pixman-renderer: handle surface transform matrix properly
authorVasily Khoruzhick <anarsoul@gmail.com>
Mon, 28 Jan 2013 19:40:29 +0000 (22:40 +0300)
committerKristian Høgsberg <krh@bitplanet.net>
Mon, 28 Jan 2013 21:10:13 +0000 (16:10 -0500)
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
src/pixman-renderer.c

index 8d95197..908824c 100644 (file)
@@ -104,8 +104,72 @@ pixman_renderer_read_pixels(struct weston_output *output,
        return 0;
 }
 
+#define D2F(v) pixman_double_to_fixed((double)v)
+
+static void
+repaint_region_complex(struct weston_surface *es, struct weston_output *output,
+               pixman_region32_t *region)
+{
+       struct pixman_renderer *pr =
+               (struct pixman_renderer *) output->compositor->renderer;
+       struct pixman_surface_state *ps = get_surface_state(es);
+       struct pixman_output_state *po = get_output_state(output);
+       int nrects, i;
+       pixman_box32_t *rects;
+
+       /* Pixman supports only 2D transform matrix, but Weston uses 3D,
+        * so we're omitting Z coordinate here
+        */
+       pixman_transform_t transform = {{
+               { D2F(es->transform.matrix.d[0]),
+                 D2F(es->transform.matrix.d[4]),
+                 D2F(es->transform.matrix.d[12]),
+               },
+               { D2F(es->transform.matrix.d[1]),
+                 D2F(es->transform.matrix.d[5]),
+                 D2F(es->transform.matrix.d[13]),
+               },
+               { D2F(es->transform.matrix.d[3]),
+                 D2F(es->transform.matrix.d[7]),
+                 D2F(es->transform.matrix.d[15]),
+               }
+       }};
+
+       pixman_transform_invert(&transform, &transform);
+
+       pixman_image_set_transform(ps->image, &transform);
+       pixman_image_set_filter(ps->image, PIXMAN_FILTER_BILINEAR, NULL, 0);
+
+       rects = pixman_region32_rectangles(region, &nrects);
+       for (i = 0; i < nrects; i++) {
+               pixman_image_composite32(PIXMAN_OP_OVER,
+                       ps->image, /* src */
+                       NULL /* mask */,
+                       po->shadow_image, /* dest */
+                       rects[i].x1, rects[i].y1, /* src_x, src_y */
+                       0, 0, /* mask_x, mask_y */
+                       rects[i].x1, rects[i].y1, /* dst_x, dst_y */
+                       rects[i].x2 - rects[i].x1, /* width */
+                       rects[i].y2 - rects[i].y1 /* height */
+                       );
+
+               if (!pr->repaint_debug)
+                       continue;
+
+               pixman_image_composite32(PIXMAN_OP_OVER,
+                       pr->debug_color, /* src */
+                       NULL /* mask */,
+                       po->shadow_image, /* dest */
+                       0, 0, /* src_x, src_y */
+                       0, 0, /* mask_x, mask_y */
+                       rects[i].x1, rects[i].y1, /* dest_x, dest_y */
+                       rects[i].x2 - rects[i].x1, /* width */
+                       rects[i].y2 - rects[i].y1 /* height */);
+       }
+}
+
 static void
-repaint_region(struct weston_surface *es, struct weston_output *output,
+repaint_region_simple(struct weston_surface *es, struct weston_output *output,
                pixman_region32_t *region, pixman_region32_t *surf_region,
                pixman_op_t pixman_op)
 {
@@ -126,15 +190,18 @@ repaint_region(struct weston_surface *es, struct weston_output *output,
        pixman_region32_init(&final_region);
        pixman_region32_copy(&final_region, surf_region);
 
-       if (es->transform.enabled) {
+       pixman_image_set_filter(ps->image, PIXMAN_FILTER_NEAREST, NULL, 0);
+       pixman_image_set_transform(ps->image, NULL);
+
+       if (!es->transform.enabled) {
+               pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
+       } else {
                weston_surface_to_global_float(es, 0, 0, &surface_x, &surface_y);
                pixman_region32_translate(&final_region, (int)surface_x, (int)surface_y);
-       } else
-               pixman_region32_translate(&final_region, es->geometry.x, es->geometry.y);
+       }
 
        /* That's what we need to paint */
        pixman_region32_intersect(&final_region, &final_region, region);
-
        rects = pixman_region32_rectangles(&final_region, &nrects);
 
        for (i = 0; i < nrects; i++) {
@@ -192,20 +259,26 @@ draw_surface(struct weston_surface *es, struct weston_output *output,
                goto out;
        }
 
-       /* blended region is whole surface minus opaque region: */
-       pixman_region32_init_rect(&surface_blend, 0, 0,
-                                 es->geometry.width, es->geometry.height);
-       pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
-
-       if (pixman_region32_not_empty(&es->opaque)) {
-               repaint_region(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
-       }
-
-       if (pixman_region32_not_empty(&surface_blend)) {
-               repaint_region(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
+       /* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
+       if (es->transform.enabled &&
+           es->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
+               repaint_region_complex(es, output, &repaint);
+       } else {
+               /* blended region is whole surface minus opaque region: */
+               pixman_region32_init_rect(&surface_blend, 0, 0,
+                                         es->geometry.width, es->geometry.height);
+               pixman_region32_subtract(&surface_blend, &surface_blend, &es->opaque);
+
+               if (pixman_region32_not_empty(&es->opaque)) {
+                       repaint_region_simple(es, output, &repaint, &es->opaque, PIXMAN_OP_SRC);
+               }
+
+               if (pixman_region32_not_empty(&surface_blend)) {
+                       repaint_region_simple(es, output, &repaint, &surface_blend, PIXMAN_OP_OVER);
+               }
+               pixman_region32_fini(&surface_blend);
        }
 
-       pixman_region32_fini(&surface_blend);
 
 out:
        pixman_region32_fini(&repaint);