
ctx->nr_vertex_textures_saved = 0;
}
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_transform.h"
#include "tgsi/tgsi_dump.h"
void *sampler_cso;
struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
uint num_samplers;
- uint num_textures;
+ uint num_sampler_views;
/*
struct aaline_fragment_shader *fs;
struct {
void *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
} state;
/*
void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
void **);
- void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
- struct pipe_texture **);
+ void (*driver_set_sampler_views)(struct pipe_context *,
+ unsigned,
+ struct pipe_sampler_view **);
struct pipe_context *pipe;
};
struct pipe_context *pipe = aaline->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture texTemp;
+ struct pipe_sampler_view viewTempl;
uint level;
memset(&texTemp, 0, sizeof(texTemp));
if (!aaline->texture)
return FALSE;
+ u_sampler_view_default_template(&viewTempl,
+ aaline->texture,
+ aaline->texture->format);
+ aaline->sampler_view = pipe->create_sampler_view(pipe,
+ aaline->texture,
+ &viewTempl);
+ if (!aaline->sampler_view) {
+ return FALSE;
+ }
+
/* Fill in mipmap images.
* Basically each level is solid opaque, except for the outermost
* texels which are zero. Special case the 1x1 and 2x2 levels.
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
+ num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
- pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
- aaline->texture);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
+ aaline->sampler_view);
draw->suspend_flushing = TRUE;
aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
+ aaline->driver_set_sampler_views(pipe, num_samplers, aaline->state.sampler_views);
draw->suspend_flushing = FALSE;
/* now really draw first line */
aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
aaline->state.sampler);
- aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
- aaline->state.texture);
+ aaline->driver_set_sampler_views(pipe,
+ aaline->num_sampler_views,
+ aaline->state.sampler_views);
draw->suspend_flushing = FALSE;
draw->extra_shader_outputs.slot = 0;
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&aaline->state.texture[i], NULL);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
if (aaline->sampler_cso)
if (aaline->texture)
pipe_texture_reference(&aaline->texture, NULL);
+ if (aaline->sampler_view) {
+ pipe_sampler_view_reference(&aaline->sampler_view, NULL);
+ }
+
draw_free_temp_verts( stage );
FREE( stage );
static void
-aaline_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
+aaline_set_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
uint i;
/* save current */
for (i = 0; i < num; i++) {
- pipe_texture_reference(&aaline->state.texture[i], texture[i]);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], views[i]);
}
for ( ; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&aaline->state.texture[i], NULL);
+ pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
}
- aaline->num_textures = num;
+ aaline->num_sampler_views = num;
/* pass-through */
- aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
+ aaline->driver_set_sampler_views(aaline->pipe, num, views);
}
aaline->driver_delete_fs_state = pipe->delete_fs_state;
aaline->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
- aaline->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
+ aaline->driver_set_sampler_views = pipe->set_fragment_sampler_views;
/* override the driver's functions */
pipe->create_fs_state = aaline_create_fs_state;
pipe->delete_fs_state = aaline_delete_fs_state;
pipe->bind_fragment_sampler_states = aaline_bind_sampler_states;
- pipe->set_fragment_sampler_textures = aaline_set_sampler_textures;
+ pipe->set_fragment_sampler_views = aaline_set_sampler_views;
/* Install once everything is known to be OK:
*/
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_transform.h"
#include "tgsi/tgsi_dump.h"
void *sampler_cso;
struct pipe_texture *texture;
+ struct pipe_sampler_view *sampler_view;
uint num_samplers;
- uint num_textures;
+ uint num_sampler_views;
/*
* Currently bound state
struct pstip_fragment_shader *fs;
struct {
void *samplers[PIPE_MAX_SAMPLERS];
- struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
const struct pipe_poly_stipple *stipple;
} state;
void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
- void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
- struct pipe_texture **);
+ void (*driver_set_sampler_views)(struct pipe_context *,
+ unsigned,
+ struct pipe_sampler_view **);
void (*driver_set_polygon_stipple)(struct pipe_context *,
const struct pipe_poly_stipple *);
struct pipe_context *pipe = pstip->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_texture texTemp;
+ struct pipe_sampler_view viewTempl;
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = PIPE_TEXTURE_2D;
if (pstip->texture == NULL)
return FALSE;
+ u_sampler_view_default_template(&viewTempl,
+ pstip->texture,
+ pstip->texture->format);
+ pstip->sampler_view = pipe->create_sampler_view(pipe,
+ pstip->texture,
+ &viewTempl);
+ if (!pstip->sampler_view) {
+ return FALSE;
+ }
+
return TRUE;
}
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
+ num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
- pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
- pstip->texture);
+ pipe_sampler_view_reference(&pstip->state.sampler_views[pstip->fs->sampler_unit],
+ pstip->sampler_view);
assert(num_samplers <= PIPE_MAX_SAMPLERS);
draw->suspend_flushing = TRUE;
pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
- pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
+ pstip->driver_set_sampler_views(pipe, num_samplers, pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
/* now really draw first triangle */
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
pstip->state.samplers);
- pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
- pstip->state.textures);
+ pstip->driver_set_sampler_views(pipe,
+ pstip->num_sampler_views,
+ pstip->state.sampler_views);
draw->suspend_flushing = FALSE;
}
uint i;
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&pstip->state.textures[i], NULL);
+ pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
}
pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
pipe_texture_reference(&pstip->texture, NULL);
+ if (pstip->sampler_view) {
+ pipe_sampler_view_reference(&pstip->sampler_view, NULL);
+ }
+
draw_free_temp_verts( stage );
FREE( stage );
}
static void
-pstip_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
+pstip_set_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
uint i;
/* save current */
for (i = 0; i < num; i++) {
- pipe_texture_reference(&pstip->state.textures[i], texture[i]);
+ pipe_sampler_view_reference(&pstip->state.sampler_views[i], views[i]);
}
for (; i < PIPE_MAX_SAMPLERS; i++) {
- pipe_texture_reference(&pstip->state.textures[i], NULL);
+ pipe_sampler_view_reference(&pstip->state.sampler_views[i], NULL);
}
- pstip->num_textures = num;
+ pstip->num_sampler_views = num;
/* pass-through */
- pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
+ pstip->driver_set_sampler_views(pstip->pipe, num, views);
}
pstip->driver_delete_fs_state = pipe->delete_fs_state;
pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
- pstip->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
+ pstip->driver_set_sampler_views = pipe->set_fragment_sampler_views;
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
/* override the driver's functions */
pipe->delete_fs_state = pstip_delete_fs_state;
pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
- pipe->set_fragment_sampler_textures = pstip_set_sampler_textures;
+ pipe->set_fragment_sampler_views = pstip_set_sampler_views;
pipe->set_polygon_stipple = pstip_set_polygon_stipple;
return TRUE;
#include "util/u_draw_quad.h"
#include "util/u_pack_color.h"
#include "util/u_rect.h"
+#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
#include "util/u_texture.h"
/* Rasterizer state. */
void *rs_state;
+
+ struct pipe_sampler_view *sampler_view;
};
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
ctx->blitter.saved_fb_state.nr_cbufs = ~0;
- ctx->blitter.saved_num_textures = ~0;
+ ctx->blitter.saved_num_sampler_views = ~0;
ctx->blitter.saved_num_sampler_states = ~0;
/* blend state objects */
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
+ if (ctx->sampler_view) {
+ pipe_sampler_view_reference(&ctx->sampler_view, NULL);
+ }
+
pipe_buffer_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
ctx->blitter.saved_num_sampler_states = ~0;
}
- if (ctx->blitter.saved_num_textures != ~0) {
- pipe->set_fragment_sampler_textures(pipe,
- ctx->blitter.saved_num_textures,
- ctx->blitter.saved_textures);
- ctx->blitter.saved_num_textures = ~0;
+ if (ctx->blitter.saved_num_sampler_views != ~0) {
+ pipe->set_fragment_sampler_views(pipe,
+ ctx->blitter.saved_num_sampler_views,
+ ctx->blitter.saved_sampler_views);
+ ctx->blitter.saved_num_sampler_views = ~0;
}
}
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb_state;
+ struct pipe_sampler_view viewTempl, *view;
assert(blitter->saved_fb_state.nr_cbufs != ~0);
- assert(blitter->saved_num_textures != ~0);
+ assert(blitter->saved_num_sampler_views != ~0);
assert(blitter->saved_num_sampler_states != ~0);
assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
fb_state.zsbuf = 0;
}
+ u_sampler_view_default_template(&viewTempl,
+ src->texture,
+ src->texture->format);
+ view = pipe->create_sampler_view(pipe,
+ src->texture,
+ &viewTempl);
+
+ if (ctx->sampler_view) {
+ pipe_sampler_view_reference(&ctx->sampler_view, NULL);
+ }
+ ctx->sampler_view = view;
+
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
blitter_get_sampler_state(ctx, src->level));
- pipe->set_fragment_sampler_textures(pipe, 1, &src->texture);
+ pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
/* set texture coordinates */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
int saved_num_sampler_states;
- void *saved_sampler_states[32];
+ void *saved_sampler_states[PIPE_MAX_SAMPLERS];
- int saved_num_textures;
- struct pipe_texture *saved_textures[32]; /* is 32 enough? */
+ int saved_num_sampler_views;
+ struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
};
/**
num_sampler_states * sizeof(void *));
}
-static INLINE
-void util_blitter_save_fragment_sampler_textures(
- struct blitter_context *blitter,
- int num_textures,
- struct pipe_texture **textures)
+static INLINE void
+util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
+ int num_views,
+ struct pipe_sampler_view **views)
{
- assert(num_textures <= Elements(blitter->saved_textures));
+ assert(num_views <= Elements(blitter->saved_sampler_views));
- blitter->saved_num_textures = num_textures;
- memcpy(blitter->saved_textures, textures,
- num_textures * sizeof(struct pipe_texture *));
+ blitter->saved_num_sampler_views = num_views;
+ memcpy(blitter->saved_sampler_views,
+ views,
+ num_views * sizeof(struct pipe_sampler_view *));
}
#ifdef __cplusplus
*ptr = tex;
}
+static INLINE void
+pipe_sampler_view_reference(struct pipe_sampler_view **ptr, struct pipe_sampler_view *view)
+{
+ struct pipe_sampler_view *old_view = *ptr;
+
+ if (pipe_reference(&(*ptr)->reference, &view->reference))
+ old_view->context->sampler_view_destroy(old_view->context, old_view);
+ *ptr = view;
+}
+
/*
* Convenience wrappers for screen buffer functions.
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "u_format.h"
+#include "u_sampler.h"
+
+
+static void
+default_template(struct pipe_sampler_view *view,
+ const struct pipe_texture *texture,
+ enum pipe_format format,
+ unsigned expand_green_blue)
+{
+ /* XXX: Check if format is compatible with texture->format.
+ */
+
+ view->format = format;
+ view->first_level = 0;
+ view->num_levels = texture->last_level + 1;
+ view->swizzle_r = PIPE_SWIZZLE_RED;
+ view->swizzle_g = PIPE_SWIZZLE_GREEN;
+ view->swizzle_b = PIPE_SWIZZLE_BLUE;
+ view->swizzle_a = PIPE_SWIZZLE_ALPHA;
+
+ /* Override default green and blue component expansion to the requested one.
+ *
+ * Gallium expands nonexistent components to (0,0,0,1), DX9 expands to (1,1,1,1).
+ * Since alpha is always expanded to 1, and red is always present, we only really
+ * care about green and blue components.
+ *
+ * To make it look less hackish, one would have to add UTIL_FORMAT_SWIZZLE_EXPAND
+ * to indicate components for expansion and then override without exceptions or
+ * favoring one component over another.
+ */
+ if (format != PIPE_FORMAT_A8_UNORM) {
+ const struct util_format_description *desc = util_format_description(format);
+
+ assert(desc);
+ if (desc) {
+ if (desc->swizzle[1] == UTIL_FORMAT_SWIZZLE_0) {
+ view->swizzle_g = expand_green_blue;
+ }
+ if (desc->swizzle[2] == UTIL_FORMAT_SWIZZLE_0) {
+ view->swizzle_b = expand_green_blue;
+ }
+ }
+ }
+}
+
+void
+u_sampler_view_default_template(struct pipe_sampler_view *view,
+ const struct pipe_texture *texture,
+ enum pipe_format format)
+{
+ /* Expand to (0, 0, 0, 1) */
+ default_template(view,
+ texture,
+ format,
+ PIPE_SWIZZLE_ZERO);
+}
+
+void
+u_sampler_view_default_dx9_template(struct pipe_sampler_view *view,
+ const struct pipe_texture *texture,
+ enum pipe_format format)
+{
+ /* Expand to (1, 1, 1, 1) */
+ default_template(view,
+ texture,
+ format,
+ PIPE_SWIZZLE_ONE);
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_SAMPLER_H
+#define U_SAMPLER_H
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+void
+u_sampler_view_default_template(struct pipe_sampler_view *view,
+ const struct pipe_texture *texture,
+ enum pipe_format format);
+
+void
+u_sampler_view_default_dx9_template(struct pipe_sampler_view *view,
+ const struct pipe_texture *texture,
+ enum pipe_format format);
+
+
+#ifdef __cplusplus
+} /* extern "C" { */
+#endif
+
+#endif /* U_SAMPLER_H */
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
unsigned num_vertex_samplers;
- unsigned num_textures;
- unsigned num_vertex_textures;
+ unsigned num_sampler_views;
+ unsigned num_vertex_sampler_views;
unsigned mode;
struct pipe_context *hw;
static void
-failover_set_fragment_sampler_textures(struct pipe_context *pipe,
- unsigned num,
- struct pipe_texture **texture)
+failover_set_fragment_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct failover_context *failover = failover_context(pipe);
uint i;
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == failover->num_textures &&
- !memcmp(failover->texture, texture, num * sizeof(struct pipe_texture *)))
+ if (num == failover->num_sampler_views &&
+ !memcmp(failover->sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
return;
for (i = 0; i < num; i++)
- pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
- texture[i]);
- for (i = num; i < failover->num_textures; i++)
- pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
- NULL);
+ pipe_sampler_view_reference((struct pipe_sampler_view **) &failover->sampler_views[i],
+ views[i]);
+ for (i = num; i < failover->num_sampler_views; i++)
+ pipe_sampler_view_reference((struct pipe_sampler_view **) &failover->sampler_views[i],
+ NULL);
failover->dirty |= FO_NEW_TEXTURE;
- failover->num_textures = num;
- failover->sw->set_fragment_sampler_textures( failover->sw, num, texture );
- failover->hw->set_fragment_sampler_textures( failover->hw, num, texture );
+ failover->num_sampler_views = num;
+ failover->sw->set_fragment_sampler_views( failover->sw, num, views );
+ failover->hw->set_fragment_sampler_views( failover->hw, num, views );
}
static void
-failover_set_vertex_sampler_textures(struct pipe_context *pipe,
- unsigned num_textures,
- struct pipe_texture **textures)
+failover_set_vertex_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct failover_context *failover = failover_context(pipe);
uint i;
- assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
+ assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
- if (num_textures == failover->num_vertex_textures &&
- !memcmp(failover->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
+ if (num == failover->num_vertex_sampler_views &&
+ !memcmp(failover->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
- for (i = 0; i < num_textures; i++) {
- pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
- textures[i]);
+ for (i = 0; i < num; i++) {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i],
+ views[i]);
}
- for (i = num_textures; i < failover->num_vertex_textures; i++) {
- pipe_texture_reference((struct pipe_texture **)&failover->vertex_textures[i],
- NULL);
+ for (i = num; i < failover->num_vertex_sampler_views; i++) {
+ pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i],
+ NULL);
}
failover->dirty |= FO_NEW_TEXTURE;
- failover->num_vertex_textures = num_textures;
- failover->sw->set_vertex_sampler_textures(failover->sw, num_textures, textures);
- failover->hw->set_vertex_sampler_textures(failover->hw, num_textures, textures);
+ failover->num_vertex_sampler_views = num;
+ failover->sw->set_vertex_sampler_views(failover->sw, num, views);
+ failover->hw->set_vertex_sampler_views(failover->hw, num, views);
}
failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
failover->pipe.set_scissor_state = failover_set_scissor_state;
- failover->pipe.set_fragment_sampler_textures = failover_set_fragment_sampler_textures;
- failover->pipe.set_vertex_sampler_textures = failover_set_vertex_sampler_textures;
+ failover->pipe.set_fragment_sampler_views = failover_set_fragment_sampler_views;
+ failover->pipe.set_vertex_sampler_views = failover_set_vertex_sampler_views;
failover->pipe.set_viewport_state = failover_set_viewport_state;
failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
failover->pipe.set_vertex_elements = failover_set_vertex_elements;
}
if (failover->dirty & FO_NEW_TEXTURE) {
- failover->sw->set_fragment_sampler_textures( failover->sw, failover->num_textures,
- failover->texture );
- failover->sw->set_vertex_sampler_textures(failover->sw,
- failover->num_vertex_textures,
- failover->vertex_textures);
+ failover->sw->set_fragment_sampler_views( failover->sw, failover->num_sampler_views,
+ failover->sampler_views );
+ failover->sw->set_vertex_sampler_views(failover->sw,
+ failover->num_vertex_sampler_views,
+ failover->vertex_sampler_views);
}
if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
}
static void
-identity_set_fragment_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **_textures)
+identity_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_SAMPLERS];
- struct pipe_texture **textures = NULL;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
unsigned i;
- if (_textures) {
- for (i = 0; i < num_textures; i++)
- unwrapped_textures[i] = identity_texture_unwrap(_textures[i]);
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
for (; i < PIPE_MAX_SAMPLERS; i++)
- unwrapped_textures[i] = NULL;
+ unwrapped_views[i] = NULL;
- textures = unwrapped_textures;
+ views = unwrapped_views;
}
- pipe->set_fragment_sampler_textures(pipe,
- num_textures,
- textures);
+ pipe->set_fragment_sampler_views(pipe, num, views);
}
static void
-identity_set_vertex_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **_textures)
+identity_set_vertex_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_VERTEX_SAMPLERS];
- struct pipe_texture **textures = NULL;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
unsigned i;
- if (_textures) {
- for (i = 0; i < num_textures; i++)
- unwrapped_textures[i] = identity_texture_unwrap(_textures[i]);
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = identity_sampler_view_unwrap(_views[i]);
for (; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
- unwrapped_textures[i] = NULL;
+ unwrapped_views[i] = NULL;
- textures = unwrapped_textures;
+ views = unwrapped_views;
}
- pipe->set_vertex_sampler_textures(pipe,
- num_textures,
- textures);
+ pipe->set_vertex_sampler_views(pipe, num, views);
}
static void
id_pipe->base.set_polygon_stipple = identity_set_polygon_stipple;
id_pipe->base.set_scissor_state = identity_set_scissor_state;
id_pipe->base.set_viewport_state = identity_set_viewport_state;
- id_pipe->base.set_fragment_sampler_textures = identity_set_fragment_sampler_textures;
- id_pipe->base.set_vertex_sampler_textures = identity_set_vertex_sampler_textures;
+ id_pipe->base.set_fragment_sampler_views = identity_set_fragment_sampler_views;
+ id_pipe->base.set_vertex_sampler_views = identity_set_vertex_sampler_views;
id_pipe->base.set_vertex_buffers = identity_set_vertex_buffers;
id_pipe->base.set_vertex_elements = identity_set_vertex_elements;
id_pipe->base.surface_copy = identity_surface_copy;
};
+struct identity_sampler_view
+{
+ struct pipe_sampler_view base;
+
+ struct pipe_sampler_view *sampler_view;
+};
+
+
struct identity_surface
{
struct pipe_surface base;
return (struct identity_texture *)_texture;
}
+static INLINE struct identity_sampler_view *
+identity_sampler_view(struct pipe_sampler_view *_sampler_view)
+{
+ if (!_sampler_view) {
+ return NULL;
+ }
+ return (struct identity_sampler_view *)_sampler_view;
+}
+
static INLINE struct identity_surface *
identity_surface(struct pipe_surface *_surface)
{
return identity_texture(_texture)->texture;
}
+static INLINE struct pipe_sampler_view *
+identity_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
+{
+ if (!_sampler_view) {
+ return NULL;
+ }
+ return identity_sampler_view(_sampler_view)->sampler_view;
+}
+
static INLINE struct pipe_surface *
identity_surface_unwrap(struct pipe_surface *_surface)
{
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
- pipe_texture_reference(&softpipe->texture[i], NULL);
+ pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
}
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
- pipe_texture_reference(&softpipe->vertex_textures[i], NULL);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
- softpipe->pipe.set_fragment_sampler_textures = softpipe_set_sampler_textures;
- softpipe->pipe.set_vertex_sampler_textures = softpipe_set_vertex_sampler_textures;
+ softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
+ softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
- struct pipe_texture *vertex_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_samplers;
- unsigned num_vertex_textures;
+ unsigned num_vertex_sampler_views;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
draw_flush(softpipe->draw);
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- for (i = 0; i < softpipe->num_textures; i++) {
+ for (i = 0; i < softpipe->num_sampler_views; i++) {
sp_flush_tex_tile_cache(softpipe->tex_cache[i]);
}
- for (i = 0; i < softpipe->num_vertex_textures; i++) {
+ for (i = 0; i < softpipe->num_vertex_sampler_views; i++) {
sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
}
}
void softpipe_set_scissor_state( struct pipe_context *,
const struct pipe_scissor_state * );
-void softpipe_set_sampler_textures( struct pipe_context *,
- unsigned num,
- struct pipe_texture ** );
+void softpipe_set_sampler_views( struct pipe_context *,
+ unsigned num,
+ struct pipe_sampler_view ** );
void
-softpipe_set_vertex_sampler_textures(struct pipe_context *,
- unsigned num_textures,
- struct pipe_texture **);
+softpipe_set_vertex_sampler_views(struct pipe_context *,
+ unsigned num,
+ struct pipe_sampler_view **);
void softpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
void
-softpipe_set_sampler_textures(struct pipe_context *pipe,
- unsigned num, struct pipe_texture **texture)
+softpipe_set_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint i;
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == softpipe->num_textures &&
- !memcmp(softpipe->texture, texture, num * sizeof(struct pipe_texture *)))
+ if (num == softpipe->num_sampler_views &&
+ !memcmp(softpipe->sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
return;
draw_flush(softpipe->draw);
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- struct pipe_texture *tex = i < num ? texture[i] : NULL;
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+ struct pipe_texture *texture = view ? view->texture : NULL;
- pipe_texture_reference(&softpipe->texture[i], tex);
- sp_tex_tile_cache_set_texture(softpipe->tex_cache[i], tex);
+ pipe_sampler_view_reference(&softpipe->sampler_views[i], view);
+ sp_tex_tile_cache_set_texture(softpipe->tex_cache[i], texture);
}
- softpipe->num_textures = num;
+ softpipe->num_sampler_views = num;
softpipe->dirty |= SP_NEW_TEXTURE;
}
void
-softpipe_set_vertex_sampler_textures(struct pipe_context *pipe,
- unsigned num_textures,
- struct pipe_texture **textures)
+softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
uint i;
- assert(num_textures <= PIPE_MAX_VERTEX_SAMPLERS);
+ assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
/* Check for no-op */
- if (num_textures == softpipe->num_vertex_textures &&
- !memcmp(softpipe->vertex_textures, textures, num_textures * sizeof(struct pipe_texture *))) {
+ if (num == softpipe->num_vertex_sampler_views &&
+ !memcmp(softpipe->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
return;
}
draw_flush(softpipe->draw);
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- struct pipe_texture *tex = i < num_textures ? textures[i] : NULL;
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+ struct pipe_texture *texture = view ? view->texture : NULL;
- pipe_texture_reference(&softpipe->vertex_textures[i], tex);
- sp_tex_tile_cache_set_texture(softpipe->vertex_tex_cache[i], tex);
+ pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], view);
+ sp_tex_tile_cache_set_texture(softpipe->vertex_tex_cache[i], texture);
}
- softpipe->num_vertex_textures = num_textures;
+ softpipe->num_vertex_sampler_views = num;
softpipe->dirty |= SP_NEW_TEXTURE;
}
*/
for (i = 0; i <= softpipe->vs->max_sampler; i++) {
if (softpipe->vertex_samplers[i]) {
+ struct pipe_texture *texture = NULL;
+
+ if (softpipe->vertex_sampler_views[i]) {
+ texture = softpipe->vertex_sampler_views[i]->texture;
+ }
+
softpipe->tgsi.vert_samplers_list[i] =
get_sampler_varient( i,
- sp_sampler(softpipe->vertex_samplers[i]),
- softpipe->vertex_textures[i],
+ sp_sampler(softpipe->vertex_samplers[i]),
+ texture,
TGSI_PROCESSOR_VERTEX );
sp_sampler_varient_bind_texture( softpipe->tgsi.vert_samplers_list[i],
- softpipe->vertex_tex_cache[i],
- softpipe->vertex_textures[i] );
+ softpipe->vertex_tex_cache[i],
+ texture );
}
}
for (i = 0; i <= softpipe->fs->info.file_max[TGSI_FILE_SAMPLER]; i++) {
if (softpipe->sampler[i]) {
+ struct pipe_texture *texture = NULL;
+
+ if (softpipe->sampler_views[i]) {
+ texture = softpipe->sampler_views[i]->texture;
+ }
+
softpipe->tgsi.frag_samplers_list[i] =
get_sampler_varient( i,
sp_sampler(softpipe->sampler[i]),
- softpipe->texture[i],
+ texture,
TGSI_PROCESSOR_FRAGMENT );
sp_sampler_varient_bind_texture( softpipe->tgsi.frag_samplers_list[i],
softpipe->tex_cache[i],
- softpipe->texture[i] );
+ texture );
}
}
}
const struct svga_rasterizer_state *rast;
const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
struct svga_fragment_shader *fs;
struct svga_vertex_shader *vs;
struct pipe_viewport_state viewport;
unsigned num_samplers;
- unsigned num_textures;
+ unsigned num_sampler_views;
unsigned num_vertex_elements;
unsigned num_vertex_buffers;
unsigned reduced_prim;
}
-static void svga_set_sampler_textures(struct pipe_context *pipe,
- unsigned num,
- struct pipe_texture **texture)
+static void svga_set_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct svga_context *svga = svga_context(pipe);
unsigned flag_1d = 0;
assert(num <= PIPE_MAX_SAMPLERS);
/* Check for no-op */
- if (num == svga->curr.num_textures &&
- !memcmp(svga->curr.texture, texture, num * sizeof(struct pipe_texture *))) {
+ if (num == svga->curr.num_sampler_views &&
+ !memcmp(svga->curr.sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
if (0) debug_printf("texture noop\n");
return;
}
for (i = 0; i < num; i++) {
- pipe_texture_reference(&svga->curr.texture[i],
- texture[i]);
+ pipe_sampler_view_reference(&svga->curr.sampler_views[i],
+ views[i]);
- if (!texture[i])
+ if (!views[i])
continue;
- if (texture[i]->format == PIPE_FORMAT_A8R8G8B8_SRGB)
+ if (views[i]->texture->format == PIPE_FORMAT_A8R8G8B8_SRGB)
flag_srgb |= 1 << i;
- if (texture[i]->target == PIPE_TEXTURE_1D)
+ if (views[i]->texture->target == PIPE_TEXTURE_1D)
flag_1d |= 1 << i;
}
- for (i = num; i < svga->curr.num_textures; i++)
- pipe_texture_reference(&svga->curr.texture[i],
- NULL);
+ for (i = num; i < svga->curr.num_sampler_views; i++)
+ pipe_sampler_view_reference(&svga->curr.sampler_views[i],
+ NULL);
- svga->curr.num_textures = num;
+ svga->curr.num_sampler_views = num;
svga->dirty |= SVGA_NEW_TEXTURE_BINDING;
if (flag_srgb != svga->curr.tex_flags.flag_srgb ||
svga->pipe.create_sampler_state = svga_create_sampler_state;
svga->pipe.bind_fragment_sampler_states = svga_bind_sampler_states;
svga->pipe.delete_sampler_state = svga_delete_sampler_state;
- svga->pipe.set_fragment_sampler_textures = svga_set_sampler_textures;
+ svga->pipe.set_fragment_sampler_views = svga_set_sampler_views;
}
for (i = 0; i < key->num_textures; i++) {
if (key->tex[i].unnormalized) {
- struct pipe_texture *tex = svga->curr.texture[i];
+ struct pipe_texture *tex = svga->curr.sampler_views[i]->texture;
float data[4];
data[0] = 1.0 / (float)tex->width0;
*
* SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER
*/
- for (i = 0; i < svga->curr.num_textures; i++) {
- if (svga->curr.texture[i]) {
+ for (i = 0; i < svga->curr.num_sampler_views; i++) {
+ if (svga->curr.sampler_views[i]) {
assert(svga->curr.sampler[i]);
- key->tex[i].texture_target = svga->curr.texture[i]->target;
+ assert(svga->curr.sampler_views[i]->texture);
+ key->tex[i].texture_target = svga->curr.sampler_views[i]->texture->target;
if (!svga->curr.sampler[i]->normalized_coords) {
key->tex[i].width_height_idx = idx++;
key->tex[i].unnormalized = TRUE;
}
}
}
- key->num_textures = svga->curr.num_textures;
+ key->num_textures = svga->curr.num_sampler_views;
idx = 0;
for (i = 0; i < svga->curr.num_samplers; ++i) {
void svga_cleanup_tss_binding(struct svga_context *svga)
{
int i;
- unsigned count = MAX2( svga->curr.num_textures,
+ unsigned count = MAX2( svga->curr.num_sampler_views,
svga->state.hw_draw.num_views );
for (i = 0; i < count; i++) {
struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
svga_sampler_view_reference(&view->v, NULL);
- pipe_texture_reference( &svga->curr.texture[i], NULL );
+ pipe_sampler_view_reference( &svga->curr.sampler_views[i], NULL );
pipe_texture_reference( &view->texture, NULL );
view->dirty = 1;
unsigned dirty )
{
unsigned i;
- unsigned count = MAX2( svga->curr.num_textures,
+ unsigned count = MAX2( svga->curr.num_sampler_views,
svga->state.hw_draw.num_views );
unsigned min_lod;
unsigned max_lod;
for (i = 0; i < count; i++) {
const struct svga_sampler_state *s = svga->curr.sampler[i];
struct svga_hw_view_state *view = &svga->state.hw_draw.views[i];
+ struct pipe_texture *texture = NULL;
/* get min max lod */
- if (svga->curr.texture[i]) {
+ if (svga->curr.sampler_views[i]) {
min_lod = MAX2(s->view_min_lod, 0);
- max_lod = MIN2(s->view_max_lod, svga->curr.texture[i]->last_level);
+ max_lod = MIN2(s->view_max_lod, svga->curr.sampler_views[i]->texture->last_level);
+ texture = svga->curr.sampler_views[i]->texture;
} else {
min_lod = 0;
max_lod = 0;
}
- if (view->texture != svga->curr.texture[i] ||
+ if (view->texture != texture ||
view->min_lod != min_lod ||
view->max_lod != max_lod) {
svga_sampler_view_reference(&view->v, NULL);
- pipe_texture_reference( &view->texture, svga->curr.texture[i] );
+ pipe_texture_reference( &view->texture, texture );
view->dirty = TRUE;
view->min_lod = min_lod;
view->max_lod = max_lod;
- if (svga->curr.texture[i])
+ if (texture)
view->v = svga_get_tex_sampler_view(&svga->pipe,
- svga->curr.texture[i],
+ texture,
min_lod,
max_lod);
}
}
}
- svga->state.hw_draw.num_views = svga->curr.num_textures;
+ svga->state.hw_draw.num_views = svga->curr.num_sampler_views;
if (queue.bind_count) {
SVGA3dTextureState *ts;
(void *) tr_ctx->draw_rule.fs, (void *) tr_ctx->curr.fs,
(void *) tr_ctx->draw_rule.vs, (void *) tr_ctx->curr.vs,
(void *) tr_ctx->draw_rule.surf, 0,
- (void *) tr_ctx->draw_rule.tex, 0);
+ (void *) tr_ctx->draw_rule.sampler_view, 0);
if (tr_ctx->draw_rule.fs &&
tr_ctx->draw_rule.fs == tr_ctx->curr.fs)
block = TRUE;
for (k = 0; k < tr_ctx->curr.nr_cbufs; k++)
if (tr_ctx->draw_rule.surf == tr_ctx->curr.cbufs[k])
block = TRUE;
- if (tr_ctx->draw_rule.tex) {
- for (k = 0; k < tr_ctx->curr.num_texs; k++)
- if (tr_ctx->draw_rule.tex == tr_ctx->curr.tex[k])
+ if (tr_ctx->draw_rule.sampler_view) {
+ for (k = 0; k < tr_ctx->curr.num_sampler_views; k++)
+ if (tr_ctx->draw_rule.sampler_view == tr_ctx->curr.sampler_views[k])
block = TRUE;
- for (k = 0; k < tr_ctx->curr.num_vert_texs; k++) {
- if (tr_ctx->draw_rule.tex == tr_ctx->curr.vert_tex[k]) {
+ for (k = 0; k < tr_ctx->curr.num_vert_sampler_views; k++) {
+ if (tr_ctx->draw_rule.sampler_view == tr_ctx->curr.vert_sampler_views[k]) {
block = TRUE;
}
}
static INLINE void
-trace_context_set_fragment_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **textures)
+trace_context_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct trace_context *tr_ctx = trace_context(_pipe);
- struct trace_texture *tr_tex;
+ struct trace_sampler_view *tr_view;
struct pipe_context *pipe = tr_ctx->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
unsigned i;
- tr_ctx->curr.num_texs = num_textures;
- for(i = 0; i < num_textures; ++i) {
- tr_tex = trace_texture(textures[i]);
- tr_ctx->curr.tex[i] = tr_tex;
- unwrapped_textures[i] = tr_tex ? tr_tex->texture : NULL;
+ tr_ctx->curr.num_sampler_views = num;
+ for(i = 0; i < num; ++i) {
+ tr_view = trace_sampler_view(views[i]);
+ tr_ctx->curr.sampler_views[i] = tr_view;
+ unwrapped_views[i] = tr_view ? tr_view->sampler_view : NULL;
}
- textures = unwrapped_textures;
+ views = unwrapped_views;
- trace_dump_call_begin("pipe_context", "set_fragment_sampler_textures");
+ trace_dump_call_begin("pipe_context", "set_fragment_sampler_views");
trace_dump_arg(ptr, pipe);
- trace_dump_arg(uint, num_textures);
- trace_dump_arg_array(ptr, textures, num_textures);
+ trace_dump_arg(uint, num);
+ trace_dump_arg_array(ptr, views, num);
- pipe->set_fragment_sampler_textures(pipe, num_textures, textures);
+ pipe->set_fragment_sampler_views(pipe, num, views);
trace_dump_call_end();
}
static INLINE void
-trace_context_set_vertex_sampler_textures(struct pipe_context *_pipe,
- unsigned num_textures,
- struct pipe_texture **textures)
+trace_context_set_vertex_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
{
struct trace_context *tr_ctx = trace_context(_pipe);
- struct trace_texture *tr_tex;
+ struct trace_sampler_view *tr_view;
struct pipe_context *pipe = tr_ctx->pipe;
- struct pipe_texture *unwrapped_textures[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_VERTEX_SAMPLERS];
unsigned i;
- tr_ctx->curr.num_vert_texs = num_textures;
- for(i = 0; i < num_textures; ++i) {
- tr_tex = trace_texture(textures[i]);
- tr_ctx->curr.vert_tex[i] = tr_tex;
- unwrapped_textures[i] = tr_tex ? tr_tex->texture : NULL;
+ tr_ctx->curr.num_vert_sampler_views = num;
+ for(i = 0; i < num; ++i) {
+ tr_view = trace_sampler_view(views[i]);
+ tr_ctx->curr.vert_sampler_views[i] = tr_view;
+ unwrapped_views[i] = tr_view ? tr_view->sampler_view : NULL;
}
- textures = unwrapped_textures;
+ views = unwrapped_views;
- trace_dump_call_begin("pipe_context", "set_vertex_sampler_textures");
+ trace_dump_call_begin("pipe_context", "set_vertex_sampler_views");
trace_dump_arg(ptr, pipe);
- trace_dump_arg(uint, num_textures);
- trace_dump_arg_array(ptr, textures, num_textures);
+ trace_dump_arg(uint, num);
+ trace_dump_arg_array(ptr, views, num);
- pipe->set_vertex_sampler_textures(pipe, num_textures, textures);
+ pipe->set_vertex_sampler_views(pipe, num, views);
trace_dump_call_end();
}
tr_ctx->base.set_polygon_stipple = trace_context_set_polygon_stipple;
tr_ctx->base.set_scissor_state = trace_context_set_scissor_state;
tr_ctx->base.set_viewport_state = trace_context_set_viewport_state;
- tr_ctx->base.set_fragment_sampler_textures = trace_context_set_fragment_sampler_textures;
- tr_ctx->base.set_vertex_sampler_textures = trace_context_set_vertex_sampler_textures;
+ tr_ctx->base.set_fragment_sampler_views = trace_context_set_fragment_sampler_views;
+ tr_ctx->base.set_vertex_sampler_views = trace_context_set_vertex_sampler_views;
tr_ctx->base.set_vertex_buffers = trace_context_set_vertex_buffers;
tr_ctx->base.set_vertex_elements = trace_context_set_vertex_elements;
if (pipe->surface_copy)
struct trace_shader *fs;
struct trace_shader *vs;
- struct trace_texture *tex[PIPE_MAX_SAMPLERS];
- unsigned num_texs;
+ struct trace_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
+ unsigned num_sampler_views;
- struct trace_texture *vert_tex[PIPE_MAX_VERTEX_SAMPLERS];
- unsigned num_vert_texs;
+ struct trace_sampler_view *vert_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ unsigned num_vert_sampler_views;
unsigned nr_cbufs;
struct trace_texture *cbufs[PIPE_MAX_COLOR_BUFS];
struct trace_shader *fs;
struct trace_shader *vs;
- struct trace_texture *tex;
+ struct trace_sampler_view *sampler_view;
struct trace_texture *surf;
int blocker;
for (i = 0; i < tr_ctx->curr.nr_cbufs; i++)
cbufs[i] = VOID2U64(tr_ctx->curr.cbufs[i]);
- for (i = 0; i < tr_ctx->curr.num_texs; i++)
- texs[i] = VOID2U64(tr_ctx->curr.tex[i]);
+ for (i = 0; i < tr_ctx->curr.num_sampler_views; i++)
+ texs[i] = VOID2U64(tr_ctx->curr.sampler_views[i]);
rbug_send_context_info_reply(tr_rbug->con, serial,
VOID2U64(tr_ctx->curr.vs), VOID2U64(tr_ctx->curr.fs),
- texs, tr_ctx->curr.num_texs,
+ texs, tr_ctx->curr.num_sampler_views,
cbufs, tr_ctx->curr.nr_cbufs,
VOID2U64(tr_ctx->curr.zsbuf),
tr_ctx->draw_blocker, tr_ctx->draw_blocked, NULL);
pipe_mutex_lock(tr_ctx->draw_mutex);
tr_ctx->draw_rule.vs = U642VOID(rule->vertex);
tr_ctx->draw_rule.fs = U642VOID(rule->fragment);
- tr_ctx->draw_rule.tex = U642VOID(rule->texture);
+ tr_ctx->draw_rule.sampler_view = U642VOID(rule->texture);
tr_ctx->draw_rule.surf = U642VOID(rule->surface);
tr_ctx->draw_rule.blocker = rule->block;
tr_ctx->draw_blocker |= RBUG_BLOCK_RULE;
};
+struct trace_sampler_view
+{
+ struct pipe_sampler_view base;
+
+ struct pipe_sampler_view *sampler_view;
+
+ struct tr_list list;
+};
+
+
struct trace_transfer
{
struct pipe_transfer base;
}
+static INLINE struct trace_sampler_view *
+trace_sampler_view(struct pipe_sampler_view *sampler_view)
+{
+ if (!sampler_view)
+ return NULL;
+ return (struct trace_sampler_view *)sampler_view;
+}
+
+
static INLINE struct trace_transfer *
trace_transfer(struct pipe_transfer *transfer)
{
void (*set_viewport_state)( struct pipe_context *,
const struct pipe_viewport_state * );
- void (*set_fragment_sampler_textures)(struct pipe_context *,
- unsigned num_textures,
- struct pipe_texture **);
+ void (*set_fragment_sampler_views)(struct pipe_context *,
+ unsigned num_views,
+ struct pipe_sampler_view **);
- void (*set_vertex_sampler_textures)(struct pipe_context *,
- unsigned num_textures,
- struct pipe_texture **);
+ void (*set_vertex_sampler_views)(struct pipe_context *,
+ unsigned num_views,
+ struct pipe_sampler_view **);
void (*set_vertex_buffers)( struct pipe_context *,
unsigned num_buffers,
*/
unsigned int (*is_buffer_referenced)(struct pipe_context *pipe,
struct pipe_buffer *buf);
+
+ /**
+ * Create a view on a texture to be used by a shader stage.
+ */
+ struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
+ struct pipe_texture *texture,
+ const struct pipe_sampler_view *templat);
+
+ void (*sampler_view_destroy)(struct pipe_context *ctx,
+ struct pipe_sampler_view *view);
};
/**
+ * Texture swizzles
+ */
+#define PIPE_SWIZZLE_RED 0
+#define PIPE_SWIZZLE_GREEN 1
+#define PIPE_SWIZZLE_BLUE 2
+#define PIPE_SWIZZLE_ALPHA 3
+#define PIPE_SWIZZLE_ZERO 4
+#define PIPE_SWIZZLE_ONE 5
+
+
+/**
* Implementation capabilities/limits which are queried through
* pipe_screen::get_param() and pipe_screen::get_paramf().
*/
/**
+ * A view into a texture that can be bound to a shader stage.
+ */
+struct pipe_sampler_view
+{
+ struct pipe_reference reference;
+ enum pipe_format format; /**< typed PIPE_FORMAT_x */
+ struct pipe_texture *texture; /**< texture into which this is a view */
+ struct pipe_context *context; /**< context this view belongs to */
+ unsigned first_level:8; /**< first mipmap level */
+ unsigned num_levels:8; /**< number of mipamp levels */
+ unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */
+ unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */
+ unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */
+ unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */
+};
+
+
+/**
* Transfer object. For data transfer to/from a texture.
*/
struct pipe_transfer
struct pipe_texture *textures[2];
textures[0] = pt;
textures[1] = st->pixel_xfer.pixelmap_texture;
- pipe->set_fragment_sampler_textures(pipe, 2, textures);
+ cso_set_sampler_textures(cso, 2, textures);
}
else {
- pipe->set_fragment_sampler_textures(pipe, 1, &pt);
+ cso_set_sampler_textures(cso, 1, &pt);
}
/* Compute window coords (y=0=bottom) with pixel zoom.