nvfx: rework state_fb code to get rid of render temps
authorLucas Stach <dev@lynxeye.de>
Tue, 10 Jan 2012 11:41:02 +0000 (12:41 +0100)
committerMarek Olšák <maraeo@gmail.com>
Sun, 15 Jan 2012 06:37:41 +0000 (07:37 +0100)
This commit rewrites a lot of the state_fb code to support
rendering to targets not aligned to 64 byte.

This allows us to drop the render temporaries as unaligned
targets are the only use-case where they are really needed. The
temporaries code was used for a lot of things more, but apparently
those also work without temps.

There is one regression in piglit fbo-clear-formats, but this will
be fixed with the use of real hardware clears and doesn't matter in
practice as no real application tries to scissor clear a 2x2 pixel
render target.

Signed-off-by: Lucas Stach <dev@lynxeye.de>
src/gallium/drivers/nvfx/nvfx_context.h
src/gallium/drivers/nvfx/nvfx_state_emit.c
src/gallium/drivers/nvfx/nvfx_state_fb.c
src/gallium/drivers/nvfx/nvfx_surface.c

index 09d394b..019be6c 100644 (file)
@@ -247,7 +247,7 @@ extern void nvfx_vtxfmt_validate(struct nvfx_context *nvfx);
 
 /* nvfx_fb.c */
 extern int nvfx_framebuffer_prepare(struct nvfx_context *nvfx);
-extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result);
+extern void nvfx_framebuffer_validate(struct nvfx_context *nvfx);
 void
 nvfx_framebuffer_relocate(struct nvfx_context *nvfx);
 
index 25da80e..e2cfb76 100644 (file)
@@ -199,7 +199,6 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
        struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
        unsigned dirty;
        unsigned still_dirty = 0;
-       int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
        boolean flush_tex_cache = FALSE;
        unsigned render_temps;
 
@@ -213,29 +212,12 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                nvfx->relocs_needed = NVFX_RELOCATE_ALL;
        }
 
-       /* These can trigger use the of 3D engine to copy temporaries.
-        * That will recurse here and thus dirty all 3D state, so we need to this before anything else, and in a loop..
-        * This converges to having clean temps, then binding both fragtexes and framebuffers.
-        */
-       while(nvfx->dirty & (NVFX_NEW_FB | NVFX_NEW_SAMPLER))
-       {
-               if(nvfx->dirty & NVFX_NEW_SAMPLER)
-               {
-                       nvfx->dirty &=~ NVFX_NEW_SAMPLER;
-                       nvfx_fragtex_validate(nvfx);
-
-                       // TODO: only set this if really necessary
-                       flush_tex_cache = TRUE;
-               }
+       if(nvfx->dirty & NVFX_NEW_SAMPLER) {
+               nvfx->dirty &=~ NVFX_NEW_SAMPLER;
+               nvfx_fragtex_validate(nvfx);
 
-               if(nvfx->dirty & NVFX_NEW_FB)
-               {
-                       nvfx->dirty &=~ NVFX_NEW_FB;
-                       new_fb_mode = nvfx_framebuffer_prepare(nvfx);
-
-                       // TODO: make sure this doesn't happen, i.e. fbs have matching formats
-                       assert(new_fb_mode >= 0);
-               }
+               // TODO: only set this if really necessary
+               flush_tex_cache = TRUE;
        }
 
        dirty = nvfx->dirty;
@@ -305,8 +287,8 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
                }
        }
 
-       if(new_fb_mode >= 0)
-               nvfx_framebuffer_validate(nvfx, new_fb_mode);
+       if(dirty & NVFX_NEW_FB)
+               nvfx_framebuffer_validate(nvfx);
 
        if(dirty & NVFX_NEW_BLEND)
                sb_emit(chan, nvfx->blend->sb, nvfx->blend->sb_len);
@@ -324,19 +306,19 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
    etracer, neverball, foobillard, glest totally misrender
    TODO: find the right fix
 */
-       if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA) || (new_fb_mode >= 0))
+       if(dirty & (NVFX_NEW_VIEWPORT | NVFX_NEW_RAST | NVFX_NEW_ZSA))
        {
                nvfx_state_viewport_validate(nvfx);
        }
 
-       if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
+       if(dirty & (NVFX_NEW_ZSA | NVFX_NEW_FB))
        {
                BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_WRITE_ENABLE, 2);
                OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
-               OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
+           OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
        }
 
-       if((new_fb_mode >= 0) || (dirty & NVFX_NEW_FRAGPROG))
+       if(dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FB))
                nvfx_coord_conventions_validate(nvfx);
 
        if(flush_tex_cache)
@@ -353,25 +335,6 @@ nvfx_state_validate_common(struct nvfx_context *nvfx)
 
        nvfx->dirty = dirty & still_dirty;
 
-       render_temps = nvfx->state.render_temps;
-       if(render_temps)
-       {
-               for(int i = 0; i < nvfx->framebuffer.nr_cbufs; ++i)
-               {
-                       if(render_temps & (1 << i)) {
-                               assert(((struct nvfx_surface*)nvfx->framebuffer.cbufs[i])->temp);
-                               util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.cbufs[i]),
-                                               (struct util_dirty_surface*)nvfx->framebuffer.cbufs[i]);
-                       }
-               }
-
-               if(render_temps & 0x80) {
-                       assert(((struct nvfx_surface*)nvfx->framebuffer.zsbuf)->temp);
-                       util_dirty_surface_set_dirty(nvfx_surface_get_dirty_surfaces(nvfx->framebuffer.zsbuf),
-                                       (struct util_dirty_surface*)nvfx->framebuffer.zsbuf);
-               }
-       }
-
        return TRUE;
 }
 
index 406f5bb..ffc0844 100644 (file)
@@ -3,96 +3,25 @@
 #include "util/u_format.h"
 
 static inline boolean
-nvfx_surface_linear_renderable(struct pipe_surface* surf)
+nvfx_surface_linear_target(struct pipe_surface* surf)
 {
-       /* TODO: precompute this in nvfx_surface creation */
-       return (surf->texture->flags & NOUVEAU_RESOURCE_FLAG_LINEAR)
-               && !(((struct nvfx_surface*)surf)->offset & 63)
-               && !(((struct nvfx_surface*)surf)->pitch & 63);
+       return !!((struct nvfx_miptree*)surf->texture)->linear_pitch;
 }
 
-static inline boolean
-nvfx_surface_swizzled_renderable(struct pipe_framebuffer_state* fb, struct pipe_surface* surf)
-{
-       /* TODO: precompute this in nvfx_surface creation */
-       return !((struct nvfx_miptree*)surf->texture)->linear_pitch
-               && (surf->texture->target != PIPE_TEXTURE_3D || u_minify(surf->texture->depth0, surf->u.tex.level) <= 1)
-               && !(((struct nvfx_surface*)surf)->offset & 127)
-               && (surf->width == fb->width)
-               && (surf->height == fb->height)
-               && !((struct nvfx_surface*)surf)->temp
-               && (surf->format == PIPE_FORMAT_B8G8R8A8_UNORM || surf->format == PIPE_FORMAT_B8G8R8X8_UNORM || surf->format == PIPE_FORMAT_B5G6R5_UNORM);
-}
-
-static boolean
-nvfx_surface_get_render_target(struct pipe_surface* surf, int all_swizzled, struct nvfx_render_target* target)
+static void
+nvfx_surface_get_render_target(struct pipe_surface* surf,
+                               struct nvfx_render_target* target)
 {
        struct nvfx_surface* ns = (struct nvfx_surface*)surf;
-       if(!ns->temp)
-       {
-               target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
-               target->offset = ns->offset;
-               target->pitch = align(ns->pitch, 64);
-               assert(target->pitch);
-               return FALSE;
-       }
-       else
-       {
-               target->offset = 0;
-               target->pitch = ns->temp->linear_pitch;
-               target->bo = ns->temp->base.bo;
-               assert(target->pitch);
-               return TRUE;
-       }
-}
 
-int
-nvfx_framebuffer_prepare(struct nvfx_context *nvfx)
-{
-       struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
-       int i, color_format = 0, zeta_format = 0;
-       int all_swizzled = 1;
-
-       if(!nvfx->is_nv4x)
-               assert(fb->nr_cbufs <= 1);
-       else
-               assert(fb->nr_cbufs <= 4);
-
-       for (i = 0; i < fb->nr_cbufs; i++) {
-               if (color_format) {
-                       if(color_format != fb->cbufs[i]->format)
-                               return -1;
-               } else
-                       color_format = fb->cbufs[i]->format;
-
-               if(!nvfx_surface_swizzled_renderable(fb, fb->cbufs[i]))
-                       all_swizzled = 0;
-       }
-
-       if (fb->zsbuf) {
-               /* TODO: return FALSE if we have a format not supporting a depth buffer (e.g. r8); currently those are not supported at all */
-               if(!nvfx_surface_swizzled_renderable(fb, fb->zsbuf))
-                       all_swizzled = 0;
-
-               if(all_swizzled && util_format_get_blocksize(color_format) != util_format_get_blocksize(zeta_format))
-                       all_swizzled = 0;
-       }
-
-       for (i = 0; i < fb->nr_cbufs; i++) {
-               if(!((struct nvfx_surface*)fb->cbufs[i])->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->cbufs[i]))
-                       nvfx_surface_create_temp(&nvfx->pipe, fb->cbufs[i]);
-       }
-
-       if(fb->zsbuf) {
-               if(!((struct nvfx_surface*)fb->zsbuf)->temp && !all_swizzled && !nvfx_surface_linear_renderable(fb->zsbuf))
-                       nvfx_surface_create_temp(&nvfx->pipe, fb->zsbuf);
-       }
-
-       return all_swizzled;
+       target->bo = ((struct nvfx_miptree*)surf->texture)->base.bo;
+       target->offset = ns->offset;
+       target->pitch = align(ns->pitch, 64);
+       assert(target->pitch);
 }
 
 void
-nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
+nvfx_framebuffer_validate(struct nvfx_context *nvfx)
 {
        struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
        struct nouveau_channel *chan = nvfx->screen->base.channel;
@@ -102,37 +31,69 @@ nvfx_framebuffer_validate(struct nvfx_context *nvfx, unsigned prepare_result)
        unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
        unsigned w = fb->width;
        unsigned h = fb->height;
+       int all_swizzled =1 , cb_format = 0;
+
+       /* do some sanity checks on the render target state and check if the targets
+        * are swizzled
+        */
+       nvfx->is_nv4x ? assert(fb->nr_cbufs <= 4) : assert(fb->nr_cbufs <= 1);
+       if(fb->nr_cbufs && fb->zsbuf)
+               assert(util_format_get_blocksize(fb->cbufs[0]->format) ==
+                          util_format_get_blocksize(fb->zsbuf->format));
+
+       for(i = 0; i < fb->nr_cbufs; i++) {
+               if(cb_format)
+                       assert(cb_format == fb->cbufs[i]->format);
+               else
+                       cb_format = fb->cbufs[i]->format;
+
+               if(nvfx_surface_linear_target(fb->cbufs[i]))
+                       all_swizzled = 0;
+       }
+
+       if(fb->zsbuf && nvfx_surface_linear_target(fb->zsbuf))
+               all_swizzled = 0;
 
        rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1;
-       if (rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
-                        NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
+       if(rt_enable & (NV30_3D_RT_ENABLE_COLOR1 |
+                    NV40_3D_RT_ENABLE_COLOR2 | NV40_3D_RT_ENABLE_COLOR3))
                rt_enable |= NV30_3D_RT_ENABLE_MRT;
 
-       nvfx->state.render_temps = 0;
-
-       for (i = 0; i < fb->nr_cbufs; i++)
-               nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->cbufs[i], prepare_result, &nvfx->hw_rt[i]) << i;
+       for(i = 0; i < fb->nr_cbufs; i++)
+               nvfx_surface_get_render_target(fb->cbufs[i], &nvfx->hw_rt[i]);
 
        for(; i < 4; ++i)
                nvfx->hw_rt[i].bo = NULL;
 
        nvfx->hw_zeta.bo = NULL;
 
-       if (fb->zsbuf) {
-               nvfx->state.render_temps |= nvfx_surface_get_render_target(fb->zsbuf, prepare_result, &nvfx->hw_zeta) << 7;
-
-               assert(util_format_get_stride(fb->zsbuf->format, fb->width) <= nvfx->hw_zeta.pitch);
-               assert(nvfx->hw_zeta.offset + nvfx->hw_zeta.pitch * fb->height <= nvfx->hw_zeta.bo->size);
+       if(fb->zsbuf) {
+               nvfx_surface_get_render_target(fb->zsbuf, &nvfx->hw_zeta);
+               assert(util_format_get_stride(fb->zsbuf->format, fb->width) <=
+                          nvfx->hw_zeta.pitch);
        }
 
-       if (prepare_result) {
-               assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+       if(all_swizzled) {
+               /* hardware rounds down render target offset to 64 bytes,
+                * but surfaces with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp)
+                * have an unaligned start address, for those two important square
+                * formats we can hack around this limitation by adjusting the viewport
+                */
+               if(nvfx->hw_rt[0].offset & 63) {
+                       int delta = nvfx->hw_rt[0].offset & 63;
+                       h = 2;
+                       w = 16;
+                       nvfx->viewport.translate[0] += delta /
+                                               (util_format_get_blocksize(fb->cbufs[0]->format) * 2);
+                       nvfx->dirty |= NVFX_NEW_VIEWPORT;
+               }
 
                rt_format = NV30_3D_RT_FORMAT_TYPE_SWIZZLED |
-                       (util_logbase2(fb->width) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
-                       (util_logbase2(fb->height) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
-       } else
+                       (util_logbase2(w) << NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT) |
+                       (util_logbase2(h) << NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT);
+       } else {
                rt_format = NV30_3D_RT_FORMAT_TYPE_LINEAR;
+       }
 
        if(fb->nr_cbufs > 0) {
                switch (fb->cbufs[0]->format) {
index cac3fca..73a5260 100644 (file)
@@ -428,6 +428,8 @@ nvfx_surface_copy_temp(struct pipe_context* pipe, struct pipe_surface* surf, int
 void
 nvfx_surface_create_temp(struct pipe_context* pipe, struct pipe_surface* surf)
 {
+       assert (0);
+
        struct nvfx_surface* ns = (struct nvfx_surface*)surf;
        struct pipe_resource template;
        memset(&template, 0, sizeof(struct pipe_resource));