* sphere EPhysics_Body previously created.
*
* We mainly use the ephysics_body_central_impulse_apply() function. This
- * function applies an inpulse on the center of a body.
+ * function applies an impulse on the center of a body.
*
* Once pressed \<Up> key it applies a central impulse of 0 kilos on X axis,
* 10 kilos on Y and 0 kilos on Z - so the ball is forced up.
* last parameters are responsible to set a relative position to apply the
* force.In other words, the force applied with an offset will make the body
* rotates. Otherwise (0, 0, 0) the force would be applied on the center of the
- * body, in this case its recomended use the
+ * body, in this case its recommended use the
* ephysics_body_central_force_apply();
*
* @skipline ephysics_body_force_apply(box_body1
*
* In this callback, we'll pass through a list with 3 balls and apply the
* growth and the shrink between the limit we'll set. Note that the variable
- * i recieves different values on each iteration (-1, 0, 1). For the first
+ * i receives different values on each iteration (-1, 0, 1). For the first
* iteration it will decrease the size variable, the second will keep the
* same value, and the last one will increase the size variable.
*
*
* We need to handle the velocity using delta time to have the acceleration
* on every tick. Check if its the first time to return before shows
- * informations about the velocity because we dont have the old aceletations
+ * informations about the velocity because we don't have the old aceletations
* and then the calculation of this informations will be wrong.
*
* Here we calculate the aceletarions using this formula:
* canvas and a red border around the container object of interest,
* the box, to mark its boundaries. Resizing of the canvas will keep
* the box's proportion with regard to the whole canvas', so that you
- * can experiment with different sizes of the box to accomodate its
+ * can experiment with different sizes of the box to accommodate its
* children:
* @dontinclude evas-box.c
* @skip adjust canvas' contents on resizes
* an interfaces demonstration.
*
* A smart interface is just a functions interface a given smart
- * objcet is declaring to support and or use. In Evas, interfaces are
+ * object is declaring to support and or use. In Evas, interfaces are
* very simple: no interface inheritance, no interface
* overriding. Their purpose is to extend an object's capabilities and
- * behaviour beyound the sub-classing schema.
+ * behavior beyond the sub-classing schema.
*
* Here, together with a custom smart object, we create and declare
* the object as using an Evas interface. It'll have a custom
* Note that there's error checking for interfaces creation, by means of
* the @c add() method's return value (@c _iface1_add(), here).
*
- * Now note that here we are filling in the interface's fields dinamically.
+ * Now note that here we are filling in the interface's fields dynamically.
* Let's move on to that code region:
*
* @dontinclude evas-smart-interface.c