v2: add some const qualifiers, per Ian.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
* The original state gets essentially restored below.
*/
- if ((ctx->VertexProgram._Current->info.inputs_read &
- VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->info.inputs_read &
- VERT_BIT_GENERIC0)) {
+ const GLbitfield64 inputs_read =
+ ctx->VertexProgram._Current->info.inputs_read;
+ if ((inputs_read & VERT_BIT_POS) == 0 &&
+ (inputs_read & VERT_BIT_GENERIC0)) {
swap_pos = true;
exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
* In that case we effectively need to route the data from
* glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
*/
- if ((ctx->VertexProgram._Current->info.inputs_read &
- VERT_BIT_POS) == 0 &&
- (ctx->VertexProgram._Current->info.inputs_read &
- VERT_BIT_GENERIC0)) {
+ const GLbitfield64 inputs_read =
+ ctx->VertexProgram._Current->info.inputs_read;
+ if ((inputs_read & VERT_BIT_POS) == 0 &&
+ (inputs_read & VERT_BIT_GENERIC0)) {
save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0];