Fixes wrong flipping of textures.
authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>
Fri, 20 May 2011 13:04:07 +0000 (15:04 +0200)
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>
Fri, 20 May 2011 13:04:47 +0000 (15:04 +0200)
Reviewed-by: Gunnar
src/declarative/scenegraph/util/qsgsimpletexturenode.cpp

index 3438d16..a3c96dc 100644 (file)
@@ -52,7 +52,7 @@ static void qsgsimpletexturenode_update(QSGGeometry *g,
         return;
 
     QSize ts = texture->textureSize();
-    QRectF sourceRect(0, ts.height(), ts.width(), -ts.height());
+    QRectF sourceRect(0, 0, ts.width(), ts.height());
     QSGGeometry::updateTexturedRectGeometry(g, rect, texture->convertToNormalizedSourceRect(sourceRect));
 }