Remove unused variable
authorLars Knoll <lars.knoll@digia.com>
Mon, 3 Jun 2013 19:35:51 +0000 (21:35 +0200)
committerSimon Hausmann <simon.hausmann@digia.com>
Mon, 3 Jun 2013 21:20:55 +0000 (23:20 +0200)
Change-Id: I8dbd4307b0b5dad1d35e28d13703ceeeeaaa66c5
Reviewed-by: Simon Hausmann <simon.hausmann@digia.com>
src/quick/items/context2d/qquickcontext2d.cpp

index 8f2c454..e73ec33 100644 (file)
@@ -1533,7 +1533,6 @@ static void ctx2d_path_set(v8::Handle<v8::String>, v8::Handle<v8::Value> value,
 {
     QQuickJSContext2D *r = info.This()->v4Value().as<QQuickJSContext2D>();
     CHECK_CONTEXT_SETTER(r)
-    QV8Engine *engine = V8ENGINE_ACCESSOR();
 
     r->context->beginPath();
     if (value->IsObject()) {
@@ -2311,7 +2310,6 @@ static QV4::Value ctx2d_drawImage(const v8::Arguments &args)
     QQuickJSContext2D *r = args.This()->v4Value().as<QQuickJSContext2D>();
     CHECK_CONTEXT(r)
 
-    QV8Engine *engine = V8ENGINE();
     qreal sx, sy, sw, sh, dx, dy, dw, dh;
 
     if (!args.Length())