We are multiplying the framerate by GST_SECOND and thus have no
guarantee that it won't overflow.
if (!ges_clip_asset_get_natural_framerate (self, &fps_n, &fps_d))
return GST_CLOCK_TIME_NONE;
- return gst_util_uint64_scale_int_ceil (frame_number, fps_d * GST_SECOND,
- fps_n);
+ return gst_util_uint64_scale_ceil (frame_number, fps_d * GST_SECOND, fps_n);
}
timeline_get_framerate (self, &fps_n, &fps_d);
- return gst_util_uint64_scale_int_ceil (frame_number,
- fps_d * GST_SECOND, fps_n);
+ return gst_util_uint64_scale_ceil (frame_number, fps_d * GST_SECOND, fps_n);
}
/**