device->pointer_focus->base.client != client)
return;
+ if (buffer == NULL) {
+ wlsc_input_device_set_pointer_image(device,
+ WLSC_POINTER_LEFT_PTR);
+ return;
+ }
+
glBindTexture(GL_TEXTURE_2D, device->sprite->texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, buffer->image);
device->sprite->visual = buffer->visual;
device->hotspot_x = x;
device->hotspot_y = y;
+
+ device->sprite->x = device->x - device->hotspot_x;
+ device->sprite->y = device->y - device->hotspot_y;
+ wlsc_surface_update_matrix(device->sprite);
+
+ wlsc_compositor_schedule_repaint(device->ec);
}
const static struct wl_input_device_interface input_device_interface = {