.mem_size = sizeof(VkPhysicalDeviceMultiviewPropertiesKHR)},
{.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR,
.mem_size = sizeof(VkPhysicalDeviceMaintenance3PropertiesKHR)},
- {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR, .mem_size = sizeof(VkPhysicalDeviceIDPropertiesKHR)}};
+ {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR, .mem_size = sizeof(VkPhysicalDeviceIDPropertiesKHR)},
+ {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR,
+ .mem_size = sizeof(VkPhysicalDeviceDriverPropertiesKHR)},
+ {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR,
+ .mem_size = sizeof(VkPhysicalDeviceFloatControlsPropertiesKHR)}};
uint32_t chain_info_len = ARRAY_SIZE(chain_info);
{.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT,
.mem_size = sizeof(VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT)},
{.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR,
- .mem_size = sizeof(VkPhysicalDeviceMultiviewFeaturesKHR)}};
+ .mem_size = sizeof(VkPhysicalDeviceMultiviewFeaturesKHR)},
+ {.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR,
+ .mem_size = sizeof(VkPhysicalDeviceFloat16Int8FeaturesKHR)}};
uint32_t chain_info_len = ARRAY_SIZE(chain_info);
printf("\tmultiviewGeometryShader = %u\n", multiview_features->multiviewGeometryShader );
printf("\tmultiviewTessellationShader = %u\n", multiview_features->multiviewTessellationShader);
}
+ } else if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR && CheckPhysicalDeviceExtensionIncluded(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, gpu->device_extensions, gpu->device_extension_count)) {
+ VkPhysicalDeviceFloat16Int8FeaturesKHR *float_int_features = (VkPhysicalDeviceFloat16Int8FeaturesKHR*)structure;
+ if (html_output) {
+ fprintf(out, "\n\t\t\t\t\t<details><summary>VkPhysicalDeviceFloat16Int8Features</summary>\n");
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_int_features->shaderFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderInt8 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_int_features->shaderInt8);
+ fprintf(out, "\t\t\t\t\t</details>\n");
+ }
+ else if (human_readable_output) {
+ printf("\nVkPhysicalDeviceFloat16Int8Features:\n");
+ printf("====================================\n");
+ printf("\tshaderFloat16 = %" PRIuLEAST32 "\n", float_int_features->shaderFloat16);
+ printf("\tshaderInt8 = %" PRIuLEAST32 "\n", float_int_features->shaderInt8);
+ }
}
place = structure->pNext;
}
fprintf(out, "\t\t\t\t\t</details>\n");
} else if (human_readable_output) {
printf("\nVkPhysicalDeviceDiscardRectangleProperties:\n");
- printf("=========================================\n");
+ printf("===========================================\n");
printf("\tmaxDiscardRectangles = %u\n", discard_rect_props->maxDiscardRectangles);
}
} else if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR && CheckPhysicalDeviceExtensionIncluded(VK_KHR_MULTIVIEW_EXTENSION_NAME, gpu->device_extensions, gpu->device_extension_count)) {
fprintf(out, "\t\t\t\t\t</details>\n");
} else if (human_readable_output) {
printf("\nVkPhysicalDeviceMultiviewProperties:\n");
- printf("=========================================\n");
+ printf("====================================\n");
printf("\tmaxMultiviewViewCount = %u\n", multiview_props->maxMultiviewViewCount );
printf("\tmaxMultiviewInstanceIndex = %u\n", multiview_props->maxMultiviewInstanceIndex);
}
// length modifier so cast the operands and use field width
// "2" to fake it.
fprintf(out, "\t\t\t\t\t\t<details><summary>deviceUUID = <div class='val'>%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x</div></summary></details>\n",
- (uint32_t)id_props->deviceUUID[0],
- (uint32_t)id_props->deviceUUID[1],
- (uint32_t)id_props->deviceUUID[2],
- (uint32_t)id_props->deviceUUID[3],
- (uint32_t)id_props->deviceUUID[4],
- (uint32_t)id_props->deviceUUID[5],
- (uint32_t)id_props->deviceUUID[6],
- (uint32_t)id_props->deviceUUID[7],
- (uint32_t)id_props->deviceUUID[8],
- (uint32_t)id_props->deviceUUID[9],
- (uint32_t)id_props->deviceUUID[10],
- (uint32_t)id_props->deviceUUID[11],
- (uint32_t)id_props->deviceUUID[12],
- (uint32_t)id_props->deviceUUID[13],
- (uint32_t)id_props->deviceUUID[14],
- (uint32_t)id_props->deviceUUID[15]);
+ (uint32_t)id_props->deviceUUID[0],
+ (uint32_t)id_props->deviceUUID[1],
+ (uint32_t)id_props->deviceUUID[2],
+ (uint32_t)id_props->deviceUUID[3],
+ (uint32_t)id_props->deviceUUID[4],
+ (uint32_t)id_props->deviceUUID[5],
+ (uint32_t)id_props->deviceUUID[6],
+ (uint32_t)id_props->deviceUUID[7],
+ (uint32_t)id_props->deviceUUID[8],
+ (uint32_t)id_props->deviceUUID[9],
+ (uint32_t)id_props->deviceUUID[10],
+ (uint32_t)id_props->deviceUUID[11],
+ (uint32_t)id_props->deviceUUID[12],
+ (uint32_t)id_props->deviceUUID[13],
+ (uint32_t)id_props->deviceUUID[14],
+ (uint32_t)id_props->deviceUUID[15]);
fprintf(out, "\t\t\t\t\t\t<details><summary>driverUUID = <div class='val'>%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x</div></summary></details>\n",
- (uint32_t)id_props->driverUUID[0],
- (uint32_t)id_props->driverUUID[1],
- (uint32_t)id_props->driverUUID[2],
- (uint32_t)id_props->driverUUID[3],
- (uint32_t)id_props->driverUUID[4],
- (uint32_t)id_props->driverUUID[5],
- (uint32_t)id_props->driverUUID[6],
- (uint32_t)id_props->driverUUID[7],
- (uint32_t)id_props->driverUUID[8],
- (uint32_t)id_props->driverUUID[9],
- (uint32_t)id_props->driverUUID[10],
- (uint32_t)id_props->driverUUID[11],
- (uint32_t)id_props->driverUUID[12],
- (uint32_t)id_props->driverUUID[13],
- (uint32_t)id_props->driverUUID[14],
- (uint32_t)id_props->driverUUID[15]);
+ (uint32_t)id_props->driverUUID[0],
+ (uint32_t)id_props->driverUUID[1],
+ (uint32_t)id_props->driverUUID[2],
+ (uint32_t)id_props->driverUUID[3],
+ (uint32_t)id_props->driverUUID[4],
+ (uint32_t)id_props->driverUUID[5],
+ (uint32_t)id_props->driverUUID[6],
+ (uint32_t)id_props->driverUUID[7],
+ (uint32_t)id_props->driverUUID[8],
+ (uint32_t)id_props->driverUUID[9],
+ (uint32_t)id_props->driverUUID[10],
+ (uint32_t)id_props->driverUUID[11],
+ (uint32_t)id_props->driverUUID[12],
+ (uint32_t)id_props->driverUUID[13],
+ (uint32_t)id_props->driverUUID[14],
+ (uint32_t)id_props->driverUUID[15]);
fprintf(out, "\t\t\t\t\t\t<details><summary>deviceLUIDValid = <div class='val'>%s</div></summary></details>\n",
- id_props->deviceLUIDValid ? "true" : "false" );
+ id_props->deviceLUIDValid ? "true" : "false");
if (id_props->deviceLUIDValid) {
fprintf(out, "\t\t\t\t\t\t<details><summary>deviceLUID = <div class='val'>%02x%02x%02x%02x-%02x%02x%02x%02x</div></summary></details>\n",
- (uint32_t)id_props->deviceLUID[0],
- (uint32_t)id_props->deviceLUID[1],
- (uint32_t)id_props->deviceLUID[2],
- (uint32_t)id_props->deviceLUID[3],
- (uint32_t)id_props->deviceLUID[4],
- (uint32_t)id_props->deviceLUID[5],
- (uint32_t)id_props->deviceLUID[6],
- (uint32_t)id_props->deviceLUID[7]);
+ (uint32_t)id_props->deviceLUID[0],
+ (uint32_t)id_props->deviceLUID[1],
+ (uint32_t)id_props->deviceLUID[2],
+ (uint32_t)id_props->deviceLUID[3],
+ (uint32_t)id_props->deviceLUID[4],
+ (uint32_t)id_props->deviceLUID[5],
+ (uint32_t)id_props->deviceLUID[6],
+ (uint32_t)id_props->deviceLUID[7]);
fprintf(out, "\t\t\t\t\t\t<details><summary>deviceNodeMask = <div class='val'>0x%08x</div></summary></details>\n",
- id_props->deviceNodeMask);
+ id_props->deviceNodeMask);
}
fprintf(out, "\t\t\t\t\t</details>\n");
- } else if (human_readable_output) {
+ }
+ else if (human_readable_output) {
printf("\nVkPhysicalDeviceIDProperties:\n");
printf("=========================================\n");
printf("\tdeviceUUID = %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x\n",
- (uint32_t)id_props->deviceUUID[0],
- (uint32_t)id_props->deviceUUID[1],
- (uint32_t)id_props->deviceUUID[2],
- (uint32_t)id_props->deviceUUID[3],
- (uint32_t)id_props->deviceUUID[4],
- (uint32_t)id_props->deviceUUID[5],
- (uint32_t)id_props->deviceUUID[6],
- (uint32_t)id_props->deviceUUID[7],
- (uint32_t)id_props->deviceUUID[8],
- (uint32_t)id_props->deviceUUID[9],
- (uint32_t)id_props->deviceUUID[10],
- (uint32_t)id_props->deviceUUID[11],
- (uint32_t)id_props->deviceUUID[12],
- (uint32_t)id_props->deviceUUID[13],
- (uint32_t)id_props->deviceUUID[14],
- (uint32_t)id_props->deviceUUID[15]);
+ (uint32_t)id_props->deviceUUID[0],
+ (uint32_t)id_props->deviceUUID[1],
+ (uint32_t)id_props->deviceUUID[2],
+ (uint32_t)id_props->deviceUUID[3],
+ (uint32_t)id_props->deviceUUID[4],
+ (uint32_t)id_props->deviceUUID[5],
+ (uint32_t)id_props->deviceUUID[6],
+ (uint32_t)id_props->deviceUUID[7],
+ (uint32_t)id_props->deviceUUID[8],
+ (uint32_t)id_props->deviceUUID[9],
+ (uint32_t)id_props->deviceUUID[10],
+ (uint32_t)id_props->deviceUUID[11],
+ (uint32_t)id_props->deviceUUID[12],
+ (uint32_t)id_props->deviceUUID[13],
+ (uint32_t)id_props->deviceUUID[14],
+ (uint32_t)id_props->deviceUUID[15]);
printf("\tdriverUUID = %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x\n",
- (uint32_t)id_props->driverUUID[0],
- (uint32_t)id_props->driverUUID[1],
- (uint32_t)id_props->driverUUID[2],
- (uint32_t)id_props->driverUUID[3],
- (uint32_t)id_props->driverUUID[4],
- (uint32_t)id_props->driverUUID[5],
- (uint32_t)id_props->driverUUID[6],
- (uint32_t)id_props->driverUUID[7],
- (uint32_t)id_props->driverUUID[8],
- (uint32_t)id_props->driverUUID[9],
- (uint32_t)id_props->driverUUID[10],
- (uint32_t)id_props->driverUUID[11],
- (uint32_t)id_props->driverUUID[12],
- (uint32_t)id_props->driverUUID[13],
- (uint32_t)id_props->driverUUID[14],
- (uint32_t)id_props->driverUUID[15]);
+ (uint32_t)id_props->driverUUID[0],
+ (uint32_t)id_props->driverUUID[1],
+ (uint32_t)id_props->driverUUID[2],
+ (uint32_t)id_props->driverUUID[3],
+ (uint32_t)id_props->driverUUID[4],
+ (uint32_t)id_props->driverUUID[5],
+ (uint32_t)id_props->driverUUID[6],
+ (uint32_t)id_props->driverUUID[7],
+ (uint32_t)id_props->driverUUID[8],
+ (uint32_t)id_props->driverUUID[9],
+ (uint32_t)id_props->driverUUID[10],
+ (uint32_t)id_props->driverUUID[11],
+ (uint32_t)id_props->driverUUID[12],
+ (uint32_t)id_props->driverUUID[13],
+ (uint32_t)id_props->driverUUID[14],
+ (uint32_t)id_props->driverUUID[15]);
printf("\tdeviceLUIDValid = %s\n",
- id_props->deviceLUIDValid ? "true" : "false" );
+ id_props->deviceLUIDValid ? "true" : "false");
if (id_props->deviceLUIDValid) {
printf("\tdeviceLUID = %02x%02x%02x%02x-%02x%02x%02x%02x\n",
- (uint32_t)id_props->deviceLUID[0],
- (uint32_t)id_props->deviceLUID[1],
- (uint32_t)id_props->deviceLUID[2],
- (uint32_t)id_props->deviceLUID[3],
- (uint32_t)id_props->deviceLUID[4],
- (uint32_t)id_props->deviceLUID[5],
- (uint32_t)id_props->deviceLUID[6],
- (uint32_t)id_props->deviceLUID[7]);
+ (uint32_t)id_props->deviceLUID[0],
+ (uint32_t)id_props->deviceLUID[1],
+ (uint32_t)id_props->deviceLUID[2],
+ (uint32_t)id_props->deviceLUID[3],
+ (uint32_t)id_props->deviceLUID[4],
+ (uint32_t)id_props->deviceLUID[5],
+ (uint32_t)id_props->deviceLUID[6],
+ (uint32_t)id_props->deviceLUID[7]);
printf("\tdeviceNodeMask = 0x%08x\n",
- id_props->deviceNodeMask);
+ id_props->deviceNodeMask);
}
}
+ } else if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR && CheckPhysicalDeviceExtensionIncluded(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME, gpu->device_extensions, gpu->device_extension_count)) {
+ VkPhysicalDeviceDriverPropertiesKHR *driver_props = (VkPhysicalDeviceDriverPropertiesKHR*)structure;
+ if (html_output) {
+ fprintf(out, "\n\t\t\t\t\t<details><summary>VkPhysicalDeviceDriverProperties</summary>\n");
+ fprintf(out, "\t\t\t\t\t\t<details><summary>driverID = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", driver_props->driverID);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>driverName = %s</summary></details>\n", driver_props->driverName);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>driverInfo = %s</summary></details>\n", driver_props->driverInfo);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>conformanceVersion:</summary></details>\n");
+ fprintf(out, "\t\t\t\t\t\t\t<details><summary>major = <div class='val'>%" PRIuLEAST8 "</div></summary></details>\n", driver_props->conformanceVersion.major);
+ fprintf(out, "\t\t\t\t\t\t\t<details><summary>minor = <div class='val'>%" PRIuLEAST8 "</div></summary></details>\n", driver_props->conformanceVersion.minor);
+ fprintf(out, "\t\t\t\t\t\t\t<details><summary>subminor = <div class='val'>%" PRIuLEAST8 "</div></summary></details>\n", driver_props->conformanceVersion.subminor);
+ fprintf(out, "\t\t\t\t\t\t\t<details><summary>patch = <div class='val'>%" PRIuLEAST8 "</div></summary></details>\n", driver_props->conformanceVersion.patch);
+ fprintf(out, "\t\t\t\t\t</details>\n");
+ } else if (human_readable_output) {
+ printf("\nVkPhysicalDeviceDriverProperties:\n");
+ printf("=================================\n");
+ printf("\tdriverID = %" PRIuLEAST32 "\n", driver_props->driverID);
+ printf("\tdriverName = %s\n", driver_props->driverName);
+ printf("\tdriverInfo = %s\n", driver_props->driverInfo);
+ printf("\tconformanceVersion:\n");
+ printf("\t\tmajor = %" PRIuLEAST8 "\n", driver_props->conformanceVersion.major);
+ printf("\t\tminor = %" PRIuLEAST8 "\n", driver_props->conformanceVersion.minor);
+ printf("\t\tsubminor = %" PRIuLEAST8 "\n", driver_props->conformanceVersion.subminor);
+ printf("\t\tpatch = %" PRIuLEAST8 "\n", driver_props->conformanceVersion.patch);
+ }
+ } else if (structure->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR && CheckPhysicalDeviceExtensionIncluded(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME, gpu->device_extensions, gpu->device_extension_count)) {
+ VkPhysicalDeviceFloatControlsPropertiesKHR *float_control_props = (VkPhysicalDeviceFloatControlsPropertiesKHR*)structure;
+ if (html_output) {
+ fprintf(out, "\n\t\t\t\t\t<details><summary>VkPhysicalDeviceFloatControlsProperties</summary>\n");
+ fprintf(out, "\t\t\t\t\t\t<details><summary>separateDenormSettings = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->separateDenormSettings);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>separateRoundingModeSettings = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->separateRoundingModeSettings);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderSignedZeroInfNanPreserveFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderSignedZeroInfNanPreserveFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderSignedZeroInfNanPreserveFloat32 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderSignedZeroInfNanPreserveFloat32);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderSignedZeroInfNanPreserveFloat64 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderSignedZeroInfNanPreserveFloat64);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormPreserveFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormPreserveFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormPreserveFloat32 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormPreserveFloat32);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormPreserveFloat64 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormPreserveFloat64);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormFlushToZeroFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormFlushToZeroFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormFlushToZeroFloat32 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormFlushToZeroFloat32);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderDenormFlushToZeroFloat64 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderDenormFlushToZeroFloat64);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTEFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTEFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTEFloat32 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTEFloat32);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTEFloat64 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTEFloat64);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTZFloat16 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTZFloat16);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTZFloat32 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTZFloat32);
+ fprintf(out, "\t\t\t\t\t\t<details><summary>shaderRoundingModeRTZFloat64 = <div class='val'>%" PRIuLEAST32 "</div></summary></details>\n", float_control_props->shaderRoundingModeRTZFloat64);
+ fprintf(out, "\t\t\t\t\t</details>\n");
+ } else if (human_readable_output) {
+ printf("\nVkPhysicalDeviceFloatControlsProperties:\n");
+ printf("========================================\n");
+ printf("\tseparateDenormSettings = %" PRIuLEAST32 "\n", float_control_props->separateDenormSettings);
+ printf("\tseparateRoundingModeSettings = %" PRIuLEAST32 "\n", float_control_props->separateRoundingModeSettings);
+ printf("\tshaderSignedZeroInfNanPreserveFloat16 = %" PRIuLEAST32 "\n", float_control_props->shaderSignedZeroInfNanPreserveFloat16);
+ printf("\tshaderSignedZeroInfNanPreserveFloat32 = %" PRIuLEAST32 "\n", float_control_props->shaderSignedZeroInfNanPreserveFloat32);
+ printf("\tshaderSignedZeroInfNanPreserveFloat64 = %" PRIuLEAST32 "\n", float_control_props->shaderSignedZeroInfNanPreserveFloat64);
+ printf("\tshaderDenormPreserveFloat16 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormPreserveFloat16);
+ printf("\tshaderDenormPreserveFloat32 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormPreserveFloat32);
+ printf("\tshaderDenormPreserveFloat64 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormPreserveFloat64);
+ printf("\tshaderDenormFlushToZeroFloat16 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormFlushToZeroFloat16);
+ printf("\tshaderDenormFlushToZeroFloat32 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormFlushToZeroFloat32);
+ printf("\tshaderDenormFlushToZeroFloat64 = %" PRIuLEAST32 "\n", float_control_props->shaderDenormFlushToZeroFloat64);
+ printf("\tshaderRoundingModeRTEFloat16 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTEFloat16);
+ printf("\tshaderRoundingModeRTEFloat32 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTEFloat32);
+ printf("\tshaderRoundingModeRTEFloat64 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTEFloat64);
+ printf("\tshaderRoundingModeRTZFloat16 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTZFloat16);
+ printf("\tshaderRoundingModeRTZFloat32 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTZFloat32);
+ printf("\tshaderRoundingModeRTZFloat64 = %" PRIuLEAST32 "\n", float_control_props->shaderRoundingModeRTZFloat64);
+ }
}
place = structure->pNext;
}