Also internalize some API from being exported.
}
/* silence the compiler... */
-void GSTGLAPI _gst_gl_debug_callback (GLenum source, GLenum type, GLuint id,
- GLenum severity, GLsizei length, const gchar * message, gpointer user_data);
+G_GNUC_INTERNAL void GSTGLAPI _gst_gl_debug_callback (GLenum source,
+ GLenum type, GLuint id, GLenum severity, GLsizei length,
+ const gchar * message, gpointer user_data);
void GSTGLAPI
_gst_gl_debug_callback (GLenum source, GLenum type, GLuint id, GLenum severity,
gboolean
gst_gl_check_extension (const char *name, const gchar * ext);
-gboolean
+G_GNUC_INTERNAL gboolean
_gst_gl_feature_check (GstGLContext *context,
const char *driver_prefix,
const GstGLFeatureData *data,
int gl_minor,
const char *extensions_string);
-void
+G_GNUC_INTERNAL void
_gst_gl_feature_check_ext_functions (GstGLContext *context,
int gl_major,
int gl_minor,
GLsizei * length, char *log);
} GstGLSLFuncs;
-gboolean _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context);
-const gchar * _gst_glsl_shader_string_find_version (const gchar * str);
+G_GNUC_INTERNAL gboolean _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context);
+G_GNUC_INTERNAL const gchar * _gst_glsl_shader_string_find_version (const gchar * str);
G_END_DECLS
GSource * wayland_event_source_new (struct wl_display *display,
struct wl_event_queue *queue);
-gint gst_gl_wl_display_roundtrip_queue (struct wl_display *display,
+G_GNUC_INTERNAL gint gst_gl_wl_display_roundtrip_queue (struct wl_display *display,
struct wl_event_queue *queue);
#endif /* __WAYLAND_EVENT_SOURCE_H__ */