* clutter_actor_get_id:
* @self: A #ClutterActor
*
- * FIXME
+ * Retrieves the unique id for @self.
*
* Return value: Globally unique value for object instance.
*/
/**
* clutter_actor_set_depth:
* @self: a #ClutterActor
- * @depth: FIXME
+ * @depth: Z co-ord
*
- * FIXME ( Basically sets Z value )
+ * Sets the Z co-ordinate of @self to @depth.
*/
void
clutter_actor_set_depth (ClutterActor *self,
/**
* clutter_actor_set_clip:
* @self: A #ClutterActor
- * @xoff: FIXME
- * @yoff: FIXME
- * @width: FIXME
- * @height: FIXME
+ * @xoff: X offset of the clip rectangle
+ * @yoff: Y offset of the clip rectangle
+ * @width: Width of the clip rectangle
+ * @height: Height of the clip rectangle
*
* Sets clip area for @self.
*/
* @self: A #ClutterActor
* @parent: A new #ClutterActor parent or NULL
*
+ * Sets the parent of @self to @parent.
* This function should not be used by applications.
*/
void
* clutter_actor_get_parent:
* @self: A #ClutterActor
*
+ * Retrieves the parent of @self.
+ *
* Return Value: The #ClutterActor parent or NULL
*/
ClutterActor*
* @self: A #ClutterActor
* @below: A #ClutterActor to raise above.
*
+ * Puts @self above @below.
* Both actors must have the same parent.
*/
void
* @self: A #ClutterActor
* @above: A #ClutterActor to lower below
*
+ * Puts @self below @above.
* Both actors must have the same parent.
*/
void
* clutter_actor_rise_top:
* @self: A #ClutterActor
*
- * Rises @self to the top.
+ * Raises @self to the top.
*/
void
clutter_actor_raise_top (ClutterActor *self)