#include <assert.h>
#include "glxclient.h"
+#include "indirect.h"
#include "indirect_vertex_array.h"
/*****************************************************************************/
#include "packrender.h"
#include "packsingle.h"
+#include "indirect.h"
#include <assert.h>
*/
#include "glxclient.h"
+#include "indirect.h"
/*
** Specify parameters that control the storage format of pixel arrays.
*/
#include "packrender.h"
+#include "indirect.h"
/**
* Send a large image to the server. If necessary, a buffer is allocated
#include "glxclient.h"
#include "packsingle.h"
#include "glxextensions.h"
+#include "indirect.h"
#include "indirect_vertex_array.h"
/* Used for GL_ARB_transpose_matrix */
*/
#include "packsingle.h"
+#include "indirect.h"
void __indirect_glGetSeparableFilter(GLenum target, GLenum format, GLenum type,
GLvoid *row, GLvoid *column, GLvoid *span)