Putting back the code that was reverted few weeks ago.
Differential Revision: https://reviews.llvm.org/D34161
llvm-svn: 321294
// u: unsigned integer (int/float args)
// f: float (int args)
// F: double (int args)
+// H: half (int args)
// d: default
// g: default, ignore 'Q' size modifier.
// j: default, force 'Q' size modifier.
(call "vget_high", $p2))>;
def OP_MLSLHi_N : Op<(call "vmlsl_n", $p0, (call "vget_high", $p1), $p2)>;
def OP_MUL_N : Op<(op "*", $p0, (dup $p1))>;
+def OP_MULX_N : Op<(call "vmulx", $p0, (dup $p1))>;
def OP_MLA_N : Op<(op "+", $p0, (op "*", $p1, (dup $p2)))>;
def OP_MLS_N : Op<(op "-", $p0, (op "*", $p1, (dup $p2)))>;
def OP_FMLA_N : Op<(call "vfma", $p0, $p1, (dup $p2))>;
def SCALAR_VDUP_LANE : IInst<"vdup_lane", "sdi", "ScSsSiSlSfSdSUcSUsSUiSUlSPcSPs">;
def SCALAR_VDUP_LANEQ : IInst<"vdup_laneq", "sji", "ScSsSiSlSfSdSUcSUsSUiSUlSPcSPs">;
}
+
+// ARMv8.2-A FP16 intrinsics.
+let ArchGuard = "defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC) && defined(__aarch64__)" in {
+
+ // ARMv8.2-A FP16 one-operand vector intrinsics.
+
+ // Comparison
+ def CMEQH : SInst<"vceqz", "ud", "hQh">;
+ def CMGEH : SInst<"vcgez", "ud", "hQh">;
+ def CMGTH : SInst<"vcgtz", "ud", "hQh">;
+ def CMLEH : SInst<"vclez", "ud", "hQh">;
+ def CMLTH : SInst<"vcltz", "ud", "hQh">;
+
+ // Vector conversion
+ def VCVT_F16 : SInst<"vcvt_f16", "Hd", "sUsQsQUs">;
+ def VCVT_S16 : SInst<"vcvt_s16", "xd", "hQh">;
+ def VCVT_U16 : SInst<"vcvt_u16", "ud", "hQh">;
+ def VCVTA_S16 : SInst<"vcvta_s16", "xd", "hQh">;
+ def VCVTA_U16 : SInst<"vcvta_u16", "ud", "hQh">;
+ def VCVTM_S16 : SInst<"vcvtm_s16", "xd", "hQh">;
+ def VCVTM_U16 : SInst<"vcvtm_u16", "ud", "hQh">;
+ def VCVTN_S16 : SInst<"vcvtn_s16", "xd", "hQh">;
+ def VCVTN_U16 : SInst<"vcvtn_u16", "ud", "hQh">;
+ def VCVTP_S16 : SInst<"vcvtp_s16", "xd", "hQh">;
+ def VCVTP_U16 : SInst<"vcvtp_u16", "ud", "hQh">;
+
+ // Vector rounding
+ def FRINTZH : SInst<"vrnd", "dd", "hQh">;
+ def FRINTNH : SInst<"vrndn", "dd", "hQh">;
+ def FRINTAH : SInst<"vrnda", "dd", "hQh">;
+ def FRINTPH : SInst<"vrndp", "dd", "hQh">;
+ def FRINTMH : SInst<"vrndm", "dd", "hQh">;
+ def FRINTXH : SInst<"vrndx", "dd", "hQh">;
+ def FRINTIH : SInst<"vrndi", "dd", "hQh">;
+
+ // Misc.
+ def VABSH : SInst<"vabs", "dd", "hQh">;
+ def VNEGH : SOpInst<"vneg", "dd", "hQh", OP_NEG>;
+ def VRECPEH : SInst<"vrecpe", "dd", "hQh">;
+ def FRSQRTEH : SInst<"vrsqrte", "dd", "hQh">;
+ def FSQRTH : SInst<"vsqrt", "dd", "hQh">;
+
+ // ARMv8.2-A FP16 two-operands vector intrinsics.
+
+ // Misc.
+ def VADDH : SOpInst<"vadd", "ddd", "hQh", OP_ADD>;
+ def VABDH : SInst<"vabd", "ddd", "hQh">;
+ def VSUBH : SOpInst<"vsub", "ddd", "hQh", OP_SUB>;
+
+ // Comparison
+ let InstName = "vacge" in {
+ def VCAGEH : SInst<"vcage", "udd", "hQh">;
+ def VCALEH : SInst<"vcale", "udd", "hQh">;
+ }
+ let InstName = "vacgt" in {
+ def VCAGTH : SInst<"vcagt", "udd", "hQh">;
+ def VCALTH : SInst<"vcalt", "udd", "hQh">;
+ }
+ def VCEQH : SOpInst<"vceq", "udd", "hQh", OP_EQ>;
+ def VCGEH : SOpInst<"vcge", "udd", "hQh", OP_GE>;
+ def VCGTH : SOpInst<"vcgt", "udd", "hQh", OP_GT>;
+ let InstName = "vcge" in
+ def VCLEH : SOpInst<"vcle", "udd", "hQh", OP_LE>;
+ let InstName = "vcgt" in
+ def VCLTH : SOpInst<"vclt", "udd", "hQh", OP_LT>;
+
+ // Vector conversion
+ let isVCVT_N = 1 in {
+ def VCVT_N_F16 : SInst<"vcvt_n_f16", "Hdi", "sUsQsQUs">;
+ def VCVT_N_S16 : SInst<"vcvt_n_s16", "xdi", "hQh">;
+ def VCVT_N_U16 : SInst<"vcvt_n_u16", "udi", "hQh">;
+ }
+
+ // Max/Min
+ def VMAXH : SInst<"vmax", "ddd", "hQh">;
+ def VMINH : SInst<"vmin", "ddd", "hQh">;
+ def FMAXNMH : SInst<"vmaxnm", "ddd", "hQh">;
+ def FMINNMH : SInst<"vminnm", "ddd", "hQh">;
+
+ // Multiplication/Division
+ def VMULH : SOpInst<"vmul", "ddd", "hQh", OP_MUL>;
+ def MULXH : SInst<"vmulx", "ddd", "hQh">;
+ def FDIVH : IOpInst<"vdiv", "ddd", "hQh", OP_DIV>;
+
+ // Pairwise addition
+ def VPADDH : SInst<"vpadd", "ddd", "hQh">;
+
+ // Pairwise Max/Min
+ def VPMAXH : SInst<"vpmax", "ddd", "hQh">;
+ def VPMINH : SInst<"vpmin", "ddd", "hQh">;
+ // Pairwise MaxNum/MinNum
+ def FMAXNMPH : SInst<"vpmaxnm", "ddd", "hQh">;
+ def FMINNMPH : SInst<"vpminnm", "ddd", "hQh">;
+
+ // Reciprocal/Sqrt
+ def VRECPSH : SInst<"vrecps", "ddd", "hQh">;
+ def VRSQRTSH : SInst<"vrsqrts", "ddd", "hQh">;
+
+ // ARMv8.2-A FP16 three-operands vector intrinsics.
+
+ // Vector fused multiply-add operations
+ def VFMAH : SInst<"vfma", "dddd", "hQh">;
+ def VFMSH : SOpInst<"vfms", "dddd", "hQh", OP_FMLS>;
+
+ // ARMv8.2-A FP16 lane vector intrinsics.
+
+ // FMA lane
+ def VFMA_LANEH : IInst<"vfma_lane", "dddgi", "hQh">;
+ def VFMA_LANEQH : IInst<"vfma_laneq", "dddji", "hQh">;
+
+ // FMA lane with scalar argument
+ def FMLA_NH : SOpInst<"vfma_n", "ddds", "hQh", OP_FMLA_N>;
+ // Scalar floating point fused multiply-add (scalar, by element)
+ def SCALAR_FMLA_LANEH : IInst<"vfma_lane", "sssdi", "Sh">;
+ def SCALAR_FMLA_LANEQH : IInst<"vfma_laneq", "sssji", "Sh">;
+
+ // FMS lane
+ def VFMS_LANEH : IOpInst<"vfms_lane", "dddgi", "hQh", OP_FMS_LN>;
+ def VFMS_LANEQH : IOpInst<"vfms_laneq", "dddji", "hQh", OP_FMS_LNQ>;
+ // FMS lane with scalar argument
+ def FMLS_NH : SOpInst<"vfms_n", "ddds", "hQh", OP_FMLS_N>;
+ // Scalar floating foint fused multiply-subtract (scalar, by element)
+ def SCALAR_FMLS_LANEH : IOpInst<"vfms_lane", "sssdi", "Sh", OP_FMS_LN>;
+ def SCALAR_FMLS_LANEQH : IOpInst<"vfms_laneq", "sssji", "Sh", OP_FMS_LNQ>;
+
+ // Mul lane
+ def VMUL_LANEH : IOpInst<"vmul_lane", "ddgi", "hQh", OP_MUL_LN>;
+ def VMUL_LANEQH : IOpInst<"vmul_laneq", "ddji", "hQh", OP_MUL_LN>;
+ def VMUL_NH : IOpInst<"vmul_n", "dds", "hQh", OP_MUL_N>;
+ // Scalar floating point multiply (scalar, by element)
+ def SCALAR_FMUL_LANEH : IOpInst<"vmul_lane", "ssdi", "Sh", OP_SCALAR_MUL_LN>;
+ def SCALAR_FMUL_LANEQH : IOpInst<"vmul_laneq", "ssji", "Sh", OP_SCALAR_MUL_LN>;
+
+ // Mulx lane
+ def VMULX_LANEH : IOpInst<"vmulx_lane", "ddgi", "hQh", OP_MULX_LN>;
+ def VMULX_LANEQH : IOpInst<"vmulx_laneq", "ddji", "hQh", OP_MULX_LN>;
+ def VMULX_NH : IOpInst<"vmulx_n", "dds", "hQh", OP_MULX_N>;
+ // TODO: Scalar floating point multiply extended (scalar, by element)
+ // Below ones are commented out because they need vmulx_f16(float16_t, float16_t)
+ // which will be implemented later with fp16 scalar intrinsic (arm_fp16.h)
+ //def SCALAR_FMULX_LANEH : IOpInst<"vmulx_lane", "ssdi", "Sh", OP_SCALAR_MUL_LN>;
+ //def SCALAR_FMULX_LANEQH : IOpInst<"vmulx_laneq", "ssji", "Sh", OP_SCALAR_MUL_LN>;
+
+ // ARMv8.2-A FP16 reduction vector intrinsics.
+ def VMAXVH : SInst<"vmaxv", "sd", "hQh">;
+ def VMINVH : SInst<"vminv", "sd", "hQh">;
+ def FMAXNMVH : SInst<"vmaxnmv", "sd", "hQh">;
+ def FMINNMVH : SInst<"vminnmv", "sd", "hQh">;
+
+ // Data processing intrinsics - section 5
+
+ // Logical operations
+ let isHiddenLInst = 1 in
+ def VBSLH : SInst<"vbsl", "dudd", "hQh">;
+
+ // Transposition operations
+ def VZIPH : WInst<"vzip", "2dd", "hQh">;
+ def VUZPH : WInst<"vuzp", "2dd", "hQh">;
+ def VTRNH : WInst<"vtrn", "2dd", "hQh">;
+
+ // Set all lanes to same value.
+ /* Already implemented prior to ARMv8.2-A.
+ def VMOV_NH : WOpInst<"vmov_n", "ds", "hQh", OP_DUP>;
+ def VDUP_NH : WOpInst<"vdup_n", "ds", "hQh", OP_DUP>;
+ def VDUP_LANE1H : WOpInst<"vdup_lane", "dgi", "hQh", OP_DUP_LN>;*/
+
+ // Vector Extract
+ def VEXTH : WInst<"vext", "dddi", "hQh">;
+
+ // Reverse vector elements
+ def VREV64H : WOpInst<"vrev64", "dd", "hQh", OP_REV64>;
+
+ // Permutation
+ def VTRN1H : SOpInst<"vtrn1", "ddd", "hQh", OP_TRN1>;
+ def VZIP1H : SOpInst<"vzip1", "ddd", "hQh", OP_ZIP1>;
+ def VUZP1H : SOpInst<"vuzp1", "ddd", "hQh", OP_UZP1>;
+ def VTRN2H : SOpInst<"vtrn2", "ddd", "hQh", OP_TRN2>;
+ def VZIP2H : SOpInst<"vzip2", "ddd", "hQh", OP_ZIP2>;
+ def VUZP2H : SOpInst<"vuzp2", "ddd", "hQh", OP_UZP2>;
+
+ def SCALAR_VDUP_LANEH : IInst<"vdup_lane", "sdi", "Sh">;
+ def SCALAR_VDUP_LANEQH : IInst<"vdup_laneq", "sji", "Sh">;
+}
if (Unaligned)
Builder.defineMacro("__ARM_FEATURE_UNALIGNED", "1");
+ if ((FPU & NeonMode) && HasFullFP16)
+ Builder.defineMacro("__ARM_FEATURE_FP16_VECTOR_ARITHMETIC", "1");
+
switch (ArchKind) {
default:
break;
return llvm::VectorType::get(CGF->Int8Ty, V1Ty ? 1 : (8 << IsQuad));
case NeonTypeFlags::Int16:
case NeonTypeFlags::Poly16:
- case NeonTypeFlags::Float16:
return llvm::VectorType::get(CGF->Int16Ty, V1Ty ? 1 : (4 << IsQuad));
+ case NeonTypeFlags::Float16:
+ return llvm::VectorType::get(CGF->HalfTy, V1Ty ? 1 : (4 << IsQuad));
case NeonTypeFlags::Int32:
return llvm::VectorType::get(CGF->Int32Ty, V1Ty ? 1 : (2 << IsQuad));
case NeonTypeFlags::Int64:
NeonTypeFlags IntTypeFlags) {
int IsQuad = IntTypeFlags.isQuad();
switch (IntTypeFlags.getEltType()) {
+ case NeonTypeFlags::Int16:
+ return llvm::VectorType::get(CGF->HalfTy, (4 << IsQuad));
case NeonTypeFlags::Int32:
return llvm::VectorType::get(CGF->FloatTy, (2 << IsQuad));
case NeonTypeFlags::Int64:
NEONMAP1(vcvt_f16_f32, arm_neon_vcvtfp2hf, 0),
NEONMAP1(vcvt_f32_f16, arm_neon_vcvthf2fp, 0),
NEONMAP0(vcvt_f32_v),
+ NEONMAP2(vcvt_n_f16_v, arm_neon_vcvtfxu2fp, arm_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvt_n_f32_v, arm_neon_vcvtfxu2fp, arm_neon_vcvtfxs2fp, 0),
+ NEONMAP1(vcvt_n_s16_v, arm_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvt_n_s32_v, arm_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvt_n_s64_v, arm_neon_vcvtfp2fxs, 0),
+ NEONMAP1(vcvt_n_u16_v, arm_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvt_n_u32_v, arm_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvt_n_u64_v, arm_neon_vcvtfp2fxu, 0),
+ NEONMAP0(vcvt_s16_v),
NEONMAP0(vcvt_s32_v),
NEONMAP0(vcvt_s64_v),
+ NEONMAP0(vcvt_u16_v),
NEONMAP0(vcvt_u32_v),
NEONMAP0(vcvt_u64_v),
+ NEONMAP1(vcvta_s16_v, arm_neon_vcvtas, 0),
NEONMAP1(vcvta_s32_v, arm_neon_vcvtas, 0),
NEONMAP1(vcvta_s64_v, arm_neon_vcvtas, 0),
NEONMAP1(vcvta_u32_v, arm_neon_vcvtau, 0),
NEONMAP1(vcvta_u64_v, arm_neon_vcvtau, 0),
+ NEONMAP1(vcvtaq_s16_v, arm_neon_vcvtas, 0),
NEONMAP1(vcvtaq_s32_v, arm_neon_vcvtas, 0),
NEONMAP1(vcvtaq_s64_v, arm_neon_vcvtas, 0),
+ NEONMAP1(vcvtaq_u16_v, arm_neon_vcvtau, 0),
NEONMAP1(vcvtaq_u32_v, arm_neon_vcvtau, 0),
NEONMAP1(vcvtaq_u64_v, arm_neon_vcvtau, 0),
+ NEONMAP1(vcvtm_s16_v, arm_neon_vcvtms, 0),
NEONMAP1(vcvtm_s32_v, arm_neon_vcvtms, 0),
NEONMAP1(vcvtm_s64_v, arm_neon_vcvtms, 0),
+ NEONMAP1(vcvtm_u16_v, arm_neon_vcvtmu, 0),
NEONMAP1(vcvtm_u32_v, arm_neon_vcvtmu, 0),
NEONMAP1(vcvtm_u64_v, arm_neon_vcvtmu, 0),
+ NEONMAP1(vcvtmq_s16_v, arm_neon_vcvtms, 0),
NEONMAP1(vcvtmq_s32_v, arm_neon_vcvtms, 0),
NEONMAP1(vcvtmq_s64_v, arm_neon_vcvtms, 0),
+ NEONMAP1(vcvtmq_u16_v, arm_neon_vcvtmu, 0),
NEONMAP1(vcvtmq_u32_v, arm_neon_vcvtmu, 0),
NEONMAP1(vcvtmq_u64_v, arm_neon_vcvtmu, 0),
+ NEONMAP1(vcvtn_s16_v, arm_neon_vcvtns, 0),
NEONMAP1(vcvtn_s32_v, arm_neon_vcvtns, 0),
NEONMAP1(vcvtn_s64_v, arm_neon_vcvtns, 0),
+ NEONMAP1(vcvtn_u16_v, arm_neon_vcvtnu, 0),
NEONMAP1(vcvtn_u32_v, arm_neon_vcvtnu, 0),
NEONMAP1(vcvtn_u64_v, arm_neon_vcvtnu, 0),
+ NEONMAP1(vcvtnq_s16_v, arm_neon_vcvtns, 0),
NEONMAP1(vcvtnq_s32_v, arm_neon_vcvtns, 0),
NEONMAP1(vcvtnq_s64_v, arm_neon_vcvtns, 0),
+ NEONMAP1(vcvtnq_u16_v, arm_neon_vcvtnu, 0),
NEONMAP1(vcvtnq_u32_v, arm_neon_vcvtnu, 0),
NEONMAP1(vcvtnq_u64_v, arm_neon_vcvtnu, 0),
+ NEONMAP1(vcvtp_s16_v, arm_neon_vcvtps, 0),
NEONMAP1(vcvtp_s32_v, arm_neon_vcvtps, 0),
NEONMAP1(vcvtp_s64_v, arm_neon_vcvtps, 0),
+ NEONMAP1(vcvtp_u16_v, arm_neon_vcvtpu, 0),
NEONMAP1(vcvtp_u32_v, arm_neon_vcvtpu, 0),
NEONMAP1(vcvtp_u64_v, arm_neon_vcvtpu, 0),
+ NEONMAP1(vcvtpq_s16_v, arm_neon_vcvtps, 0),
NEONMAP1(vcvtpq_s32_v, arm_neon_vcvtps, 0),
NEONMAP1(vcvtpq_s64_v, arm_neon_vcvtps, 0),
+ NEONMAP1(vcvtpq_u16_v, arm_neon_vcvtpu, 0),
NEONMAP1(vcvtpq_u32_v, arm_neon_vcvtpu, 0),
NEONMAP1(vcvtpq_u64_v, arm_neon_vcvtpu, 0),
NEONMAP0(vcvtq_f32_v),
+ NEONMAP2(vcvtq_n_f16_v, arm_neon_vcvtfxu2fp, arm_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvtq_n_f32_v, arm_neon_vcvtfxu2fp, arm_neon_vcvtfxs2fp, 0),
+ NEONMAP1(vcvtq_n_s16_v, arm_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvtq_n_s32_v, arm_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvtq_n_s64_v, arm_neon_vcvtfp2fxs, 0),
+ NEONMAP1(vcvtq_n_u16_v, arm_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvtq_n_u32_v, arm_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvtq_n_u64_v, arm_neon_vcvtfp2fxu, 0),
+ NEONMAP0(vcvtq_s16_v),
NEONMAP0(vcvtq_s32_v),
NEONMAP0(vcvtq_s64_v),
+ NEONMAP0(vcvtq_u16_v),
NEONMAP0(vcvtq_u32_v),
NEONMAP0(vcvtq_u64_v),
NEONMAP0(vext_v),
NEONMAP1(vcnt_v, ctpop, Add1ArgType),
NEONMAP1(vcntq_v, ctpop, Add1ArgType),
NEONMAP1(vcvt_f16_f32, aarch64_neon_vcvtfp2hf, 0),
+ NEONMAP0(vcvt_f16_v),
NEONMAP1(vcvt_f32_f16, aarch64_neon_vcvthf2fp, 0),
NEONMAP0(vcvt_f32_v),
+ NEONMAP2(vcvt_n_f16_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvt_n_f32_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvt_n_f64_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
+ NEONMAP1(vcvt_n_s16_v, aarch64_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvt_n_s32_v, aarch64_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvt_n_s64_v, aarch64_neon_vcvtfp2fxs, 0),
+ NEONMAP1(vcvt_n_u16_v, aarch64_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvt_n_u32_v, aarch64_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvt_n_u64_v, aarch64_neon_vcvtfp2fxu, 0),
+ NEONMAP0(vcvtq_f16_v),
NEONMAP0(vcvtq_f32_v),
+ NEONMAP2(vcvtq_n_f16_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvtq_n_f32_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
NEONMAP2(vcvtq_n_f64_v, aarch64_neon_vcvtfxu2fp, aarch64_neon_vcvtfxs2fp, 0),
+ NEONMAP1(vcvtq_n_s16_v, aarch64_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvtq_n_s32_v, aarch64_neon_vcvtfp2fxs, 0),
NEONMAP1(vcvtq_n_s64_v, aarch64_neon_vcvtfp2fxs, 0),
+ NEONMAP1(vcvtq_n_u16_v, aarch64_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvtq_n_u32_v, aarch64_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvtq_n_u64_v, aarch64_neon_vcvtfp2fxu, 0),
NEONMAP1(vcvtx_f32_v, aarch64_neon_fcvtxn, AddRetType | Add1ArgType),
case NEON::BI__builtin_neon_vcageq_v:
case NEON::BI__builtin_neon_vcagt_v:
case NEON::BI__builtin_neon_vcagtq_v: {
- llvm::Type *VecFlt = llvm::VectorType::get(
- VTy->getScalarSizeInBits() == 32 ? FloatTy : DoubleTy,
- VTy->getNumElements());
+ llvm::Type *Ty;
+ switch (VTy->getScalarSizeInBits()) {
+ default: llvm_unreachable("unexpected type");
+ case 32:
+ Ty = FloatTy;
+ break;
+ case 64:
+ Ty = DoubleTy;
+ break;
+ case 16:
+ Ty = HalfTy;
+ break;
+ }
+ llvm::Type *VecFlt = llvm::VectorType::get(Ty, VTy->getNumElements());
llvm::Type *Tys[] = { VTy, VecFlt };
Function *F = CGM.getIntrinsic(LLVMIntrinsic, Tys);
return EmitNeonCall(F, Ops, NameHint);
Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float32, false, Quad));
return Usgn ? Builder.CreateUIToFP(Ops[0], Ty, "vcvt")
: Builder.CreateSIToFP(Ops[0], Ty, "vcvt");
+ case NEON::BI__builtin_neon_vcvt_f16_v:
+ case NEON::BI__builtin_neon_vcvtq_f16_v:
+ Ops[0] = Builder.CreateBitCast(Ops[0], Ty);
+ Ty = GetNeonType(this, NeonTypeFlags(NeonTypeFlags::Float16, false, Quad));
+ return Usgn ? Builder.CreateUIToFP(Ops[0], Ty, "vcvt")
+ : Builder.CreateSIToFP(Ops[0], Ty, "vcvt");
+ case NEON::BI__builtin_neon_vcvt_n_f16_v:
case NEON::BI__builtin_neon_vcvt_n_f32_v:
case NEON::BI__builtin_neon_vcvt_n_f64_v:
+ case NEON::BI__builtin_neon_vcvtq_n_f16_v:
case NEON::BI__builtin_neon_vcvtq_n_f32_v:
case NEON::BI__builtin_neon_vcvtq_n_f64_v: {
llvm::Type *Tys[2] = { GetFloatNeonType(this, Type), Ty };
Function *F = CGM.getIntrinsic(Int, Tys);
return EmitNeonCall(F, Ops, "vcvt_n");
}
+ case NEON::BI__builtin_neon_vcvt_n_s16_v:
case NEON::BI__builtin_neon_vcvt_n_s32_v:
+ case NEON::BI__builtin_neon_vcvt_n_u16_v:
case NEON::BI__builtin_neon_vcvt_n_u32_v:
case NEON::BI__builtin_neon_vcvt_n_s64_v:
case NEON::BI__builtin_neon_vcvt_n_u64_v:
+ case NEON::BI__builtin_neon_vcvtq_n_s16_v:
case NEON::BI__builtin_neon_vcvtq_n_s32_v:
+ case NEON::BI__builtin_neon_vcvtq_n_u16_v:
case NEON::BI__builtin_neon_vcvtq_n_u32_v:
case NEON::BI__builtin_neon_vcvtq_n_s64_v:
case NEON::BI__builtin_neon_vcvtq_n_u64_v: {
case NEON::BI__builtin_neon_vcvt_u32_v:
case NEON::BI__builtin_neon_vcvt_s64_v:
case NEON::BI__builtin_neon_vcvt_u64_v:
+ case NEON::BI__builtin_neon_vcvt_s16_v:
+ case NEON::BI__builtin_neon_vcvt_u16_v:
case NEON::BI__builtin_neon_vcvtq_s32_v:
case NEON::BI__builtin_neon_vcvtq_u32_v:
case NEON::BI__builtin_neon_vcvtq_s64_v:
- case NEON::BI__builtin_neon_vcvtq_u64_v: {
+ case NEON::BI__builtin_neon_vcvtq_u64_v:
+ case NEON::BI__builtin_neon_vcvtq_s16_v:
+ case NEON::BI__builtin_neon_vcvtq_u16_v: {
Ops[0] = Builder.CreateBitCast(Ops[0], GetFloatNeonType(this, Type));
return Usgn ? Builder.CreateFPToUI(Ops[0], Ty, "vcvt")
: Builder.CreateFPToSI(Ops[0], Ty, "vcvt");
}
+ case NEON::BI__builtin_neon_vcvta_s16_v:
case NEON::BI__builtin_neon_vcvta_s32_v:
case NEON::BI__builtin_neon_vcvta_s64_v:
case NEON::BI__builtin_neon_vcvta_u32_v:
case NEON::BI__builtin_neon_vcvta_u64_v:
+ case NEON::BI__builtin_neon_vcvtaq_s16_v:
case NEON::BI__builtin_neon_vcvtaq_s32_v:
case NEON::BI__builtin_neon_vcvtaq_s64_v:
+ case NEON::BI__builtin_neon_vcvtaq_u16_v:
case NEON::BI__builtin_neon_vcvtaq_u32_v:
case NEON::BI__builtin_neon_vcvtaq_u64_v:
+ case NEON::BI__builtin_neon_vcvtn_s16_v:
case NEON::BI__builtin_neon_vcvtn_s32_v:
case NEON::BI__builtin_neon_vcvtn_s64_v:
+ case NEON::BI__builtin_neon_vcvtn_u16_v:
case NEON::BI__builtin_neon_vcvtn_u32_v:
case NEON::BI__builtin_neon_vcvtn_u64_v:
+ case NEON::BI__builtin_neon_vcvtnq_s16_v:
case NEON::BI__builtin_neon_vcvtnq_s32_v:
case NEON::BI__builtin_neon_vcvtnq_s64_v:
+ case NEON::BI__builtin_neon_vcvtnq_u16_v:
case NEON::BI__builtin_neon_vcvtnq_u32_v:
case NEON::BI__builtin_neon_vcvtnq_u64_v:
+ case NEON::BI__builtin_neon_vcvtp_s16_v:
case NEON::BI__builtin_neon_vcvtp_s32_v:
case NEON::BI__builtin_neon_vcvtp_s64_v:
+ case NEON::BI__builtin_neon_vcvtp_u16_v:
case NEON::BI__builtin_neon_vcvtp_u32_v:
case NEON::BI__builtin_neon_vcvtp_u64_v:
+ case NEON::BI__builtin_neon_vcvtpq_s16_v:
case NEON::BI__builtin_neon_vcvtpq_s32_v:
case NEON::BI__builtin_neon_vcvtpq_s64_v:
+ case NEON::BI__builtin_neon_vcvtpq_u16_v:
case NEON::BI__builtin_neon_vcvtpq_u32_v:
case NEON::BI__builtin_neon_vcvtpq_u64_v:
+ case NEON::BI__builtin_neon_vcvtm_s16_v:
case NEON::BI__builtin_neon_vcvtm_s32_v:
case NEON::BI__builtin_neon_vcvtm_s64_v:
+ case NEON::BI__builtin_neon_vcvtm_u16_v:
case NEON::BI__builtin_neon_vcvtm_u32_v:
case NEON::BI__builtin_neon_vcvtm_u64_v:
+ case NEON::BI__builtin_neon_vcvtmq_s16_v:
case NEON::BI__builtin_neon_vcvtmq_s32_v:
case NEON::BI__builtin_neon_vcvtmq_s64_v:
+ case NEON::BI__builtin_neon_vcvtmq_u16_v:
case NEON::BI__builtin_neon_vcvtmq_u32_v:
case NEON::BI__builtin_neon_vcvtmq_u64_v: {
llvm::Type *Tys[2] = { Ty, GetFloatNeonType(this, Type) };
Ops[2] = EmitNeonSplat(Ops[2], cast<ConstantInt>(Ops[3]));
return Builder.CreateCall(F, {Ops[2], Ops[1], Ops[0]});
}
+ case NEON::BI__builtin_neon_vfmah_lane_f16:
case NEON::BI__builtin_neon_vfmas_lane_f32:
+ case NEON::BI__builtin_neon_vfmah_laneq_f16:
case NEON::BI__builtin_neon_vfmas_laneq_f32:
case NEON::BI__builtin_neon_vfmad_lane_f64:
case NEON::BI__builtin_neon_vfmad_laneq_f64: {
case NEON::BI__builtin_neon_vcvt_u32_v:
case NEON::BI__builtin_neon_vcvt_s64_v:
case NEON::BI__builtin_neon_vcvt_u64_v:
+ case NEON::BI__builtin_neon_vcvt_s16_v:
+ case NEON::BI__builtin_neon_vcvt_u16_v:
case NEON::BI__builtin_neon_vcvtq_s32_v:
case NEON::BI__builtin_neon_vcvtq_u32_v:
case NEON::BI__builtin_neon_vcvtq_s64_v:
- case NEON::BI__builtin_neon_vcvtq_u64_v: {
+ case NEON::BI__builtin_neon_vcvtq_u64_v:
+ case NEON::BI__builtin_neon_vcvtq_s16_v:
+ case NEON::BI__builtin_neon_vcvtq_u16_v: {
Ops[0] = Builder.CreateBitCast(Ops[0], GetFloatNeonType(this, Type));
if (usgn)
return Builder.CreateFPToUI(Ops[0], Ty);
return Builder.CreateFPToSI(Ops[0], Ty);
}
+ case NEON::BI__builtin_neon_vcvta_s16_v:
case NEON::BI__builtin_neon_vcvta_s32_v:
+ case NEON::BI__builtin_neon_vcvtaq_s16_v:
case NEON::BI__builtin_neon_vcvtaq_s32_v:
case NEON::BI__builtin_neon_vcvta_u32_v:
+ case NEON::BI__builtin_neon_vcvtaq_u16_v:
case NEON::BI__builtin_neon_vcvtaq_u32_v:
case NEON::BI__builtin_neon_vcvta_s64_v:
case NEON::BI__builtin_neon_vcvtaq_s64_v:
llvm::Type *Tys[2] = { Ty, GetFloatNeonType(this, Type) };
return EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vcvta");
}
+ case NEON::BI__builtin_neon_vcvtm_s16_v:
case NEON::BI__builtin_neon_vcvtm_s32_v:
+ case NEON::BI__builtin_neon_vcvtmq_s16_v:
case NEON::BI__builtin_neon_vcvtmq_s32_v:
+ case NEON::BI__builtin_neon_vcvtm_u16_v:
case NEON::BI__builtin_neon_vcvtm_u32_v:
+ case NEON::BI__builtin_neon_vcvtmq_u16_v:
case NEON::BI__builtin_neon_vcvtmq_u32_v:
case NEON::BI__builtin_neon_vcvtm_s64_v:
case NEON::BI__builtin_neon_vcvtmq_s64_v:
llvm::Type *Tys[2] = { Ty, GetFloatNeonType(this, Type) };
return EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vcvtm");
}
+ case NEON::BI__builtin_neon_vcvtn_s16_v:
case NEON::BI__builtin_neon_vcvtn_s32_v:
+ case NEON::BI__builtin_neon_vcvtnq_s16_v:
case NEON::BI__builtin_neon_vcvtnq_s32_v:
+ case NEON::BI__builtin_neon_vcvtn_u16_v:
case NEON::BI__builtin_neon_vcvtn_u32_v:
+ case NEON::BI__builtin_neon_vcvtnq_u16_v:
case NEON::BI__builtin_neon_vcvtnq_u32_v:
case NEON::BI__builtin_neon_vcvtn_s64_v:
case NEON::BI__builtin_neon_vcvtnq_s64_v:
llvm::Type *Tys[2] = { Ty, GetFloatNeonType(this, Type) };
return EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vcvtn");
}
+ case NEON::BI__builtin_neon_vcvtp_s16_v:
case NEON::BI__builtin_neon_vcvtp_s32_v:
+ case NEON::BI__builtin_neon_vcvtpq_s16_v:
case NEON::BI__builtin_neon_vcvtpq_s32_v:
+ case NEON::BI__builtin_neon_vcvtp_u16_v:
case NEON::BI__builtin_neon_vcvtp_u32_v:
+ case NEON::BI__builtin_neon_vcvtpq_u16_v:
case NEON::BI__builtin_neon_vcvtpq_u32_v:
case NEON::BI__builtin_neon_vcvtp_s64_v:
case NEON::BI__builtin_neon_vcvtpq_s64_v:
Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vmaxv");
return Builder.CreateTrunc(Ops[0], Int16Ty);
}
+ case NEON::BI__builtin_neon_vmaxv_f16: {
+ Int = Intrinsic::aarch64_neon_fmaxv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 4);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vmaxv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vmaxvq_f16: {
+ Int = Intrinsic::aarch64_neon_fmaxv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 8);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vmaxv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
case NEON::BI__builtin_neon_vminv_u8: {
Int = Intrinsic::aarch64_neon_uminv;
Ty = Int32Ty;
Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vminv");
return Builder.CreateTrunc(Ops[0], Int16Ty);
}
+ case NEON::BI__builtin_neon_vminv_f16: {
+ Int = Intrinsic::aarch64_neon_fminv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 4);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vminv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vminvq_f16: {
+ Int = Intrinsic::aarch64_neon_fminv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 8);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vminv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vmaxnmv_f16: {
+ Int = Intrinsic::aarch64_neon_fmaxnmv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 4);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vmaxnmv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vmaxnmvq_f16: {
+ Int = Intrinsic::aarch64_neon_fmaxnmv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 8);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vmaxnmv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vminnmv_f16: {
+ Int = Intrinsic::aarch64_neon_fminnmv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 4);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vminnmv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
+ case NEON::BI__builtin_neon_vminnmvq_f16: {
+ Int = Intrinsic::aarch64_neon_fminnmv;
+ Ty = HalfTy;
+ VTy = llvm::VectorType::get(HalfTy, 8);
+ llvm::Type *Tys[2] = { Ty, VTy };
+ Ops.push_back(EmitScalarExpr(E->getArg(0)));
+ Ops[0] = EmitNeonCall(CGM.getIntrinsic(Int, Tys), Ops, "vminnmv");
+ return Builder.CreateTrunc(Ops[0], HalfTy);
+ }
case NEON::BI__builtin_neon_vmul_n_f64: {
Ops[0] = Builder.CreateBitCast(Ops[0], DoubleTy);
Value *RHS = Builder.CreateBitCast(EmitScalarExpr(E->getArg(1)), DoubleTy);
Int16Ty = llvm::Type::getInt16Ty(LLVMContext);
Int32Ty = llvm::Type::getInt32Ty(LLVMContext);
Int64Ty = llvm::Type::getInt64Ty(LLVMContext);
+ HalfTy = llvm::Type::getHalfTy(LLVMContext);
FloatTy = llvm::Type::getFloatTy(LLVMContext);
DoubleTy = llvm::Type::getDoubleTy(LLVMContext);
PointerWidthInBits = C.getTargetInfo().getPointerWidth(0);
/// i8, i16, i32, and i64
llvm::IntegerType *Int8Ty, *Int16Ty, *Int32Ty, *Int64Ty;
/// float, double
- llvm::Type *FloatTy, *DoubleTy;
+ llvm::Type *HalfTy, *FloatTy, *DoubleTy;
/// int
llvm::IntegerType *IntTy;
// CHECK-LABEL: @test_vld1q_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <8 x i16>*
-// CHECK: [[TMP2:%.*]] = load <8 x i16>, <8 x i16>* [[TMP1]]
-// CHECK: [[TMP3:%.*]] = bitcast <8 x i16> [[TMP2]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP3]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <8 x half>*
+// CHECK: [[TMP2:%.*]] = load <8 x half>, <8 x half>* [[TMP1]]
+// CHECK: ret <8 x half> [[TMP2]]
float16x8_t test_vld1q_f16(float16_t const *a) {
return vld1q_f16(a);
}
// CHECK-LABEL: @test_vld1_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <4 x i16>*
-// CHECK: [[TMP2:%.*]] = load <4 x i16>, <4 x i16>* [[TMP1]]
-// CHECK: [[TMP3:%.*]] = bitcast <4 x i16> [[TMP2]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP3]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <4 x half>*
+// CHECK: [[TMP2:%.*]] = load <4 x half>, <4 x half>* [[TMP1]]
+// CHECK: ret <4 x half> [[TMP2]]
float16x4_t test_vld1_f16(float16_t const *a) {
return vld1_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x2_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x i16>*
-// CHECK: [[VLD2:%.*]] = call { <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld2.v8i16.p0v8i16(<8 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16> } [[VLD2]], { <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x half>*
+// CHECK: [[VLD2:%.*]] = call { <8 x half>, <8 x half> } @llvm.aarch64.neon.ld2.v8f16.p0v8f16(<8 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half> } [[VLD2]], { <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x i16>*
-// CHECK: [[VLD2:%.*]] = call { <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld2.v4i16.p0v4i16(<4 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16> } [[VLD2]], { <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x half>*
+// CHECK: [[VLD2:%.*]] = call { <4 x half>, <4 x half> } @llvm.aarch64.neon.ld2.v4f16.p0v4f16(<4 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half> } [[VLD2]], { <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 16, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x3_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x i16>*
-// CHECK: [[VLD3:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld3.v8i16.p0v8i16(<8 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16> } [[VLD3]], { <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x half>*
+// CHECK: [[VLD3:%.*]] = call { <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld3.v8f16.p0v8f16(<8 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half> } [[VLD3]], { <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 48, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x i16>*
-// CHECK: [[VLD3:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld3.v4i16.p0v4i16(<4 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16> } [[VLD3]], { <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x half>*
+// CHECK: [[VLD3:%.*]] = call { <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld3.v4f16.p0v4f16(<4 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half> } [[VLD3]], { <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 24, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x4_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x i16>*
-// CHECK: [[VLD4:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld4.v8i16.p0v8i16(<8 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } [[VLD4]], { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <8 x half>*
+// CHECK: [[VLD4:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld4.v8f16.p0v8f16(<8 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half>, <8 x half> } [[VLD4]], { <8 x half>, <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 64, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x i16>*
-// CHECK: [[VLD4:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld4.v4i16.p0v4i16(<4 x i16>* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } [[VLD4]], { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to <4 x half>*
+// CHECK: [[VLD4:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld4.v4f16.p0v4f16(<4 x half>* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half>, <4 x half> } [[VLD4]], { <4 x half>, <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 8, i1 false)
// CHECK-LABEL: @test_vst1q_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP0]] to <8 x i16>*
-// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: store <8 x i16> [[TMP3]], <8 x i16>* [[TMP2]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP0]] to <8 x half>*
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: store <8 x half> [[TMP3]], <8 x half>* [[TMP2]]
// CHECK: ret void
void test_vst1q_f16(float16_t *a, float16x8_t b) {
vst1q_f16(a, b);
// CHECK-LABEL: @test_vst1_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP0]] to <4 x i16>*
-// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: store <4 x i16> [[TMP3]], <4 x i16>* [[TMP2]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP0]] to <4 x half>*
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: store <4 x half> [[TMP3]], <4 x half>* [[TMP2]]
// CHECK: ret void
void test_vst1_f16(float16_t *a, float16x4_t b) {
vst1_f16(a, b);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP6:%.*]] = bitcast <8 x half> [[TMP5]] to <16 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st2.v8i16.p0i8(<8 x i16> [[TMP7]], <8 x i16> [[TMP8]], i8* [[TMP2]])
+// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st2.v8f16.p0i8(<8 x half> [[TMP7]], <8 x half> [[TMP8]], i8* [[TMP2]])
// CHECK: ret void
void test_vst2q_f16(float16_t *a, float16x8x2_t b) {
vst2q_f16(a, b);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP6:%.*]] = bitcast <4 x half> [[TMP5]] to <8 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st2.v4i16.p0i8(<4 x i16> [[TMP7]], <4 x i16> [[TMP8]], i8* [[TMP2]])
+// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st2.v4f16.p0i8(<4 x half> [[TMP7]], <4 x half> [[TMP8]], i8* [[TMP2]])
// CHECK: ret void
void test_vst2_f16(float16_t *a, float16x4x2_t b) {
vst2_f16(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP8:%.*]] = bitcast <8 x half> [[TMP7]] to <16 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st3.v8i16.p0i8(<8 x i16> [[TMP9]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], i8* [[TMP2]])
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st3.v8f16.p0i8(<8 x half> [[TMP9]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], i8* [[TMP2]])
// CHECK: ret void
void test_vst3q_f16(float16_t *a, float16x8x3_t b) {
vst3q_f16(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP8:%.*]] = bitcast <4 x half> [[TMP7]] to <8 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st3.v4i16.p0i8(<4 x i16> [[TMP9]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], i8* [[TMP2]])
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st3.v4f16.p0i8(<4 x half> [[TMP9]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], i8* [[TMP2]])
// CHECK: ret void
void test_vst3_f16(float16_t *a, float16x4x3_t b) {
vst3_f16(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP10:%.*]] = bitcast <8 x half> [[TMP9]] to <16 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st4.v8i16.p0i8(<8 x i16> [[TMP11]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], i8* [[TMP2]])
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st4.v8f16.p0i8(<8 x half> [[TMP11]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], i8* [[TMP2]])
// CHECK: ret void
void test_vst4q_f16(float16_t *a, float16x8x4_t b) {
vst4q_f16(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP10:%.*]] = bitcast <4 x half> [[TMP9]] to <8 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st4.v4i16.p0i8(<4 x i16> [[TMP11]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], i8* [[TMP2]])
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st4.v4f16.p0i8(<4 x half> [[TMP11]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], i8* [[TMP2]])
// CHECK: ret void
void test_vst4_f16(float16_t *a, float16x4x4_t b) {
vst4_f16(a, b);
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x2_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld1x2.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16> } [[VLD1XN]], { <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <8 x half>, <8 x half> } @llvm.aarch64.neon.ld1x2.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half> } [[VLD1XN]], { <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld1x2.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16> } [[VLD1XN]], { <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <4 x half>, <4 x half> } @llvm.aarch64.neon.ld1x2.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half> } [[VLD1XN]], { <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 16, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x3_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld1x3.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16> } [[VLD1XN]], { <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld1x3.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half> } [[VLD1XN]], { <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 48, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld1x3.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16> } [[VLD1XN]], { <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld1x3.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half> } [[VLD1XN]], { <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 24, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x4_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld1x4.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } [[VLD1XN]], { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld1x4.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half>, <8 x half> } [[VLD1XN]], { <8 x half>, <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 64, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD1XN:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld1x4.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } [[VLD1XN]], { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD1XN:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld1x4.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half>, <4 x half> } [[VLD1XN]], { <4 x half>, <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 8, i1 false)
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP6:%.*]] = bitcast <8 x half> [[TMP5]] to <16 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x2.v8i16.p0i16(<8 x i16> [[TMP7]], <8 x i16> [[TMP8]], i16* [[TMP9]])
+// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP9:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x2.v8f16.p0f16(<8 x half> [[TMP7]], <8 x half> [[TMP8]], half* [[TMP9]])
// CHECK: ret void
void test_vst1q_f16_x2(float16_t *a, float16x8x2_t b) {
vst1q_f16_x2(a, b);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP6:%.*]] = bitcast <4 x half> [[TMP5]] to <8 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x2.v4i16.p0i16(<4 x i16> [[TMP7]], <4 x i16> [[TMP8]], i16* [[TMP9]])
+// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP9:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x2.v4f16.p0f16(<4 x half> [[TMP7]], <4 x half> [[TMP8]], half* [[TMP9]])
// CHECK: ret void
void test_vst1_f16_x2(float16_t *a, float16x4x2_t b) {
vst1_f16_x2(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP8:%.*]] = bitcast <8 x half> [[TMP7]] to <16 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x3.v8i16.p0i16(<8 x i16> [[TMP9]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], i16* [[TMP12]])
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x3.v8f16.p0f16(<8 x half> [[TMP9]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], half* [[TMP12]])
// CHECK: ret void
void test_vst1q_f16_x3(float16_t *a, float16x8x3_t b) {
vst1q_f16_x3(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP8:%.*]] = bitcast <4 x half> [[TMP7]] to <8 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x3.v4i16.p0i16(<4 x i16> [[TMP9]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], i16* [[TMP12]])
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x3.v4f16.p0f16(<4 x half> [[TMP9]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], half* [[TMP12]])
// CHECK: ret void
void test_vst1_f16_x3(float16_t *a, float16x4x3_t b) {
vst1_f16_x3(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP10:%.*]] = bitcast <8 x half> [[TMP9]] to <16 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x4.v8i16.p0i16(<8 x i16> [[TMP11]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], i16* [[TMP15]])
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half>
+// CHECK: [[TMP15:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x4.v8f16.p0f16(<8 x half> [[TMP11]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], half* [[TMP15]])
// CHECK: ret void
void test_vst1q_f16_x4(float16_t *a, float16x8x4_t b) {
vst1q_f16_x4(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP10:%.*]] = bitcast <4 x half> [[TMP9]] to <8 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast i8* [[TMP2]] to i16*
-// CHECK: call void @llvm.aarch64.neon.st1x4.v4i16.p0i16(<4 x i16> [[TMP11]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], i16* [[TMP15]])
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half>
+// CHECK: [[TMP15:%.*]] = bitcast i8* [[TMP2]] to half*
+// CHECK: call void @llvm.aarch64.neon.st1x4.v4f16.p0f16(<4 x half> [[TMP11]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], half* [[TMP15]])
// CHECK: ret void
void test_vst1_f16_x4(float16_t *a, float16x4x4_t b) {
vst1_f16_x4(a, b);
// CHECK-LABEL: define <8 x half> @test_vld1q_dup_f16(half* %a) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]]
-// CHECK: [[TMP3:%.*]] = insertelement <8 x i16> undef, i16 [[TMP2]], i32 0
-// CHECK: [[LANE:%.*]] = shufflevector <8 x i16> [[TMP3]], <8 x i16> [[TMP3]], <8 x i32> zeroinitializer
-// CHECK: [[TMP4:%.*]] = bitcast <8 x i16> [[LANE]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP4]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]]
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> undef, half [[TMP2]], i32 0
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP3]], <8 x half> [[TMP3]], <8 x i32> zeroinitializer
+// CHECK: ret <8 x half> [[LANE]]
float16x8_t test_vld1q_dup_f16(float16_t *a) {
return vld1q_dup_f16(a);
}
// CHECK-LABEL: define <4 x half> @test_vld1_dup_f16(half* %a) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]]
-// CHECK: [[TMP3:%.*]] = insertelement <4 x i16> undef, i16 [[TMP2]], i32 0
-// CHECK: [[LANE:%.*]] = shufflevector <4 x i16> [[TMP3]], <4 x i16> [[TMP3]], <4 x i32> zeroinitializer
-// CHECK: [[TMP4:%.*]] = bitcast <4 x i16> [[LANE]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP4]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]]
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> undef, half [[TMP2]], i32 0
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <4 x i32> zeroinitializer
+// CHECK: ret <4 x half> [[LANE]]
float16x4_t test_vld1_dup_f16(float16_t *a) {
return vld1_dup_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x2_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD2:%.*]] = call { <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld2r.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16> } [[VLD2]], { <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD2:%.*]] = call { <8 x half>, <8 x half> } @llvm.aarch64.neon.ld2r.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half> } [[VLD2]], { <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD2:%.*]] = call { <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld2r.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16> } [[VLD2]], { <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD2:%.*]] = call { <4 x half>, <4 x half> } @llvm.aarch64.neon.ld2r.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half> } [[VLD2]], { <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 16, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x3_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD3:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld3r.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16> } [[VLD3]], { <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD3:%.*]] = call { <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld3r.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half> } [[VLD3]], { <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 48, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD3:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld3r.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16> } [[VLD3]], { <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD3:%.*]] = call { <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld3r.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half> } [[VLD3]], { <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 24, i32 8, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x4_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD4:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld4r.v8i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } [[VLD4]], { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD4:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld4r.v8f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <8 x half>, <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half>, <8 x half> } [[VLD4]], { <8 x half>, <8 x half>, <8 x half>, <8 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x8x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 64, i32 16, i1 false)
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to i16*
-// CHECK: [[VLD4:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld4r.v4i16.p0i16(i16* [[TMP2]])
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } [[VLD4]], { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP3]]
+// CHECK: [[TMP2:%.*]] = bitcast i8* [[TMP1]] to half*
+// CHECK: [[VLD4:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld4r.v4f16.p0f16(half* [[TMP2]])
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to { <4 x half>, <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half>, <4 x half> } [[VLD4]], { <4 x half>, <4 x half>, <4 x half>, <4 x half> }* [[TMP3]]
// CHECK: [[TMP4:%.*]] = bitcast %struct.float16x4x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP4]], i8* [[TMP5]], i64 32, i32 8, i1 false)
// CHECK-LABEL: define <8 x half> @test_vld1q_lane_f16(half* %a, <8 x half> %b) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]]
-// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x i16> [[TMP2]], i16 [[TMP4]], i32 7
-// CHECK: [[TMP5:%.*]] = bitcast <8 x i16> [[VLD1_LANE]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP5]]
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]]
+// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x half> [[TMP2]], half [[TMP4]], i32 7
+// CHECK: ret <8 x half> [[VLD1_LANE]]
float16x8_t test_vld1q_lane_f16(float16_t *a, float16x8_t b) {
return vld1q_lane_f16(a, b, 7);
}
// CHECK-LABEL: define <4 x half> @test_vld1_lane_f16(half* %a, <4 x half> %b) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]]
-// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x i16> [[TMP2]], i16 [[TMP4]], i32 3
-// CHECK: [[TMP5:%.*]] = bitcast <4 x i16> [[VLD1_LANE]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP5]]
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]]
+// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x half> [[TMP2]], half [[TMP4]], i32 3
+// CHECK: ret <4 x half> [[VLD1_LANE]]
float16x4_t test_vld1_lane_f16(float16_t *a, float16x4_t b) {
return vld1_lane_f16(a, b, 3);
}
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP6:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP7:%.*]] = bitcast <8 x half> [[TMP6]] to <16 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[VLD2_LANE:%.*]] = call { <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld2lane.v8i16.p0i8(<8 x i16> [[TMP8]], <8 x i16> [[TMP9]], i64 7, i8* [[TMP3]])
-// CHECK: [[TMP10:%.*]] = bitcast i8* [[TMP2]] to { <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16> } [[VLD2_LANE]], { <8 x i16>, <8 x i16> }* [[TMP10]]
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[VLD2_LANE:%.*]] = call { <8 x half>, <8 x half> } @llvm.aarch64.neon.ld2lane.v8f16.p0i8(<8 x half> [[TMP8]], <8 x half> [[TMP9]], i64 7, i8* [[TMP3]])
+// CHECK: [[TMP10:%.*]] = bitcast i8* [[TMP2]] to { <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half> } [[VLD2_LANE]], { <8 x half>, <8 x half> }* [[TMP10]]
// CHECK: [[TMP11:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP12:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP11]], i8* [[TMP12]], i64 32, i32 16, i1 false)
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP6:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP7:%.*]] = bitcast <4 x half> [[TMP6]] to <8 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[VLD2_LANE:%.*]] = call { <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld2lane.v4i16.p0i8(<4 x i16> [[TMP8]], <4 x i16> [[TMP9]], i64 3, i8* [[TMP3]])
-// CHECK: [[TMP10:%.*]] = bitcast i8* [[TMP2]] to { <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16> } [[VLD2_LANE]], { <4 x i16>, <4 x i16> }* [[TMP10]]
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[VLD2_LANE:%.*]] = call { <4 x half>, <4 x half> } @llvm.aarch64.neon.ld2lane.v4f16.p0i8(<4 x half> [[TMP8]], <4 x half> [[TMP9]], i64 3, i8* [[TMP3]])
+// CHECK: [[TMP10:%.*]] = bitcast i8* [[TMP2]] to { <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half> } [[VLD2_LANE]], { <4 x half>, <4 x half> }* [[TMP10]]
// CHECK: [[TMP11:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
// CHECK: [[TMP12:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP11]], i8* [[TMP12]], i64 16, i32 8, i1 false)
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP8:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP9:%.*]] = bitcast <8 x half> [[TMP8]] to <16 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: [[VLD3_LANE:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld3lane.v8i16.p0i8(<8 x i16> [[TMP10]], <8 x i16> [[TMP11]], <8 x i16> [[TMP12]], i64 7, i8* [[TMP3]])
-// CHECK: [[TMP13:%.*]] = bitcast i8* [[TMP2]] to { <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16> } [[VLD3_LANE]], { <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP13]]
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: [[VLD3_LANE:%.*]] = call { <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld3lane.v8f16.p0i8(<8 x half> [[TMP10]], <8 x half> [[TMP11]], <8 x half> [[TMP12]], i64 7, i8* [[TMP3]])
+// CHECK: [[TMP13:%.*]] = bitcast i8* [[TMP2]] to { <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half> } [[VLD3_LANE]], { <8 x half>, <8 x half>, <8 x half> }* [[TMP13]]
// CHECK: [[TMP14:%.*]] = bitcast %struct.float16x8x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP15:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP14]], i8* [[TMP15]], i64 48, i32 16, i1 false)
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP8:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP9:%.*]] = bitcast <4 x half> [[TMP8]] to <8 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: [[VLD3_LANE:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld3lane.v4i16.p0i8(<4 x i16> [[TMP10]], <4 x i16> [[TMP11]], <4 x i16> [[TMP12]], i64 3, i8* [[TMP3]])
-// CHECK: [[TMP13:%.*]] = bitcast i8* [[TMP2]] to { <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16> } [[VLD3_LANE]], { <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP13]]
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: [[VLD3_LANE:%.*]] = call { <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld3lane.v4f16.p0i8(<4 x half> [[TMP10]], <4 x half> [[TMP11]], <4 x half> [[TMP12]], i64 3, i8* [[TMP3]])
+// CHECK: [[TMP13:%.*]] = bitcast i8* [[TMP2]] to { <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half> } [[VLD3_LANE]], { <4 x half>, <4 x half>, <4 x half> }* [[TMP13]]
// CHECK: [[TMP14:%.*]] = bitcast %struct.float16x4x3_t* [[RETVAL]] to i8*
// CHECK: [[TMP15:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP14]], i8* [[TMP15]], i64 24, i32 8, i1 false)
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP10:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP11:%.*]] = bitcast <8 x half> [[TMP10]] to <16 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x i16>
-// CHECK: [[VLD4_LANE:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } @llvm.aarch64.neon.ld4lane.v8i16.p0i8(<8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], <8 x i16> [[TMP15]], i64 7, i8* [[TMP3]])
-// CHECK: [[TMP16:%.*]] = bitcast i8* [[TMP2]] to { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }*
-// CHECK: store { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> } [[VLD4_LANE]], { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16> }* [[TMP16]]
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x half>
+// CHECK: [[VLD4_LANE:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half> } @llvm.aarch64.neon.ld4lane.v8f16.p0i8(<8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], <8 x half> [[TMP15]], i64 7, i8* [[TMP3]])
+// CHECK: [[TMP16:%.*]] = bitcast i8* [[TMP2]] to { <8 x half>, <8 x half>, <8 x half>, <8 x half> }*
+// CHECK: store { <8 x half>, <8 x half>, <8 x half>, <8 x half> } [[VLD4_LANE]], { <8 x half>, <8 x half>, <8 x half>, <8 x half> }* [[TMP16]]
// CHECK: [[TMP17:%.*]] = bitcast %struct.float16x8x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP18:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP17]], i8* [[TMP18]], i64 64, i32 16, i1 false)
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP10:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP11:%.*]] = bitcast <4 x half> [[TMP10]] to <8 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x i16>
-// CHECK: [[VLD4_LANE:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } @llvm.aarch64.neon.ld4lane.v4i16.p0i8(<4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], <4 x i16> [[TMP15]], i64 3, i8* [[TMP3]])
-// CHECK: [[TMP16:%.*]] = bitcast i8* [[TMP2]] to { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }*
-// CHECK: store { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> } [[VLD4_LANE]], { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16> }* [[TMP16]]
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x half>
+// CHECK: [[VLD4_LANE:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half> } @llvm.aarch64.neon.ld4lane.v4f16.p0i8(<4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], <4 x half> [[TMP15]], i64 3, i8* [[TMP3]])
+// CHECK: [[TMP16:%.*]] = bitcast i8* [[TMP2]] to { <4 x half>, <4 x half>, <4 x half>, <4 x half> }*
+// CHECK: store { <4 x half>, <4 x half>, <4 x half>, <4 x half> } [[VLD4_LANE]], { <4 x half>, <4 x half>, <4 x half>, <4 x half> }* [[TMP16]]
// CHECK: [[TMP17:%.*]] = bitcast %struct.float16x4x4_t* [[RETVAL]] to i8*
// CHECK: [[TMP18:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP17]], i8* [[TMP18]], i64 32, i32 8, i1 false)
// CHECK-LABEL: define void @test_vst1q_lane_f16(half* %a, <8 x half> %b) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: [[TMP3:%.*]] = extractelement <8 x i16> [[TMP2]], i32 7
-// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: store i16 [[TMP3]], i16* [[TMP4]]
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP3:%.*]] = extractelement <8 x half> [[TMP2]], i32 7
+// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: store half [[TMP3]], half* [[TMP4]]
// CHECK: ret void
void test_vst1q_lane_f16(float16_t *a, float16x8_t b) {
vst1q_lane_f16(a, b, 7);
// CHECK-LABEL: define void @test_vst1_lane_f16(half* %a, <4 x half> %b) #0 {
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: [[TMP3:%.*]] = extractelement <4 x i16> [[TMP2]], i32 3
-// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: store i16 [[TMP3]], i16* [[TMP4]]
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP3:%.*]] = extractelement <4 x half> [[TMP2]], i32 3
+// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: store half [[TMP3]], half* [[TMP4]]
// CHECK: ret void
void test_vst1_lane_f16(float16_t *a, float16x4_t b) {
vst1_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP6:%.*]] = bitcast <8 x half> [[TMP5]] to <16 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st2lane.v8i16.p0i8(<8 x i16> [[TMP7]], <8 x i16> [[TMP8]], i64 7, i8* [[TMP2]])
+// CHECK: [[TMP7:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st2lane.v8f16.p0i8(<8 x half> [[TMP7]], <8 x half> [[TMP8]], i64 7, i8* [[TMP2]])
// CHECK: ret void
void test_vst2q_lane_f16(float16_t *a, float16x8x2_t b) {
vst2q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i64 0, i64 1
// CHECK: [[TMP5:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP6:%.*]] = bitcast <4 x half> [[TMP5]] to <8 x i8>
-// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st2lane.v4i16.p0i8(<4 x i16> [[TMP7]], <4 x i16> [[TMP8]], i64 3, i8* [[TMP2]])
+// CHECK: [[TMP7:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st2lane.v4f16.p0i8(<4 x half> [[TMP7]], <4 x half> [[TMP8]], i64 3, i8* [[TMP2]])
// CHECK: ret void
void test_vst2_lane_f16(float16_t *a, float16x4x2_t b) {
vst2_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP8:%.*]] = bitcast <8 x half> [[TMP7]] to <16 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st3lane.v8i16.p0i8(<8 x i16> [[TMP9]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], i64 7, i8* [[TMP2]])
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st3lane.v8f16.p0i8(<8 x half> [[TMP9]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], i64 7, i8* [[TMP2]])
// CHECK: ret void
void test_vst3q_lane_f16(float16_t *a, float16x8x3_t b) {
vst3q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i64 0, i64 2
// CHECK: [[TMP7:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP8:%.*]] = bitcast <4 x half> [[TMP7]] to <8 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st3lane.v4i16.p0i8(<4 x i16> [[TMP9]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], i64 3, i8* [[TMP2]])
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st3lane.v4f16.p0i8(<4 x half> [[TMP9]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], i64 3, i8* [[TMP2]])
// CHECK: ret void
void test_vst3_lane_f16(float16_t *a, float16x4x3_t b) {
vst3_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP10:%.*]] = bitcast <8 x half> [[TMP9]] to <16 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16>
-// CHECK: call void @llvm.aarch64.neon.st4lane.v8i16.p0i8(<8 x i16> [[TMP11]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], i64 7, i8* [[TMP2]])
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP4]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half>
+// CHECK: call void @llvm.aarch64.neon.st4lane.v8f16.p0i8(<8 x half> [[TMP11]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], i64 7, i8* [[TMP2]])
// CHECK: ret void
void test_vst4q_lane_f16(float16_t *a, float16x8x4_t b) {
vst4q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i64 0, i64 3
// CHECK: [[TMP9:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP10:%.*]] = bitcast <4 x half> [[TMP9]] to <8 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16>
-// CHECK: call void @llvm.aarch64.neon.st4lane.v4i16.p0i8(<4 x i16> [[TMP11]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], i64 3, i8* [[TMP2]])
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP4]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half>
+// CHECK: call void @llvm.aarch64.neon.st4lane.v4f16.p0i8(<4 x half> [[TMP11]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], i64 3, i8* [[TMP2]])
// CHECK: ret void
void test_vst4_lane_f16(float16_t *a, float16x4x4_t b) {
vst4_lane_f16(a, b, 3);
--- /dev/null
+// RUN: %clang_cc1 -triple arm64-none-linux-gnu -target-feature +neon -target-feature +fullfp16 -target-feature +v8.2a\
+// RUN: -fallow-half-arguments-and-returns -S -disable-O0-optnone -emit-llvm -o - %s \
+// RUN: | opt -S -mem2reg \
+// RUN: | FileCheck %s
+
+// REQUIRES: aarch64-registered-target
+
+#include <arm_neon.h>
+
+// CHECK-LABEL: test_vabs_f16
+// CHECK: [[ABS:%.*]] = call <4 x half> @llvm.fabs.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[ABS]]
+float16x4_t test_vabs_f16(float16x4_t a) {
+ return vabs_f16(a);
+}
+
+// CHECK-LABEL: test_vabsq_f16
+// CHECK: [[ABS:%.*]] = call <8 x half> @llvm.fabs.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[ABS]]
+float16x8_t test_vabsq_f16(float16x8_t a) {
+ return vabsq_f16(a);
+}
+
+// CHECK-LABEL: test_vceqz_f16
+// CHECK: [[TMP1:%.*]] = fcmp oeq <4 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vceqz_f16(float16x4_t a) {
+ return vceqz_f16(a);
+}
+
+// CHECK-LABEL: test_vceqzq_f16
+// CHECK: [[TMP1:%.*]] = fcmp oeq <8 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vceqzq_f16(float16x8_t a) {
+ return vceqzq_f16(a);
+}
+
+// CHECK-LABEL: test_vcgez_f16
+// CHECK: [[TMP1:%.*]] = fcmp oge <4 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcgez_f16(float16x4_t a) {
+ return vcgez_f16(a);
+}
+
+// CHECK-LABEL: test_vcgezq_f16
+// CHECK: [[TMP1:%.*]] = fcmp oge <8 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcgezq_f16(float16x8_t a) {
+ return vcgezq_f16(a);
+}
+
+// CHECK-LABEL: test_vcgtz_f16
+// CHECK: [[TMP1:%.*]] = fcmp ogt <4 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcgtz_f16(float16x4_t a) {
+ return vcgtz_f16(a);
+}
+
+// CHECK-LABEL: test_vcgtzq_f16
+// CHECK: [[TMP1:%.*]] = fcmp ogt <8 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcgtzq_f16(float16x8_t a) {
+ return vcgtzq_f16(a);
+}
+
+// CHECK-LABEL: test_vclez_f16
+// CHECK: [[TMP1:%.*]] = fcmp ole <4 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vclez_f16(float16x4_t a) {
+ return vclez_f16(a);
+}
+
+// CHECK-LABEL: test_vclezq_f16
+// CHECK: [[TMP1:%.*]] = fcmp ole <8 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vclezq_f16(float16x8_t a) {
+ return vclezq_f16(a);
+}
+
+// CHECK-LABEL: test_vcltz_f16
+// CHECK: [[TMP1:%.*]] = fcmp olt <4 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcltz_f16(float16x4_t a) {
+ return vcltz_f16(a);
+}
+
+// CHECK-LABEL: test_vcltzq_f16
+// CHECK: [[TMP1:%.*]] = fcmp olt <8 x half> %a, zeroinitializer
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcltzq_f16(float16x8_t a) {
+ return vcltzq_f16(a);
+}
+
+// CHECK-LABEL: test_vcvt_f16_s16
+// CHECK: [[VCVT:%.*]] = sitofp <4 x i16> %a to <4 x half>
+// CHECK: ret <4 x half> [[VCVT]]
+float16x4_t test_vcvt_f16_s16 (int16x4_t a) {
+ return vcvt_f16_s16(a);
+}
+
+// CHECK-LABEL: test_vcvtq_f16_s16
+// CHECK: [[VCVT:%.*]] = sitofp <8 x i16> %a to <8 x half>
+// CHECK: ret <8 x half> [[VCVT]]
+float16x8_t test_vcvtq_f16_s16 (int16x8_t a) {
+ return vcvtq_f16_s16(a);
+}
+
+// CHECK-LABEL: test_vcvt_f16_u16
+// CHECK: [[VCVT:%.*]] = uitofp <4 x i16> %a to <4 x half>
+// CHECK: ret <4 x half> [[VCVT]]
+float16x4_t test_vcvt_f16_u16 (uint16x4_t a) {
+ return vcvt_f16_u16(a);
+}
+
+// CHECK-LABEL: test_vcvtq_f16_u16
+// CHECK: [[VCVT:%.*]] = uitofp <8 x i16> %a to <8 x half>
+// CHECK: ret <8 x half> [[VCVT]]
+float16x8_t test_vcvtq_f16_u16 (uint16x8_t a) {
+ return vcvtq_f16_u16(a);
+}
+
+// CHECK-LABEL: test_vcvt_s16_f16
+// CHECK: [[VCVT:%.*]] = fptosi <4 x half> %a to <4 x i16>
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvt_s16_f16 (float16x4_t a) {
+ return vcvt_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtq_s16_f16
+// CHECK: [[VCVT:%.*]] = fptosi <8 x half> %a to <8 x i16>
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtq_s16_f16 (float16x8_t a) {
+ return vcvtq_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvt_u16_f16
+// CHECK: [[VCVT:%.*]] = fptoui <4 x half> %a to <4 x i16>
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvt_u16_f16 (float16x4_t a) {
+ return vcvt_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtq_u16_f16
+// CHECK: [[VCVT:%.*]] = fptoui <8 x half> %a to <8 x i16>
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtq_u16_f16 (float16x8_t a) {
+ return vcvtq_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvta_s16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtas.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvta_s16_f16 (float16x4_t a) {
+ return vcvta_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtaq_s16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtas.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtaq_s16_f16 (float16x8_t a) {
+ return vcvtaq_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtm_s16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtms.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvtm_s16_f16 (float16x4_t a) {
+ return vcvtm_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtmq_s16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtms.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtmq_s16_f16 (float16x8_t a) {
+ return vcvtmq_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtm_u16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtmu.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+uint16x4_t test_vcvtm_u16_f16 (float16x4_t a) {
+ return vcvtm_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtmq_u16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtmu.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+uint16x8_t test_vcvtmq_u16_f16 (float16x8_t a) {
+ return vcvtmq_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtn_s16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtns.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvtn_s16_f16 (float16x4_t a) {
+ return vcvtn_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtnq_s16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtns.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtnq_s16_f16 (float16x8_t a) {
+ return vcvtnq_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtn_u16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtnu.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+uint16x4_t test_vcvtn_u16_f16 (float16x4_t a) {
+ return vcvtn_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtnq_u16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtnu.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+uint16x8_t test_vcvtnq_u16_f16 (float16x8_t a) {
+ return vcvtnq_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtp_s16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtps.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+int16x4_t test_vcvtp_s16_f16 (float16x4_t a) {
+ return vcvtp_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtpq_s16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtps.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+int16x8_t test_vcvtpq_s16_f16 (float16x8_t a) {
+ return vcvtpq_s16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtp_u16_f16
+// CHECK: [[VCVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.fcvtpu.v4i16.v4f16(<4 x half> %a)
+// CHECK: ret <4 x i16> [[VCVT]]
+uint16x4_t test_vcvtp_u16_f16 (float16x4_t a) {
+ return vcvtp_u16_f16(a);
+}
+
+// CHECK-LABEL: test_vcvtpq_u16_f16
+// CHECK: [[VCVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.fcvtpu.v8i16.v8f16(<8 x half> %a)
+// CHECK: ret <8 x i16> [[VCVT]]
+uint16x8_t test_vcvtpq_u16_f16 (float16x8_t a) {
+ return vcvtpq_u16_f16(a);
+}
+
+// FIXME: Fix the zero constant when fp16 non-storage-only type becomes available.
+// CHECK-LABEL: test_vneg_f16
+// CHECK: [[NEG:%.*]] = fsub <4 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %a
+// CHECK: ret <4 x half> [[NEG]]
+float16x4_t test_vneg_f16(float16x4_t a) {
+ return vneg_f16(a);
+}
+
+// CHECK-LABEL: test_vnegq_f16
+// CHECK: [[NEG:%.*]] = fsub <8 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %a
+// CHECK: ret <8 x half> [[NEG]]
+float16x8_t test_vnegq_f16(float16x8_t a) {
+ return vnegq_f16(a);
+}
+
+// CHECK-LABEL: test_vrecpe_f16
+// CHECK: [[RCP:%.*]] = call <4 x half> @llvm.aarch64.neon.frecpe.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RCP]]
+float16x4_t test_vrecpe_f16(float16x4_t a) {
+ return vrecpe_f16(a);
+}
+
+// CHECK-LABEL: test_vrecpeq_f16
+// CHECK: [[RCP:%.*]] = call <8 x half> @llvm.aarch64.neon.frecpe.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RCP]]
+float16x8_t test_vrecpeq_f16(float16x8_t a) {
+ return vrecpeq_f16(a);
+}
+
+// CHECK-LABEL: test_vrnd_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.trunc.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrnd_f16(float16x4_t a) {
+ return vrnd_f16(a);
+}
+
+// CHECK-LABEL: test_vrndq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.trunc.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndq_f16(float16x8_t a) {
+ return vrndq_f16(a);
+}
+
+// CHECK-LABEL: test_vrnda_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.round.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrnda_f16(float16x4_t a) {
+ return vrnda_f16(a);
+}
+
+// CHECK-LABEL: test_vrndaq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.round.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndaq_f16(float16x8_t a) {
+ return vrndaq_f16(a);
+}
+
+// CHECK-LABEL: test_vrndi_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.nearbyint.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrndi_f16(float16x4_t a) {
+ return vrndi_f16(a);
+}
+
+// CHECK-LABEL: test_vrndiq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.nearbyint.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndiq_f16(float16x8_t a) {
+ return vrndiq_f16(a);
+}
+
+// CHECK-LABEL: test_vrndm_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.floor.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrndm_f16(float16x4_t a) {
+ return vrndm_f16(a);
+}
+
+// CHECK-LABEL: test_vrndmq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.floor.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndmq_f16(float16x8_t a) {
+ return vrndmq_f16(a);
+}
+
+// CHECK-LABEL: test_vrndn_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.aarch64.neon.frintn.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrndn_f16(float16x4_t a) {
+ return vrndn_f16(a);
+}
+
+// CHECK-LABEL: test_vrndnq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.aarch64.neon.frintn.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndnq_f16(float16x8_t a) {
+ return vrndnq_f16(a);
+}
+
+// CHECK-LABEL: test_vrndp_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.ceil.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrndp_f16(float16x4_t a) {
+ return vrndp_f16(a);
+}
+
+// CHECK-LABEL: test_vrndpq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.ceil.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndpq_f16(float16x8_t a) {
+ return vrndpq_f16(a);
+}
+
+// CHECK-LABEL: test_vrndx_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.rint.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrndx_f16(float16x4_t a) {
+ return vrndx_f16(a);
+}
+
+// CHECK-LABEL: test_vrndxq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.rint.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrndxq_f16(float16x8_t a) {
+ return vrndxq_f16(a);
+}
+
+// CHECK-LABEL: test_vrsqrte_f16
+// CHECK: [[RND:%.*]] = call <4 x half> @llvm.aarch64.neon.frsqrte.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[RND]]
+float16x4_t test_vrsqrte_f16(float16x4_t a) {
+ return vrsqrte_f16(a);
+}
+
+// CHECK-LABEL: test_vrsqrteq_f16
+// CHECK: [[RND:%.*]] = call <8 x half> @llvm.aarch64.neon.frsqrte.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[RND]]
+float16x8_t test_vrsqrteq_f16(float16x8_t a) {
+ return vrsqrteq_f16(a);
+}
+
+// CHECK-LABEL: test_vsqrt_f16
+// CHECK: [[SQR:%.*]] = call <4 x half> @llvm.sqrt.v4f16(<4 x half> %a)
+// CHECK: ret <4 x half> [[SQR]]
+float16x4_t test_vsqrt_f16(float16x4_t a) {
+ return vsqrt_f16(a);
+}
+
+// CHECK-LABEL: test_vsqrtq_f16
+// CHECK: [[SQR:%.*]] = call <8 x half> @llvm.sqrt.v8f16(<8 x half> %a)
+// CHECK: ret <8 x half> [[SQR]]
+float16x8_t test_vsqrtq_f16(float16x8_t a) {
+ return vsqrtq_f16(a);
+}
+
+// CHECK-LABEL: test_vadd_f16
+// CHECK: [[ADD:%.*]] = fadd <4 x half> %a, %b
+// CHECK: ret <4 x half> [[ADD]]
+float16x4_t test_vadd_f16(float16x4_t a, float16x4_t b) {
+ return vadd_f16(a, b);
+}
+
+// CHECK-LABEL: test_vaddq_f16
+// CHECK: [[ADD:%.*]] = fadd <8 x half> %a, %b
+// CHECK: ret <8 x half> [[ADD]]
+float16x8_t test_vaddq_f16(float16x8_t a, float16x8_t b) {
+ return vaddq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vabd_f16
+// CHECK: [[ABD:%.*]] = call <4 x half> @llvm.aarch64.neon.fabd.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[ABD]]
+float16x4_t test_vabd_f16(float16x4_t a, float16x4_t b) {
+ return vabd_f16(a, b);
+}
+
+// CHECK-LABEL: test_vabdq_f16
+// CHECK: [[ABD:%.*]] = call <8 x half> @llvm.aarch64.neon.fabd.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[ABD]]
+float16x8_t test_vabdq_f16(float16x8_t a, float16x8_t b) {
+ return vabdq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcage_f16
+// CHECK: [[ABS:%.*]] = call <4 x i16> @llvm.aarch64.neon.facge.v4i16.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x i16> [[ABS]]
+uint16x4_t test_vcage_f16(float16x4_t a, float16x4_t b) {
+ return vcage_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcageq_f16
+// CHECK: [[ABS:%.*]] = call <8 x i16> @llvm.aarch64.neon.facge.v8i16.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x i16> [[ABS]]
+uint16x8_t test_vcageq_f16(float16x8_t a, float16x8_t b) {
+ return vcageq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcagt_f16
+// CHECK: [[ABS:%.*]] = call <4 x i16> @llvm.aarch64.neon.facgt.v4i16.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x i16> [[ABS]]
+uint16x4_t test_vcagt_f16(float16x4_t a, float16x4_t b) {
+ return vcagt_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcagtq_f16
+// CHECK: [[ABS:%.*]] = call <8 x i16> @llvm.aarch64.neon.facgt.v8i16.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x i16> [[ABS]]
+uint16x8_t test_vcagtq_f16(float16x8_t a, float16x8_t b) {
+ return vcagtq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcale_f16
+// CHECK: [[ABS:%.*]] = call <4 x i16> @llvm.aarch64.neon.facge.v4i16.v4f16(<4 x half> %b, <4 x half> %a)
+// CHECK: ret <4 x i16> [[ABS]]
+uint16x4_t test_vcale_f16(float16x4_t a, float16x4_t b) {
+ return vcale_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcaleq_f16
+// CHECK: [[ABS:%.*]] = call <8 x i16> @llvm.aarch64.neon.facge.v8i16.v8f16(<8 x half> %b, <8 x half> %a)
+// CHECK: ret <8 x i16> [[ABS]]
+uint16x8_t test_vcaleq_f16(float16x8_t a, float16x8_t b) {
+ return vcaleq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcalt_f16
+// CHECK: [[ABS:%.*]] = call <4 x i16> @llvm.aarch64.neon.facgt.v4i16.v4f16(<4 x half> %b, <4 x half> %a)
+// CHECK: ret <4 x i16> [[ABS]]
+uint16x4_t test_vcalt_f16(float16x4_t a, float16x4_t b) {
+ return vcalt_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcaltq_f16
+// CHECK: [[ABS:%.*]] = call <8 x i16> @llvm.aarch64.neon.facgt.v8i16.v8f16(<8 x half> %b, <8 x half> %a)
+// CHECK: ret <8 x i16> [[ABS]]
+uint16x8_t test_vcaltq_f16(float16x8_t a, float16x8_t b) {
+ return vcaltq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vceq_f16
+// CHECK: [[TMP1:%.*]] = fcmp oeq <4 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vceq_f16(float16x4_t a, float16x4_t b) {
+ return vceq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vceqq_f16
+// CHECK: [[TMP1:%.*]] = fcmp oeq <8 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vceqq_f16(float16x8_t a, float16x8_t b) {
+ return vceqq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcge_f16
+// CHECK: [[TMP1:%.*]] = fcmp oge <4 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcge_f16(float16x4_t a, float16x4_t b) {
+ return vcge_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcgeq_f16
+// CHECK: [[TMP1:%.*]] = fcmp oge <8 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcgeq_f16(float16x8_t a, float16x8_t b) {
+ return vcgeq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcgt_f16
+// CHECK: [[TMP1:%.*]] = fcmp ogt <4 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcgt_f16(float16x4_t a, float16x4_t b) {
+ return vcgt_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcgtq_f16
+// CHECK: [[TMP1:%.*]] = fcmp ogt <8 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcgtq_f16(float16x8_t a, float16x8_t b) {
+ return vcgtq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcle_f16
+// CHECK: [[TMP1:%.*]] = fcmp ole <4 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vcle_f16(float16x4_t a, float16x4_t b) {
+ return vcle_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcleq_f16
+// CHECK: [[TMP1:%.*]] = fcmp ole <8 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcleq_f16(float16x8_t a, float16x8_t b) {
+ return vcleq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vclt_f16
+// CHECK: [[TMP1:%.*]] = fcmp olt <4 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <4 x i1> [[TMP1]] to <4 x i16>
+// CHECK: ret <4 x i16> [[TMP2]]
+uint16x4_t test_vclt_f16(float16x4_t a, float16x4_t b) {
+ return vclt_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcltq_f16
+// CHECK: [[TMP1:%.*]] = fcmp olt <8 x half> %a, %b
+// CHECK: [[TMP2:%.*]] = sext <8 x i1> [[TMP1:%.*]] to <8 x i16>
+// CHECK: ret <8 x i16> [[TMP2]]
+uint16x8_t test_vcltq_f16(float16x8_t a, float16x8_t b) {
+ return vcltq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vcvt_n_f16_s16
+// CHECK: [[CVT:%.*]] = call <4 x half> @llvm.aarch64.neon.vcvtfxs2fp.v4f16.v4i16(<4 x i16> %vcvt_n, i32 2)
+// CHECK: ret <4 x half> [[CVT]]
+float16x4_t test_vcvt_n_f16_s16(int16x4_t a) {
+ return vcvt_n_f16_s16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvtq_n_f16_s16
+// CHECK: [[CVT:%.*]] = call <8 x half> @llvm.aarch64.neon.vcvtfxs2fp.v8f16.v8i16(<8 x i16> %vcvt_n, i32 2)
+// CHECK: ret <8 x half> [[CVT]]
+float16x8_t test_vcvtq_n_f16_s16(int16x8_t a) {
+ return vcvtq_n_f16_s16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvt_n_f16_u16
+// CHECK: [[CVT:%.*]] = call <4 x half> @llvm.aarch64.neon.vcvtfxu2fp.v4f16.v4i16(<4 x i16> %vcvt_n, i32 2)
+// CHECK: ret <4 x half> [[CVT]]
+float16x4_t test_vcvt_n_f16_u16(uint16x4_t a) {
+ return vcvt_n_f16_u16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvtq_n_f16_u16
+// CHECK: [[CVT:%.*]] = call <8 x half> @llvm.aarch64.neon.vcvtfxu2fp.v8f16.v8i16(<8 x i16> %vcvt_n, i32 2)
+// CHECK: ret <8 x half> [[CVT]]
+float16x8_t test_vcvtq_n_f16_u16(uint16x8_t a) {
+ return vcvtq_n_f16_u16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvt_n_s16_f16
+// CHECK: [[CVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.vcvtfp2fxs.v4i16.v4f16(<4 x half> %vcvt_n, i32 2)
+// CHECK: ret <4 x i16> [[CVT]]
+int16x4_t test_vcvt_n_s16_f16(float16x4_t a) {
+ return vcvt_n_s16_f16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvtq_n_s16_f16
+// CHECK: [[CVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.vcvtfp2fxs.v8i16.v8f16(<8 x half> %vcvt_n, i32 2)
+// CHECK: ret <8 x i16> [[CVT]]
+int16x8_t test_vcvtq_n_s16_f16(float16x8_t a) {
+ return vcvtq_n_s16_f16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvt_n_u16_f16
+// CHECK: [[CVT:%.*]] = call <4 x i16> @llvm.aarch64.neon.vcvtfp2fxu.v4i16.v4f16(<4 x half> %vcvt_n, i32 2)
+// CHECK: ret <4 x i16> [[CVT]]
+uint16x4_t test_vcvt_n_u16_f16(float16x4_t a) {
+ return vcvt_n_u16_f16(a, 2);
+}
+
+// CHECK-LABEL: test_vcvtq_n_u16_f16
+// CHECK: [[CVT:%.*]] = call <8 x i16> @llvm.aarch64.neon.vcvtfp2fxu.v8i16.v8f16(<8 x half> %vcvt_n, i32 2)
+// CHECK: ret <8 x i16> [[CVT]]
+uint16x8_t test_vcvtq_n_u16_f16(float16x8_t a) {
+ return vcvtq_n_u16_f16(a, 2);
+}
+
+// CHECK-LABEL: test_vdiv_f16
+// CHECK: [[DIV:%.*]] = fdiv <4 x half> %a, %b
+// CHECK: ret <4 x half> [[DIV]]
+float16x4_t test_vdiv_f16(float16x4_t a, float16x4_t b) {
+ return vdiv_f16(a, b);
+}
+
+// CHECK-LABEL: test_vdivq_f16
+// CHECK: [[DIV:%.*]] = fdiv <8 x half> %a, %b
+// CHECK: ret <8 x half> [[DIV]]
+float16x8_t test_vdivq_f16(float16x8_t a, float16x8_t b) {
+ return vdivq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmax_f16
+// CHECK: [[MAX:%.*]] = call <4 x half> @llvm.aarch64.neon.fmax.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MAX]]
+float16x4_t test_vmax_f16(float16x4_t a, float16x4_t b) {
+ return vmax_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmaxq_f16
+// CHECK: [[MAX:%.*]] = call <8 x half> @llvm.aarch64.neon.fmax.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MAX]]
+float16x8_t test_vmaxq_f16(float16x8_t a, float16x8_t b) {
+ return vmaxq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmaxnm_f16
+// CHECK: [[MAX:%.*]] = call <4 x half> @llvm.aarch64.neon.fmaxnm.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MAX]]
+float16x4_t test_vmaxnm_f16(float16x4_t a, float16x4_t b) {
+ return vmaxnm_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmaxnmq_f16
+// CHECK: [[MAX:%.*]] = call <8 x half> @llvm.aarch64.neon.fmaxnm.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MAX]]
+float16x8_t test_vmaxnmq_f16(float16x8_t a, float16x8_t b) {
+ return vmaxnmq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmin_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.fmin.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vmin_f16(float16x4_t a, float16x4_t b) {
+ return vmin_f16(a, b);
+}
+
+// CHECK-LABEL: test_vminq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.fmin.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vminq_f16(float16x8_t a, float16x8_t b) {
+ return vminq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vminnm_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.fminnm.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vminnm_f16(float16x4_t a, float16x4_t b) {
+ return vminnm_f16(a, b);
+}
+
+// CHECK-LABEL: test_vminnmq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.fminnm.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vminnmq_f16(float16x8_t a, float16x8_t b) {
+ return vminnmq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmul_f16
+// CHECK: [[MUL:%.*]] = fmul <4 x half> %a, %b
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmul_f16(float16x4_t a, float16x4_t b) {
+ return vmul_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmulq_f16
+// CHECK: [[MUL:%.*]] = fmul <8 x half> %a, %b
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulq_f16(float16x8_t a, float16x8_t b) {
+ return vmulq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmulx_f16
+// CHECK: [[MUL:%.*]] = call <4 x half> @llvm.aarch64.neon.fmulx.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmulx_f16(float16x4_t a, float16x4_t b) {
+ return vmulx_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmulxq_f16
+// CHECK: [[MUL:%.*]] = call <8 x half> @llvm.aarch64.neon.fmulx.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulxq_f16(float16x8_t a, float16x8_t b) {
+ return vmulxq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpadd_f16
+// CHECK: [[ADD:%.*]] = call <4 x half> @llvm.aarch64.neon.addp.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[ADD]]
+float16x4_t test_vpadd_f16(float16x4_t a, float16x4_t b) {
+ return vpadd_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpaddq_f16
+// CHECK: [[ADD:%.*]] = call <8 x half> @llvm.aarch64.neon.addp.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[ADD]]
+float16x8_t test_vpaddq_f16(float16x8_t a, float16x8_t b) {
+ return vpaddq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpmax_f16
+// CHECK: [[MAX:%.*]] = call <4 x half> @llvm.aarch64.neon.fmaxp.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MAX]]
+float16x4_t test_vpmax_f16(float16x4_t a, float16x4_t b) {
+ return vpmax_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpmaxq_f16
+// CHECK: [[MAX:%.*]] = call <8 x half> @llvm.aarch64.neon.fmaxp.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MAX]]
+float16x8_t test_vpmaxq_f16(float16x8_t a, float16x8_t b) {
+ return vpmaxq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpmaxnm_f16
+// CHECK: [[MAX:%.*]] = call <4 x half> @llvm.aarch64.neon.fmaxnmp.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MAX]]
+float16x4_t test_vpmaxnm_f16(float16x4_t a, float16x4_t b) {
+ return vpmaxnm_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpmaxnmq_f16
+// CHECK: [[MAX:%.*]] = call <8 x half> @llvm.aarch64.neon.fmaxnmp.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MAX]]
+float16x8_t test_vpmaxnmq_f16(float16x8_t a, float16x8_t b) {
+ return vpmaxnmq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpmin_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.fminp.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vpmin_f16(float16x4_t a, float16x4_t b) {
+ return vpmin_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpminq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.fminp.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vpminq_f16(float16x8_t a, float16x8_t b) {
+ return vpminq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpminnm_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.fminnmp.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vpminnm_f16(float16x4_t a, float16x4_t b) {
+ return vpminnm_f16(a, b);
+}
+
+// CHECK-LABEL: test_vpminnmq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.fminnmp.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vpminnmq_f16(float16x8_t a, float16x8_t b) {
+ return vpminnmq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vrecps_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.frecps.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vrecps_f16(float16x4_t a, float16x4_t b) {
+ return vrecps_f16(a, b);
+}
+
+// CHECK-LABEL: test_vrecpsq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.frecps.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vrecpsq_f16(float16x8_t a, float16x8_t b) {
+ return vrecpsq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vrsqrts_f16
+// CHECK: [[MIN:%.*]] = call <4 x half> @llvm.aarch64.neon.frsqrts.v4f16(<4 x half> %a, <4 x half> %b)
+// CHECK: ret <4 x half> [[MIN]]
+float16x4_t test_vrsqrts_f16(float16x4_t a, float16x4_t b) {
+ return vrsqrts_f16(a, b);
+}
+
+// CHECK-LABEL: test_vrsqrtsq_f16
+// CHECK: [[MIN:%.*]] = call <8 x half> @llvm.aarch64.neon.frsqrts.v8f16(<8 x half> %a, <8 x half> %b)
+// CHECK: ret <8 x half> [[MIN]]
+float16x8_t test_vrsqrtsq_f16(float16x8_t a, float16x8_t b) {
+ return vrsqrtsq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vsub_f16
+// CHECK: [[ADD:%.*]] = fsub <4 x half> %a, %b
+// CHECK: ret <4 x half> [[ADD]]
+float16x4_t test_vsub_f16(float16x4_t a, float16x4_t b) {
+ return vsub_f16(a, b);
+}
+
+// CHECK-LABEL: test_vsubq_f16
+// CHECK: [[ADD:%.*]] = fsub <8 x half> %a, %b
+// CHECK: ret <8 x half> [[ADD]]
+float16x8_t test_vsubq_f16(float16x8_t a, float16x8_t b) {
+ return vsubq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vfma_f16
+// CHECK: [[ADD:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> %b, <4 x half> %c, <4 x half> %a)
+// CHECK: ret <4 x half> [[ADD]]
+float16x4_t test_vfma_f16(float16x4_t a, float16x4_t b, float16x4_t c) {
+ return vfma_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmaq_f16
+// CHECK: [[ADD:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> %b, <8 x half> %c, <8 x half> %a)
+// CHECK: ret <8 x half> [[ADD]]
+float16x8_t test_vfmaq_f16(float16x8_t a, float16x8_t b, float16x8_t c) {
+ return vfmaq_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfms_f16
+// CHECK: [[SUB:%.*]] = fsub <4 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[ADD:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[SUB]], <4 x half> %c, <4 x half> %a)
+// CHECK: ret <4 x half> [[ADD]]
+float16x4_t test_vfms_f16(float16x4_t a, float16x4_t b, float16x4_t c) {
+ return vfms_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmsq_f16
+// CHECK: [[SUB:%.*]] = fsub <8 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[ADD:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[SUB]], <8 x half> %c, <8 x half> %a)
+// CHECK: ret <8 x half> [[ADD]]
+float16x8_t test_vfmsq_f16(float16x8_t a, float16x8_t b, float16x8_t c) {
+ return vfmsq_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfma_lane_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <4 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <4 x i32> <i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[FMLA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[TMP4]], <4 x half> [[LANE]], <4 x half> [[TMP5]])
+// CHECK: ret <4 x half> [[FMLA]]
+float16x4_t test_vfma_lane_f16(float16x4_t a, float16x4_t b, float16x4_t c) {
+ return vfma_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfmaq_lane_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <4 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <8 x i32> <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[FMLA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[TMP4]], <8 x half> [[LANE]], <8 x half> [[TMP5]])
+// CHECK: ret <8 x half> [[FMLA]]
+float16x8_t test_vfmaq_lane_f16(float16x8_t a, float16x8_t b, float16x4_t c) {
+ return vfmaq_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfma_laneq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <8 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP5]], <8 x half> [[TMP5]], <4 x i32> <i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[FMLA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[LANE]], <4 x half> [[TMP4]], <4 x half> [[TMP3]])
+// CHECK: ret <4 x half> [[FMLA]]
+float16x4_t test_vfma_laneq_f16(float16x4_t a, float16x4_t b, float16x8_t c) {
+ return vfma_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vfmaq_laneq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <8 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP5]], <8 x half> [[TMP5]], <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[FMLA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[LANE]], <8 x half> [[TMP4]], <8 x half> [[TMP3]])
+// CHECK: ret <8 x half> [[FMLA]]
+float16x8_t test_vfmaq_laneq_f16(float16x8_t a, float16x8_t b, float16x8_t c) {
+ return vfmaq_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vfma_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %c, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %c, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %c, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %c, i32 3
+// CHECK: [[FMA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> %b, <4 x half> [[TMP3]], <4 x half> %a)
+// CHECK: ret <4 x half> [[FMA]]
+float16x4_t test_vfma_n_f16(float16x4_t a, float16x4_t b, float16_t c) {
+ return vfma_n_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmaq_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %c, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %c, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %c, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %c, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %c, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %c, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %c, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %c, i32 7
+// CHECK: [[FMA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> %b, <8 x half> [[TMP7]], <8 x half> %a)
+// CHECK: ret <8 x half> [[FMA]]
+float16x8_t test_vfmaq_n_f16(float16x8_t a, float16x8_t b, float16_t c) {
+ return vfmaq_n_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmah_lane_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[EXTR:%.*]] = extractelement <4 x half> [[TMP1]], i32 3
+// CHECK: [[FMA:%.*]] = call half @llvm.fma.f16(half %b, half [[EXTR]], half %a)
+// CHECK: ret half [[FMA]]
+float16_t test_vfmah_lane_f16(float16_t a, float16_t b, float16x4_t c) {
+ return vfmah_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfmah_laneq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[EXTR:%.*]] = extractelement <8 x half> [[TMP1]], i32 7
+// CHECK: [[FMA:%.*]] = call half @llvm.fma.f16(half %b, half [[EXTR]], half %a)
+// CHECK: ret half [[FMA]]
+float16_t test_vfmah_laneq_f16(float16_t a, float16_t b, float16x8_t c) {
+ return vfmah_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vfms_lane_f16
+// CHECK: [[SUB:%.*]] = fsub <4 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <4 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <4 x i32> <i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[FMA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[TMP4]], <4 x half> [[LANE]], <4 x half> [[TMP5]])
+// CHECK: ret <4 x half> [[FMA]]
+float16x4_t test_vfms_lane_f16(float16x4_t a, float16x4_t b, float16x4_t c) {
+ return vfms_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfmsq_lane_f16
+// CHECK: [[SUB:%.*]] = fsub <8 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <4 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <8 x i32> <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[FMLA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[TMP4]], <8 x half> [[LANE]], <8 x half> [[TMP5]])
+// CHECK: ret <8 x half> [[FMLA]]
+float16x8_t test_vfmsq_lane_f16(float16x8_t a, float16x8_t b, float16x4_t c) {
+ return vfmsq_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfms_laneq_f16
+// CHECK: [[SUB:%.*]] = fsub <4 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> [[SUB]] to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[TMP4:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <8 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP5]], <8 x half> [[TMP5]], <4 x i32> <i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[FMLA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[LANE]], <4 x half> [[TMP4]], <4 x half> [[TMP3]])
+// CHECK: ret <4 x half> [[FMLA]]
+float16x4_t test_vfms_laneq_f16(float16x4_t a, float16x4_t b, float16x8_t c) {
+ return vfms_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vfmsq_laneq_f16
+// CHECK: [[SUB:%.*]] = fsub <8 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> [[SUB]] to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[TMP4:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP5:%.*]] = bitcast <16 x i8> [[TMP2]] to <8 x half>
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP5]], <8 x half> [[TMP5]], <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[FMLA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[LANE]], <8 x half> [[TMP4]], <8 x half> [[TMP3]])
+// CHECK: ret <8 x half> [[FMLA]]
+float16x8_t test_vfmsq_laneq_f16(float16x8_t a, float16x8_t b, float16x8_t c) {
+ return vfmsq_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vfms_n_f16
+// CHECK: [[SUB:%.*]] = fsub <4 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %c, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %c, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %c, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %c, i32 3
+// CHECK: [[FMA:%.*]] = call <4 x half> @llvm.fma.v4f16(<4 x half> [[SUB]], <4 x half> [[TMP3]], <4 x half> %a)
+// CHECK: ret <4 x half> [[FMA]]
+float16x4_t test_vfms_n_f16(float16x4_t a, float16x4_t b, float16_t c) {
+ return vfms_n_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmsq_n_f16
+// CHECK: [[SUB:%.*]] = fsub <8 x half> <half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000, half 0xH8000>, %b
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %c, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %c, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %c, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %c, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %c, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %c, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %c, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %c, i32 7
+// CHECK: [[FMA:%.*]] = call <8 x half> @llvm.fma.v8f16(<8 x half> [[SUB]], <8 x half> [[TMP7]], <8 x half> %a)
+// CHECK: ret <8 x half> [[FMA]]
+float16x8_t test_vfmsq_n_f16(float16x8_t a, float16x8_t b, float16_t c) {
+ return vfmsq_n_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vfmsh_lane_f16
+// CHECK: [[TMP0:%.*]] = fpext half %b to float
+// CHECK: [[TMP1:%.*]] = fsub float -0.000000e+00, [[TMP0]]
+// CHECK: [[SUB:%.*]] = fptrunc float [[TMP1]] to half
+// CHECK: [[TMP2:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP2]] to <4 x half>
+// CHECK: [[EXTR:%.*]] = extractelement <4 x half> [[TMP3]], i32 3
+// CHECK: [[FMA:%.*]] = call half @llvm.fma.f16(half [[SUB]], half [[EXTR]], half %a)
+// CHECK: ret half [[FMA]]
+float16_t test_vfmsh_lane_f16(float16_t a, float16_t b, float16x4_t c) {
+ return vfmsh_lane_f16(a, b, c, 3);
+}
+
+// CHECK-LABEL: test_vfmsh_laneq_f16
+// CHECK: [[TMP0:%.*]] = fpext half %b to float
+// CHECK: [[TMP1:%.*]] = fsub float -0.000000e+00, [[TMP0]]
+// CHECK: [[SUB:%.*]] = fptrunc float [[TMP1]] to half
+// CHECK: [[TMP2:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP2]] to <8 x half>
+// CHECK: [[EXTR:%.*]] = extractelement <8 x half> [[TMP3]], i32 7
+// CHECK: [[FMA:%.*]] = call half @llvm.fma.f16(half [[SUB]], half [[EXTR]], half %a)
+// CHECK: ret half [[FMA]]
+float16_t test_vfmsh_laneq_f16(float16_t a, float16_t b, float16x8_t c) {
+ return vfmsh_laneq_f16(a, b, c, 7);
+}
+
+// CHECK-LABEL: test_vmul_lane_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <4 x half> %b, <4 x half> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[MUL:%.*]] = fmul <4 x half> %a, [[TMP0]]
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmul_lane_f16(float16x4_t a, float16x4_t b) {
+ return vmul_lane_f16(a, b, 3);
+}
+
+// CHECK-LABEL: test_vmulq_lane_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <4 x half> %b, <4 x half> %b, <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = fmul <8 x half> %a, [[TMP0]]
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulq_lane_f16(float16x8_t a, float16x4_t b) {
+ return vmulq_lane_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmul_laneq_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <8 x half> %b, <8 x half> %b, <4 x i32> <i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = fmul <4 x half> %a, [[TMP0]]
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmul_laneq_f16(float16x4_t a, float16x8_t b) {
+ return vmul_laneq_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmulq_laneq_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <8 x half> %b, <8 x half> %b, <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = fmul <8 x half> %a, [[TMP0]]
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulq_laneq_f16(float16x8_t a, float16x8_t b) {
+ return vmulq_laneq_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmul_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %b, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %b, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %b, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %b, i32 3
+// CHECK: [[MUL:%.*]] = fmul <4 x half> %a, [[TMP3]]
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmul_n_f16(float16x4_t a, float16_t b) {
+ return vmul_n_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmulq_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %b, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %b, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %b, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %b, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %b, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %b, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %b, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %b, i32 7
+// CHECK: [[MUL:%.*]] = fmul <8 x half> %a, [[TMP7]]
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulq_n_f16(float16x8_t a, float16_t b) {
+ return vmulq_n_f16(a, b);
+}
+
+// FIXME: Fix it when fp16 non-storage-only type becomes available.
+// CHECK-LABEL: test_vmulh_lane_f16
+// CHECK: [[CONV0:%.*]] = fpext half %a to float
+// CHECK: [[CONV1:%.*]] = fpext half %{{.*}} to float
+// CHECK: [[MUL:%.*]] = fmul float [[CONV0:%.*]], [[CONV0:%.*]]
+// CHECK: [[CONV3:%.*]] = fptrunc float %mul to half
+// CHECK: ret half [[CONV3:%.*]]
+float16_t test_vmulh_lane_f16(float16_t a, float16x4_t b) {
+ return vmulh_lane_f16(a, b, 3);
+}
+
+// CHECK-LABEL: test_vmulh_laneq_f16
+// CHECK: [[CONV0:%.*]] = fpext half %a to float
+// CHECK: [[CONV1:%.*]] = fpext half %{{.*}} to float
+// CHECK: [[MUL:%.*]] = fmul float [[CONV0:%.*]], [[CONV0:%.*]]
+// CHECK: [[CONV3:%.*]] = fptrunc float %mul to half
+// CHECK: ret half [[CONV3:%.*]]
+float16_t test_vmulh_laneq_f16(float16_t a, float16x8_t b) {
+ return vmulh_laneq_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmulx_lane_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <4 x half> %b, <4 x half> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
+// CHECK: [[MUL:%.*]] = call <4 x half> @llvm.aarch64.neon.fmulx.v4f16(<4 x half> %a, <4 x half> [[TMP0]])
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmulx_lane_f16(float16x4_t a, float16x4_t b) {
+ return vmulx_lane_f16(a, b, 3);
+}
+
+// CHECK-LABEL: test_vmulxq_lane_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <4 x half> %b, <4 x half> %b, <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = call <8 x half> @llvm.aarch64.neon.fmulx.v8f16(<8 x half> %a, <8 x half> [[TMP0]])
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulxq_lane_f16(float16x8_t a, float16x4_t b) {
+ return vmulxq_lane_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmulx_laneq_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <8 x half> %b, <8 x half> %b, <4 x i32> <i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = call <4 x half> @llvm.aarch64.neon.fmulx.v4f16(<4 x half> %a, <4 x half> [[TMP0]])
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmulx_laneq_f16(float16x4_t a, float16x8_t b) {
+ return vmulx_laneq_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmulxq_laneq_f16
+// CHECK: [[TMP0:%.*]] = shufflevector <8 x half> %b, <8 x half> %b, <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: [[MUL:%.*]] = call <8 x half> @llvm.aarch64.neon.fmulx.v8f16(<8 x half> %a, <8 x half> [[TMP0]])
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulxq_laneq_f16(float16x8_t a, float16x8_t b) {
+ return vmulxq_laneq_f16(a, b, 7);
+}
+
+// CHECK-LABEL: test_vmulx_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %b, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %b, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %b, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %b, i32 3
+// CHECK: [[MUL:%.*]] = call <4 x half> @llvm.aarch64.neon.fmulx.v4f16(<4 x half> %a, <4 x half> [[TMP3]])
+// CHECK: ret <4 x half> [[MUL]]
+float16x4_t test_vmulx_n_f16(float16x4_t a, float16_t b) {
+ return vmulx_n_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmulxq_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %b, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %b, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %b, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %b, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %b, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %b, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %b, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %b, i32 7
+// CHECK: [[MUL:%.*]] = call <8 x half> @llvm.aarch64.neon.fmulx.v8f16(<8 x half> %a, <8 x half> [[TMP7]])
+// CHECK: ret <8 x half> [[MUL]]
+float16x8_t test_vmulxq_n_f16(float16x8_t a, float16_t b) {
+ return vmulxq_n_f16(a, b);
+}
+
+/* TODO: Not implemented yet (needs scalar intrinsic from arm_fp16.h)
+// CCHECK-LABEL: test_vmulxh_lane_f16
+// CCHECK: [[CONV0:%.*]] = fpext half %a to float
+// CCHECK: [[CONV1:%.*]] = fpext half %{{.*}} to float
+// CCHECK: [[MUL:%.*]] = fmul float [[CONV0:%.*]], [[CONV0:%.*]]
+// CCHECK: [[CONV3:%.*]] = fptrunc float %mul to half
+// CCHECK: ret half [[CONV3:%.*]]
+float16_t test_vmulxh_lane_f16(float16_t a, float16x4_t b) {
+ return vmulxh_lane_f16(a, b, 3);
+}
+
+// CCHECK-LABEL: test_vmulxh_laneq_f16
+// CCHECK: [[CONV0:%.*]] = fpext half %a to float
+// CCHECK: [[CONV1:%.*]] = fpext half %{{.*}} to float
+// CCHECK: [[MUL:%.*]] = fmul float [[CONV0:%.*]], [[CONV0:%.*]]
+// CCHECK: [[CONV3:%.*]] = fptrunc float %mul to half
+// CCHECK: ret half [[CONV3:%.*]]
+float16_t test_vmulxh_laneq_f16(float16_t a, float16x8_t b) {
+ return vmulxh_laneq_f16(a, b, 7);
+}
+*/
+
+// CHECK-LABEL: test_vmaxv_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fmaxv.f16.v4f16(<4 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vmaxv_f16(float16x4_t a) {
+ return vmaxv_f16(a);
+}
+
+// CHECK-LABEL: test_vmaxvq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fmaxv.f16.v8f16(<8 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vmaxvq_f16(float16x8_t a) {
+ return vmaxvq_f16(a);
+}
+
+// CHECK-LABEL: test_vminv_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fminv.f16.v4f16(<4 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vminv_f16(float16x4_t a) {
+ return vminv_f16(a);
+}
+
+// CHECK-LABEL: test_vminvq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fminv.f16.v8f16(<8 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vminvq_f16(float16x8_t a) {
+ return vminvq_f16(a);
+}
+
+// CHECK-LABEL: test_vmaxnmv_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fmaxnmv.f16.v4f16(<4 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vmaxnmv_f16(float16x4_t a) {
+ return vmaxnmv_f16(a);
+}
+
+// CHECK-LABEL: test_vmaxnmvq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fmaxnmv.f16.v8f16(<8 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vmaxnmvq_f16(float16x8_t a) {
+ return vmaxnmvq_f16(a);
+}
+
+// CHECK-LABEL: test_vminnmv_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fminnmv.f16.v4f16(<4 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vminnmv_f16(float16x4_t a) {
+ return vminnmv_f16(a);
+}
+
+// CHECK-LABEL: test_vminnmvq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[MAX:%.*]] = call half @llvm.aarch64.neon.fminnmv.f16.v8f16(<8 x half> [[TMP1]])
+// CHECK: ret half [[MAX]]
+float16_t test_vminnmvq_f16(float16x8_t a) {
+ return vminnmvq_f16(a);
+}
+
+// CHECK-LABEL: test_vbsl_f16
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %b to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %c to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x i16>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
+// CHECK: [[TMP4:%.*]] = and <4 x i16> %a, [[TMP2]]
+// CHECK: [[TMP5:%.*]] = xor <4 x i16> %a, <i16 -1, i16 -1, i16 -1, i16 -1>
+// CHECK: [[TMP6:%.*]] = and <4 x i16> [[TMP5]], [[TMP3]]
+// CHECK: [[TMP7:%.*]] = or <4 x i16> [[TMP4]], [[TMP6]]
+// CHECK: [[TMP8:%.*]] = bitcast <4 x i16> [[TMP7]] to <4 x half>
+// CHECK: ret <4 x half> [[TMP8]]
+float16x4_t test_vbsl_f16(uint16x4_t a, float16x4_t b, float16x4_t c) {
+ return vbsl_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vbslq_f16
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %b to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %c to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x i16>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
+// CHECK: [[TMP4:%.*]] = and <8 x i16> %a, [[TMP2]]
+// CHECK: [[TMP5:%.*]] = xor <8 x i16> %a, <i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1, i16 -1>
+// CHECK: [[TMP6:%.*]] = and <8 x i16> [[TMP5]], [[TMP3]]
+// CHECK: [[TMP7:%.*]] = or <8 x i16> [[TMP4]], [[TMP6]]
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i16> [[TMP7]] to <8 x half>
+// CHECK: ret <8 x half> [[TMP8]]
+float16x8_t test_vbslq_f16(uint16x8_t a, float16x8_t b, float16x8_t c) {
+ return vbslq_f16(a, b, c);
+}
+
+// CHECK-LABEL: test_vzip_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <4 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+// CHECK: store <4 x half> [[VZIP0_I]], <4 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <4 x half>, <4 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+// CHECK: store <4 x half> [[VZIP1_I]], <4 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 16, i32 8, i1 false)
+float16x4x2_t test_vzip_f16(float16x4_t a, float16x4_t b) {
+ return vzip_f16(a, b);
+}
+
+// CHECK-LABEL: test_vzipq_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <8 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+// CHECK: store <8 x half> [[VZIP0_I]], <8 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <8 x half>, <8 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+// CHECK: store <8 x half> [[VZIP1_I]], <8 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 32, i32 16, i1 false)
+float16x8x2_t test_vzipq_f16(float16x8_t a, float16x8_t b) {
+ return vzipq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vuzp_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <4 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+// CHECK: store <4 x half> [[VZIP0_I]], <4 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <4 x half>, <4 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+// CHECK: store <4 x half> [[VZIP1_I]], <4 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 16, i32 8, i1 false)
+float16x4x2_t test_vuzp_f16(float16x4_t a, float16x4_t b) {
+ return vuzp_f16(a, b);
+}
+
+// CHECK-LABEL: test_vuzpq_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <8 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+// CHECK: store <8 x half> [[VZIP0_I]], <8 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <8 x half>, <8 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+// CHECK: store <8 x half> [[VZIP1_I]], <8 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 32, i32 16, i1 false)
+float16x8x2_t test_vuzpq_f16(float16x8_t a, float16x8_t b) {
+ return vuzpq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vtrn_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x4x2_t, align 8
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <4 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+// CHECK: store <4 x half> [[VZIP0_I]], <4 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <4 x half>, <4 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+// CHECK: store <4 x half> [[VZIP1_I]], <4 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x4x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x4x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 16, i32 8, i1 false)
+float16x4x2_t test_vtrn_f16(float16x4_t a, float16x4_t b) {
+ return vtrn_f16(a, b);
+}
+
+// CHECK-LABEL: test_vtrnq_f16
+// CHECK: [[RETVAL:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[__RET_I:%.*]] = alloca %struct.float16x8x2_t, align 16
+// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to <8 x half>*
+// CHECK: [[VZIP0_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+// CHECK: store <8 x half> [[VZIP0_I]], <8 x half>* [[TMP1]]
+// CHECK: [[TMP2:%.*]] = getelementptr inbounds <8 x half>, <8 x half>* [[TMP1]], i32 1
+// CHECK: [[VZIP1_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+// CHECK: store <8 x half> [[VZIP1_I]], <8 x half>* [[TMP2]]
+// CHECK: [[TMP5:%.*]] = bitcast %struct.float16x8x2_t* [[RETVAL]] to i8*
+// CHECK: [[TMP6:%.*]] = bitcast %struct.float16x8x2_t* [[__RET_I]] to i8*
+// CHECK: call void @llvm.memcpy.p0i8.p0i8.i64(i8* [[TMP5]], i8* [[TMP6]], i64 32, i32 16, i1 false)
+float16x8x2_t test_vtrnq_f16(float16x8_t a, float16x8_t b) {
+ return vtrnq_f16(a, b);
+}
+
+// CHECK-LABEL: test_vmov_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %a, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %a, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %a, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %a, i32 3
+// CHECK: ret <4 x half> [[TMP3]]
+float16x4_t test_vmov_n_f16(float16_t a) {
+ return vmov_n_f16(a);
+}
+
+// CHECK-LABEL: test_vmovq_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %a, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %a, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %a, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %a, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %a, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %a, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %a, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %a, i32 7
+// CHECK: ret <8 x half> [[TMP7]]
+float16x8_t test_vmovq_n_f16(float16_t a) {
+ return vmovq_n_f16(a);
+}
+
+// CHECK-LABEL: test_vdup_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <4 x half> undef, half %a, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <4 x half> [[TMP0]], half %a, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <4 x half> [[TMP1]], half %a, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> [[TMP2]], half %a, i32 3
+// CHECK: ret <4 x half> [[TMP3]]
+float16x4_t test_vdup_n_f16(float16_t a) {
+ return vdup_n_f16(a);
+}
+
+// CHECK-LABEL: test_vdupq_n_f16
+// CHECK: [[TMP0:%.*]] = insertelement <8 x half> undef, half %a, i32 0
+// CHECK: [[TMP1:%.*]] = insertelement <8 x half> [[TMP0]], half %a, i32 1
+// CHECK: [[TMP2:%.*]] = insertelement <8 x half> [[TMP1]], half %a, i32 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> [[TMP2]], half %a, i32 3
+// CHECK: [[TMP4:%.*]] = insertelement <8 x half> [[TMP3]], half %a, i32 4
+// CHECK: [[TMP5:%.*]] = insertelement <8 x half> [[TMP4]], half %a, i32 5
+// CHECK: [[TMP6:%.*]] = insertelement <8 x half> [[TMP5]], half %a, i32 6
+// CHECK: [[TMP7:%.*]] = insertelement <8 x half> [[TMP6]], half %a, i32 7
+// CHECK: ret <8 x half> [[TMP7]]
+float16x8_t test_vdupq_n_f16(float16_t a) {
+ return vdupq_n_f16(a);
+}
+
+// CHECK-LABEL: test_vdup_lane_f16
+// CHECK: [[SHFL:%.*]] = shufflevector <4 x half> %a, <4 x half> %a, <4 x i32> <i32 3, i32 3, i32 3, i32 3>
+// CHECK: ret <4 x half> [[SHFL]]
+float16x4_t test_vdup_lane_f16(float16x4_t a) {
+ return vdup_lane_f16(a, 3);
+}
+
+// CHECK-LABEL: test_vdupq_lane_f16
+// CHECK: [[SHFL:%.*]] = shufflevector <4 x half> %a, <4 x half> %a, <8 x i32> <i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7, i32 7>
+// CHECK: ret <8 x half> [[SHFL]]
+float16x8_t test_vdupq_lane_f16(float16x4_t a) {
+ return vdupq_lane_f16(a, 7);
+}
+
+// CHECK-LABEL: @test_vext_f16(
+// CHECK: [[TMP0:%.*]] = bitcast <4 x half> %a to <8 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x half>
+// CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[VEXT:%.*]] = shufflevector <4 x half> [[TMP2]], <4 x half> [[TMP3]], <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+// CHECK: ret <4 x half> [[VEXT]]
+float16x4_t test_vext_f16(float16x4_t a, float16x4_t b) {
+ return vext_f16(a, b, 2);
+}
+
+// CHECK-LABEL: @test_vextq_f16(
+// CHECK: [[TMP0:%.*]] = bitcast <8 x half> %a to <16 x i8>
+// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <8 x half>
+// CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[VEXT:%.*]] = shufflevector <8 x half> [[TMP2]], <8 x half> [[TMP3]], <8 x i32> <i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12>
+// CHECK: ret <8 x half> [[VEXT]]
+float16x8_t test_vextq_f16(float16x8_t a, float16x8_t b) {
+ return vextq_f16(a, b, 5);
+}
+
+// CHECK-LABEL: @test_vrev64_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <4 x half> %a, <4 x half> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+// CHECK: ret <4 x half> [[SHFL]]
+float16x4_t test_vrev64_f16(float16x4_t a) {
+ return vrev64_f16(a);
+}
+
+// CHECK-LABEL: @test_vrev64q_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <8 x half> %a, <8 x half> %a, <8 x i32> <i32 3, i32 2, i32 1, i32 0, i32 7, i32 6, i32 5, i32 4>
+// CHECK: ret <8 x half> [[SHFL]]
+float16x8_t test_vrev64q_f16(float16x8_t a) {
+ return vrev64q_f16(a);
+}
+
+// CHECK-LABEL: @test_vzip1_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
+// CHECK: ret <4 x half> [[SHFL]]
+float16x4_t test_vzip1_f16(float16x4_t a, float16x4_t b) {
+ return vzip1_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vzip1q_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11>
+// CHECK: ret <8 x half> [[SHFL]]
+float16x8_t test_vzip1q_f16(float16x8_t a, float16x8_t b) {
+ return vzip1q_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vzip2_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
+// CHECK: ret <4 x half> [[SHFL]]
+float16x4_t test_vzip2_f16(float16x4_t a, float16x4_t b) {
+ return vzip2_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vzip2q_f16(
+// CHECK: [[SHFL:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+// CHECK: ret <8 x half> [[SHFL]]
+float16x8_t test_vzip2q_f16(float16x8_t a, float16x8_t b) {
+ return vzip2q_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vuzp1_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vuzp1_f16(float16x4_t a, float16x4_t b) {
+ return vuzp1_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vuzp1q_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+// CHECK: ret <8 x half> [[SHUFFLE_I]]
+float16x8_t test_vuzp1q_f16(float16x8_t a, float16x8_t b) {
+ return vuzp1q_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vuzp2_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vuzp2_f16(float16x4_t a, float16x4_t b) {
+ return vuzp2_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vuzp2q_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+// CHECK: ret <8 x half> [[SHUFFLE_I]]
+float16x8_t test_vuzp2q_f16(float16x8_t a, float16x8_t b) {
+ return vuzp2q_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vtrn1_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vtrn1_f16(float16x4_t a, float16x4_t b) {
+ return vtrn1_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vtrn1q_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 0, i32 8, i32 2, i32 10, i32 4, i32 12, i32 6, i32 14>
+// CHECK: ret <8 x half> [[SHUFFLE_I]]
+float16x8_t test_vtrn1q_f16(float16x8_t a, float16x8_t b) {
+ return vtrn1q_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vtrn2_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <4 x half> %a, <4 x half> %b, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
+// CHECK: ret <4 x half> [[SHUFFLE_I]]
+float16x4_t test_vtrn2_f16(float16x4_t a, float16x4_t b) {
+ return vtrn2_f16(a, b);
+}
+
+// CHECK-LABEL: @test_vtrn2q_f16(
+// CHECK: [[SHUFFLE_I:%.*]] = shufflevector <8 x half> %a, <8 x half> %b, <8 x i32> <i32 1, i32 9, i32 3, i32 11, i32 5, i32 13, i32 7, i32 15>
+// CHECK: ret <8 x half> [[SHUFFLE_I]]
+float16x8_t test_vtrn2q_f16(float16x8_t a, float16x8_t b) {
+ return vtrn2q_f16(a, b);
+}
+
// CHECK-LABEL: @test_vld1q_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD1:%.*]] = call <8 x i16> @llvm.arm.neon.vld1.v8i16.p0i8(i8* [[TMP0]], i32 2)
-// CHECK: [[TMP1:%.*]] = bitcast <8 x i16> [[VLD1]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP1]]
+// CHECK: [[VLD1:%.*]] = call <8 x half> @llvm.arm.neon.vld1.v8f16.p0i8(i8* [[TMP0]], i32 2)
+// CHECK: ret <8 x half> [[VLD1]]
float16x8_t test_vld1q_f16(float16_t const * a) {
return vld1q_f16(a);
}
// CHECK-LABEL: @test_vld1_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD1:%.*]] = call <4 x i16> @llvm.arm.neon.vld1.v4i16.p0i8(i8* [[TMP0]], i32 2)
-// CHECK: [[TMP1:%.*]] = bitcast <4 x i16> [[VLD1]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP1]]
+// CHECK: [[VLD1:%.*]] = call <4 x half> @llvm.arm.neon.vld1.v4f16.p0i8(i8* [[TMP0]], i32 2)
+// CHECK: ret <4 x half> [[VLD1]]
float16x4_t test_vld1_f16(float16_t const * a) {
return vld1_f16(a);
}
// CHECK-LABEL: @test_vld1q_dup_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]], align 2
-// CHECK: [[TMP3:%.*]] = insertelement <8 x i16> undef, i16 [[TMP2]], i32 0
-// CHECK: [[LANE:%.*]] = shufflevector <8 x i16> [[TMP3]], <8 x i16> [[TMP3]], <8 x i32> zeroinitializer
-// CHECK: [[TMP4:%.*]] = bitcast <8 x i16> [[LANE]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP4]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]], align 2
+// CHECK: [[TMP3:%.*]] = insertelement <8 x half> undef, half [[TMP2]], i32 0
+// CHECK: [[LANE:%.*]] = shufflevector <8 x half> [[TMP3]], <8 x half> [[TMP3]], <8 x i32> zeroinitializer
+// CHECK: ret <8 x half> [[LANE]]
float16x8_t test_vld1q_dup_f16(float16_t const * a) {
return vld1q_dup_f16(a);
}
// CHECK-LABEL: @test_vld1_dup_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
-// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP2:%.*]] = load i16, i16* [[TMP1]], align 2
-// CHECK: [[TMP3:%.*]] = insertelement <4 x i16> undef, i16 [[TMP2]], i32 0
-// CHECK: [[LANE:%.*]] = shufflevector <4 x i16> [[TMP3]], <4 x i16> [[TMP3]], <4 x i32> zeroinitializer
-// CHECK: [[TMP4:%.*]] = bitcast <4 x i16> [[LANE]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP4]]
+// CHECK: [[TMP1:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP2:%.*]] = load half, half* [[TMP1]], align 2
+// CHECK: [[TMP3:%.*]] = insertelement <4 x half> undef, half [[TMP2]], i32 0
+// CHECK: [[LANE:%.*]] = shufflevector <4 x half> [[TMP3]], <4 x half> [[TMP3]], <4 x i32> zeroinitializer
+// CHECK: ret <4 x half> [[LANE]]
float16x4_t test_vld1_dup_f16(float16_t const * a) {
return vld1_dup_f16(a);
}
// CHECK-LABEL: @test_vld1q_lane_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]], align 2
-// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x i16> [[TMP2]], i16 [[TMP4]], i32 7
-// CHECK: [[TMP5:%.*]] = bitcast <8 x i16> [[VLD1_LANE]] to <8 x half>
-// CHECK: ret <8 x half> [[TMP5]]
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]], align 2
+// CHECK: [[VLD1_LANE:%.*]] = insertelement <8 x half> [[TMP2]], half [[TMP4]], i32 7
+// CHECK: ret <8 x half> [[VLD1_LANE]]
float16x8_t test_vld1q_lane_f16(float16_t const * a, float16x8_t b) {
return vld1q_lane_f16(a, b, 7);
}
// CHECK-LABEL: @test_vld1_lane_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: [[TMP4:%.*]] = load i16, i16* [[TMP3]], align 2
-// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x i16> [[TMP2]], i16 [[TMP4]], i32 3
-// CHECK: [[TMP5:%.*]] = bitcast <4 x i16> [[VLD1_LANE]] to <4 x half>
-// CHECK: ret <4 x half> [[TMP5]]
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP3:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: [[TMP4:%.*]] = load half, half* [[TMP3]], align 2
+// CHECK: [[VLD1_LANE:%.*]] = insertelement <4 x half> [[TMP2]], half [[TMP4]], i32 3
+// CHECK: ret <4 x half> [[VLD1_LANE]]
float16x4_t test_vld1_lane_f16(float16_t const * a, float16x4_t b) {
return vld1_lane_f16(a, b, 3);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x2_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD2Q_V:%.*]] = call { <8 x i16>, <8 x i16>
+// CHECK: [[VLD2Q_V:%.*]] = call { <8 x half>, <8 x half>
float16x8x2_t test_vld2q_f16(float16_t const * a) {
return vld2q_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD2_V:%.*]] = call { <4 x i16>, <4 x i16>
+// CHECK: [[VLD2_V:%.*]] = call { <4 x half>, <4 x half>
float16x4x2_t test_vld2_f16(float16_t const * a) {
return vld2_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x2_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x2_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16>
+// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half>
float16x4x2_t test_vld2_dup_f16(float16_t const * a) {
return vld2_dup_f16(a);
}
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP7:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP8:%.*]] = bitcast <8 x half> [[TMP7]] to <16 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[VLD2Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16>
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[VLD2Q_LANE_V:%.*]] = call { <8 x half>, <8 x half>
float16x8x2_t test_vld2q_lane_f16(float16_t const * a, float16x8x2_t b) {
return vld2q_lane_f16(a, b, 7);
}
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP7:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP8:%.*]] = bitcast <4 x half> [[TMP7]] to <8 x i8>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[VLD2_LANE_V:%.*]] = call { <4 x i16>, <4 x i16>
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[VLD2_LANE_V:%.*]] = call { <4 x half>, <4 x half>
float16x4x2_t test_vld2_lane_f16(float16_t const * a, float16x4x2_t b) {
return vld2_lane_f16(a, b, 3);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x3_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD3Q_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>
+// CHECK: [[VLD3Q_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>
float16x8x3_t test_vld3q_f16(float16_t const * a) {
return vld3q_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD3_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[VLD3_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>
float16x4x3_t test_vld3_f16(float16_t const * a) {
return vld3_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x3_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x3_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half>, <4 x half>
float16x4x3_t test_vld3_dup_f16(float16_t const * a) {
return vld3_dup_f16(a);
}
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP9:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP10:%.*]] = bitcast <8 x half> [[TMP9]] to <16 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16>
-// CHECK: [[VLD3Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half>
+// CHECK: [[VLD3Q_LANE_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>
float16x8x3_t test_vld3q_lane_f16(float16_t const * a, float16x8x3_t b) {
return vld3q_lane_f16(a, b, 7);
}
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP9:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP10:%.*]] = bitcast <4 x half> [[TMP9]] to <8 x i8>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16>
-// CHECK: [[VLD3_LANE_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half>
+// CHECK: [[VLD3_LANE_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>
float16x4x3_t test_vld3_lane_f16(float16_t const * a, float16x4x3_t b) {
return vld3_lane_f16(a, b, 3);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x8x4_t, align 16
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x8x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD4Q_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>
+// CHECK: [[VLD4Q_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half>
float16x8x4_t test_vld4q_f16(float16_t const * a) {
return vld4q_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD4_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[VLD4_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half>
float16x4x4_t test_vld4_f16(float16_t const * a) {
return vld4_f16(a);
}
// CHECK: [[__RET:%.*]] = alloca %struct.float16x4x4_t, align 8
// CHECK: [[TMP0:%.*]] = bitcast %struct.float16x4x4_t* [[__RET]] to i8*
// CHECK: [[TMP1:%.*]] = bitcast half* %a to i8*
-// CHECK: [[VLD_DUP:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[VLD_DUP:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half>
float16x4x4_t test_vld4_dup_f16(float16_t const * a) {
return vld4_dup_f16(a);
}
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP11:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP12:%.*]] = bitcast <8 x half> [[TMP11]] to <16 x i8>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x i16>
-// CHECK: [[TMP16:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x i16>
-// CHECK: [[VLD4Q_LANE_V:%.*]] = call { <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP6]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP8]] to <8 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP10]] to <8 x half>
+// CHECK: [[TMP16:%.*]] = bitcast <16 x i8> [[TMP12]] to <8 x half>
+// CHECK: [[VLD4Q_LANE_V:%.*]] = call { <8 x half>, <8 x half>, <8 x half>, <8 x half>
float16x8x4_t test_vld4q_lane_f16(float16_t const * a, float16x8x4_t b) {
return vld4q_lane_f16(a, b, 7);
}
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP11:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP12:%.*]] = bitcast <4 x half> [[TMP11]] to <8 x i8>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x i16>
-// CHECK: [[TMP16:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x i16>
-// CHECK: [[VLD4_LANE_V:%.*]] = call { <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP6]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP8]] to <4 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP10]] to <4 x half>
+// CHECK: [[TMP16:%.*]] = bitcast <8 x i8> [[TMP12]] to <4 x half>
+// CHECK: [[VLD4_LANE_V:%.*]] = call { <4 x half>, <4 x half>, <4 x half>, <4 x half>
float16x4x4_t test_vld4_lane_f16(float16_t const * a, float16x4x4_t b) {
return vld4_lane_f16(a, b, 3);
}
// CHECK-LABEL: @test_vst1q_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst1.p0i8.v8i16(i8* [[TMP0]], <8 x i16> [[TMP2]], i32 2)
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst1.p0i8.v8f16(i8* [[TMP0]], <8 x half> [[TMP2]], i32 2)
// CHECK: ret void
void test_vst1q_f16(float16_t * a, float16x8_t b) {
vst1q_f16(a, b);
// CHECK-LABEL: @test_vst1_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst1.p0i8.v4i16(i8* [[TMP0]], <4 x i16> [[TMP2]], i32 2)
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst1.p0i8.v4f16(i8* [[TMP0]], <4 x half> [[TMP2]], i32 2)
// CHECK: ret void
void test_vst1_f16(float16_t * a, float16x4_t b) {
vst1_f16(a, b);
// CHECK-LABEL: @test_vst1q_lane_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <8 x half> %b to <16 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x i16>
-// CHECK: [[TMP3:%.*]] = extractelement <8 x i16> [[TMP2]], i32 7
-// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: store i16 [[TMP3]], i16* [[TMP4]], align 2
+// CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP1]] to <8 x half>
+// CHECK: [[TMP3:%.*]] = extractelement <8 x half> [[TMP2]], i32 7
+// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: store half [[TMP3]], half* [[TMP4]], align 2
// CHECK: ret void
void test_vst1q_lane_f16(float16_t * a, float16x8_t b) {
vst1q_lane_f16(a, b, 7);
// CHECK-LABEL: @test_vst1_lane_f16(
// CHECK: [[TMP0:%.*]] = bitcast half* %a to i8*
// CHECK: [[TMP1:%.*]] = bitcast <4 x half> %b to <8 x i8>
-// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16>
-// CHECK: [[TMP3:%.*]] = extractelement <4 x i16> [[TMP2]], i32 3
-// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to i16*
-// CHECK: store i16 [[TMP3]], i16* [[TMP4]], align 2
+// CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x half>
+// CHECK: [[TMP3:%.*]] = extractelement <4 x half> [[TMP2]], i32 3
+// CHECK: [[TMP4:%.*]] = bitcast i8* [[TMP0]] to half*
+// CHECK: store half [[TMP3]], half* [[TMP4]], align 2
// CHECK: ret void
void test_vst1_lane_f16(float16_t * a, float16x4_t b) {
vst1_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP6:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP7:%.*]] = bitcast <8 x half> [[TMP6]] to <16 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst2.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP8]], <8 x i16> [[TMP9]], i32 2)
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst2.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP8]], <8 x half> [[TMP9]], i32 2)
// CHECK: ret void
void test_vst2q_f16(float16_t * a, float16x8x2_t b) {
vst2q_f16(a, b);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP6:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP7:%.*]] = bitcast <4 x half> [[TMP6]] to <8 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst2.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP8]], <4 x i16> [[TMP9]], i32 2)
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst2.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP8]], <4 x half> [[TMP9]], i32 2)
// CHECK: ret void
void test_vst2_f16(float16_t * a, float16x4x2_t b) {
vst2_f16(a, b);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <8 x half>], [2 x <8 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP6:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX2]], align 16
// CHECK: [[TMP7:%.*]] = bitcast <8 x half> [[TMP6]] to <16 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP8]], <8 x i16> [[TMP9]], i32 7, i32 2)
+// CHECK: [[TMP8:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP8]], <8 x half> [[TMP9]], i32 7, i32 2)
// CHECK: ret void
void test_vst2q_lane_f16(float16_t * a, float16x8x2_t b) {
vst2q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX2:%.*]] = getelementptr inbounds [2 x <4 x half>], [2 x <4 x half>]* [[VAL1]], i32 0, i32 1
// CHECK: [[TMP6:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX2]], align 8
// CHECK: [[TMP7:%.*]] = bitcast <4 x half> [[TMP6]] to <8 x i8>
-// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP8]], <4 x i16> [[TMP9]], i32 3, i32 2)
+// CHECK: [[TMP8:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP9:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst2lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP8]], <4 x half> [[TMP9]], i32 3, i32 2)
// CHECK: ret void
void test_vst2_lane_f16(float16_t * a, float16x4x2_t b) {
vst2_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP8:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP9:%.*]] = bitcast <8 x half> [[TMP8]] to <16 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst3.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], <8 x i16> [[TMP12]], i32 2)
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst3.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], <8 x half> [[TMP12]], i32 2)
// CHECK: ret void
void test_vst3q_f16(float16_t * a, float16x8x3_t b) {
vst3q_f16(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP8:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP9:%.*]] = bitcast <4 x half> [[TMP8]] to <8 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst3.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], <4 x i16> [[TMP12]], i32 2)
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst3.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], <4 x half> [[TMP12]], i32 2)
// CHECK: ret void
void test_vst3_f16(float16_t * a, float16x4x3_t b) {
vst3_f16(a, b);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <8 x half>], [3 x <8 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP8:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX4]], align 16
// CHECK: [[TMP9:%.*]] = bitcast <8 x half> [[TMP8]] to <16 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP10]], <8 x i16> [[TMP11]], <8 x i16> [[TMP12]], i32 7, i32 2)
+// CHECK: [[TMP10:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP10]], <8 x half> [[TMP11]], <8 x half> [[TMP12]], i32 7, i32 2)
// CHECK: ret void
void test_vst3q_lane_f16(float16_t * a, float16x8x3_t b) {
vst3q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX4:%.*]] = getelementptr inbounds [3 x <4 x half>], [3 x <4 x half>]* [[VAL3]], i32 0, i32 2
// CHECK: [[TMP8:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX4]], align 8
// CHECK: [[TMP9:%.*]] = bitcast <4 x half> [[TMP8]] to <8 x i8>
-// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP10]], <4 x i16> [[TMP11]], <4 x i16> [[TMP12]], i32 3, i32 2)
+// CHECK: [[TMP10:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP11:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst3lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP10]], <4 x half> [[TMP11]], <4 x half> [[TMP12]], i32 3, i32 2)
// CHECK: ret void
void test_vst3_lane_f16(float16_t * a, float16x4x3_t b) {
vst3_lane_f16(a, b, 3);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP10:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP11:%.*]] = bitcast <8 x half> [[TMP10]] to <16 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst4.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], <8 x i16> [[TMP15]], i32 2)
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst4.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], <8 x half> [[TMP15]], i32 2)
// CHECK: ret void
void test_vst4q_f16(float16_t * a, float16x8x4_t b) {
vst4q_f16(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP10:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP11:%.*]] = bitcast <4 x half> [[TMP10]] to <8 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst4.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], <4 x i16> [[TMP15]], i32 2)
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst4.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], <4 x half> [[TMP15]], i32 2)
// CHECK: ret void
void test_vst4_f16(float16_t * a, float16x4x4_t b) {
vst4_f16(a, b);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <8 x half>], [4 x <8 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP10:%.*]] = load <8 x half>, <8 x half>* [[ARRAYIDX6]], align 16
// CHECK: [[TMP11:%.*]] = bitcast <8 x half> [[TMP10]] to <16 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x i16>
-// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v8i16(i8* [[TMP3]], <8 x i16> [[TMP12]], <8 x i16> [[TMP13]], <8 x i16> [[TMP14]], <8 x i16> [[TMP15]], i32 7, i32 2)
+// CHECK: [[TMP12:%.*]] = bitcast <16 x i8> [[TMP5]] to <8 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <16 x i8> [[TMP7]] to <8 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <16 x i8> [[TMP9]] to <8 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <16 x i8> [[TMP11]] to <8 x half>
+// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v8f16(i8* [[TMP3]], <8 x half> [[TMP12]], <8 x half> [[TMP13]], <8 x half> [[TMP14]], <8 x half> [[TMP15]], i32 7, i32 2)
// CHECK: ret void
void test_vst4q_lane_f16(float16_t * a, float16x8x4_t b) {
vst4q_lane_f16(a, b, 7);
// CHECK: [[ARRAYIDX6:%.*]] = getelementptr inbounds [4 x <4 x half>], [4 x <4 x half>]* [[VAL5]], i32 0, i32 3
// CHECK: [[TMP10:%.*]] = load <4 x half>, <4 x half>* [[ARRAYIDX6]], align 8
// CHECK: [[TMP11:%.*]] = bitcast <4 x half> [[TMP10]] to <8 x i8>
-// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x i16>
-// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x i16>
-// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x i16>
-// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x i16>
-// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v4i16(i8* [[TMP3]], <4 x i16> [[TMP12]], <4 x i16> [[TMP13]], <4 x i16> [[TMP14]], <4 x i16> [[TMP15]], i32 3, i32 2)
+// CHECK: [[TMP12:%.*]] = bitcast <8 x i8> [[TMP5]] to <4 x half>
+// CHECK: [[TMP13:%.*]] = bitcast <8 x i8> [[TMP7]] to <4 x half>
+// CHECK: [[TMP14:%.*]] = bitcast <8 x i8> [[TMP9]] to <4 x half>
+// CHECK: [[TMP15:%.*]] = bitcast <8 x i8> [[TMP11]] to <4 x half>
+// CHECK: call void @llvm.arm.neon.vst4lane.p0i8.v4f16(i8* [[TMP3]], <4 x half> [[TMP12]], <4 x half> [[TMP13]], <4 x half> [[TMP14]], <4 x half> [[TMP15]], i32 3, i32 2)
// CHECK: ret void
void test_vst4_lane_f16(float16_t * a, float16x4x4_t b) {
vst4_lane_f16(a, b, 3);
Float = true;
ElementBitwidth = 64;
break;
+ case 'H':
+ Float = true;
+ ElementBitwidth = 16;
+ break;
case 'g':
if (AppliedQuad)
Bitwidth /= 2;
}
static bool isFloatingPointProtoModifier(char Mod) {
- return Mod == 'F' || Mod == 'f';
+ return Mod == 'F' || Mod == 'f' || Mod == 'H';
}
std::string Intrinsic::getBuiltinTypeStr() {