\r
Shader version: 310\r
Requested GL_ARB_separate_shader_objects\r
+Requested GL_OES_gpu_shader5\r
Requested GL_OES_primitive_bounding_box\r
Requested GL_OES_shader_io_blocks\r
Requested GL_OES_tessellation_point_size\r
0:115 Constant:\r
0:115 1 (const int)\r
0:115 'ps' (temp highp float)\r
+0:122 Function Definition: goodfoop( (global void)\r
+0:122 Function Parameters: \r
+0:? Sequence\r
+0:126 multiply second child into first child (temp highp 3-component vector of float)\r
+0:126 'pv3' (temp highp 3-component vector of float)\r
+0:126 'pv3' (temp highp 3-component vector of float)\r
+0:127 move second child to first child (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 Function Call: fma(vf3;vf3;vf3; (global highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:128 move second child to first child (temp highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 Function Call: fma(f1;f1;f1; (global highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 'd' (temp highp float)\r
0:131 Function Definition: bbBad( (global void)\r
0:131 Function Parameters: \r
0:133 Sequence\r
0:? 'badlay' (out 4-element array of highp float)\r
0:? 'misSized' (out 5-element array of highp float)\r
0:? 'okaySize' (out 4-element array of highp float)\r
+0:? 'pv3' (temp highp 3-component vector of float)\r
\r
\r
Linked tessellation control stage:\r
\r
Shader version: 310\r
Requested GL_ARB_separate_shader_objects\r
+Requested GL_OES_gpu_shader5\r
Requested GL_OES_primitive_bounding_box\r
Requested GL_OES_shader_io_blocks\r
Requested GL_OES_tessellation_point_size\r
0:115 Constant:\r
0:115 1 (const int)\r
0:115 'ps' (temp highp float)\r
+0:122 Function Definition: goodfoop( (global void)\r
+0:122 Function Parameters: \r
+0:? Sequence\r
+0:126 multiply second child into first child (temp highp 3-component vector of float)\r
+0:126 'pv3' (temp highp 3-component vector of float)\r
+0:126 'pv3' (temp highp 3-component vector of float)\r
+0:127 move second child to first child (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 Function Call: fma(vf3;vf3;vf3; (global highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:127 'pv3' (temp highp 3-component vector of float)\r
+0:128 move second child to first child (temp highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 Function Call: fma(f1;f1;f1; (global highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 'd' (temp highp float)\r
+0:128 'd' (temp highp float)\r
0:131 Function Definition: bbBad( (global void)\r
0:131 Function Parameters: \r
0:133 Sequence\r
0:? 'badlay' (out 4-element array of highp float)\r
0:? 'misSized' (out 5-element array of highp float)\r
0:? 'okaySize' (out 4-element array of highp float)\r
+0:? 'pv3' (temp highp 3-component vector of float)\r
\r