#ifdef HAVE_EVENTFD_H
#include <sys/eventfd.h>
-#include <errno.h>
#endif
+#include <errno.h>
+
#include "../handle/handle.h"
#include "../pipe/pipe.h"
status = (length == 0) ? TRUE : FALSE;
#else
-
if (WaitForSingleObject(hEvent, 0) != WAIT_OBJECT_0)
{
length = write(event->pipe_fd[1], "-", 1);
ULONG Type;
PVOID Object;
int length;
- BOOL status;
+ BOOL status = TRUE;
WINPR_EVENT* event;
- status = FALSE;
- if (winpr_Handle_GetInfo(hEvent, &Type, &Object))
- {
- event = (WINPR_EVENT*) Object;
+ if (!winpr_Handle_GetInfo(hEvent, &Type, &Object))
+ return FALSE;
+
+ event = (WINPR_EVENT*) Object;
- while (WaitForSingleObject(hEvent, 0) == WAIT_OBJECT_0)
+ while (status && WaitForSingleObject(hEvent, 0) == WAIT_OBJECT_0)
+ {
+ do
{
#ifdef HAVE_EVENTFD_H
eventfd_t value;
-
- do
- {
- length = eventfd_read(event->pipe_fd[0], &value);
- }
- while ((length < 0) && (errno == EINTR));
-
- if ((length > 0) && (!status))
- status = TRUE;
-
+ length = eventfd_read(event->pipe_fd[0], &value);
#else
length = read(event->pipe_fd[0], &length, 1);
-
- if ((length == 1) && (!status))
- status = TRUE;
-
#endif
}
+ while ((length < 0) && (errno == EINTR));
+
+ if (length < 0)
+ status = FALSE;
}
return status;
int TestSynchEvent(int argc, char* argv[])
{
HANDLE event;
+ int i;
+
+ if (ResetEvent(NULL))
+ {
+ printf("ResetEvent(NULL) unexpectedly succeeded\n");
+ return -1;
+ }
+
+ if (SetEvent(NULL))
+ {
+ printf("SetEvent(NULL) unexpectedly succeeded\n");
+ return -1;
+ }
event = CreateEvent(NULL, TRUE, TRUE, NULL);
if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0)
{
- printf("WaitForSingleObject(event, INFINITE) failure\n");
+ printf("WaitForSingleObject failure 1\n");
return -1;
}
- ResetEvent(event);
+ if (!ResetEvent(event))
+ {
+ printf("ResetEvent failure with signaled event object\n");
+ return -1;
+ }
if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
{
- printf("WaitForSingleObject(event, 0) failure\n");
+ printf("WaitForSingleObject failure 2\n");
return -1;
}
- SetEvent(event);
+ if (!ResetEvent(event))
+ {
+ /* Note: ResetEvent must also succeed if event is currently nonsignaled */
+ printf("ResetEvent failure with nonsignaled event object\n");
+ return -1;
+ }
+
+ if (!SetEvent(event))
+ {
+ printf("SetEvent failure with nonsignaled event object\n");
+ return -1;
+ }
if (WaitForSingleObject(event, 0) != WAIT_OBJECT_0)
{
- printf("WaitForSingleObject(event, 0) failure\n");
+ printf("WaitForSingleObject failure 3\n");
+ return -1;
+ }
+
+ for (i = 0; i < 10000; i++)
+ {
+ if (!SetEvent(event))
+ {
+ printf("SetEvent failure with signaled event object (i = %d)\n", i);
+ return -1;
+ }
+ }
+
+ if (!ResetEvent(event))
+ {
+ printf("ResetEvent failure after multiple SetEvent calls\n");
+ return -1;
+ }
+
+ /* Independent of the amount of the previous SetEvent calls, a single
+ ResetEvent must be sufficient to get into nonsignaled state */
+
+ if (WaitForSingleObject(event, 0) != WAIT_TIMEOUT)
+ {
+ printf("WaitForSingleObject failure 4\n");
return -1;
}