#include "resource.h"
#include "dcn10/dcn10_resource.h"
+#include "dcn10/dcn10_hubbub.h"
+
#include "dcn_calc_math.h"
#define DC_LOGGER \
ASSERT(pipe->plane_res.scl_data.ratios.vert.value != dc_fixpt_one.value
|| v->scaler_rec_out_width[input_idx] == v->viewport_height[input_idx]);
}
- v->dcc_enable[input_idx] = pipe->plane_state->dcc.enable ? dcn_bw_yes : dcn_bw_no;
+
+ if (dc->debug.optimized_watermark) {
+ /*
+ * this method requires us to always re-calculate watermark when dcc change
+ * between flip.
+ */
+ v->dcc_enable[input_idx] = pipe->plane_state->dcc.enable ? dcn_bw_yes : dcn_bw_no;
+ } else {
+ /*
+ * allow us to disable dcc on the fly without re-calculating WM
+ *
+ * extra overhead for DCC is quite small. for 1080p WM without
+ * DCC is only 0.417us lower (urgent goes from 6.979us to 6.562us)
+ */
+ unsigned int bpe;
+
+ v->dcc_enable[input_idx] = dc->res_pool->hubbub->funcs->dcc_support_pixel_format(
+ pipe->plane_state->format, &bpe) ? dcn_bw_yes : dcn_bw_no;
+ }
+
v->source_pixel_format[input_idx] = tl_pixel_format_to_bw_defs(
pipe->plane_state->format);
v->source_surface_mode[input_idx] = tl_sw_mode_to_bw_defs(
int urgent_latency_ns;
int percent_of_ideal_drambw;
int dram_clock_change_latency_ns;
+ bool optimized_watermark;
int always_scale;
bool disable_pplib_clock_request;
bool disable_clock_gate;