/* Turns out n==0 is a valid input that should not produce an error.
* The remaining code below correctly handles the n==0 case.
+ *
+ * From the OpenGL 3.0 specification, page 258:
+ * "An INVALID_VALUE error is generated if n is greater than
+ * MAX_DRAW_BUFFERS."
*/
if (n < 0 || n > (GLsizei) ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)");
destMask[output] = 0x0;
}
else {
+ /* From the OpenGL 3.0 specification, page 258:
+ * "If the GL is bound to a framebuffer object and DrawBuffers is
+ * supplied with [...] COLOR_ATTACHMENTm where m is greater than or
+ * equal to the value of MAX_COLOR_ATTACHMENTS, then the error
+ * INVALID_OPERATION results."
+ */
+ if (_mesa_is_user_fbo(ctx->DrawBuffer) && buffers[output] >=
+ GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
+ return;
+ }
+
destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]);
- if (destMask[output] == BAD_MASK
- || _mesa_bitcount(destMask[output]) > 1) {
+
+ /* From the OpenGL 3.0 specification, page 258:
+ * "Each buffer listed in bufs must be one of the values from tables
+ * 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
+ */
+ if (destMask[output] == BAD_MASK) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)");
return;
}
+
+ /* From the OpenGL 3.0 specification, page 259:
+ * "For both the default framebuffer and framebuffer objects, the
+ * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not
+ * valid in the bufs array passed to DrawBuffers, and will result in
+ * the error INVALID_OPERATION. This restriction is because these
+ * constants may themselves refer to multiple buffers, as shown in
+ * table 4.4."
+ */
+ if (_mesa_bitcount(destMask[output]) > 1) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB(buffer)");
+ return;
+ }
+
+ /* From the OpenGL 3.0 specification, page 259:
+ * "If the GL is bound to the default framebuffer and DrawBuffers is
+ * supplied with a constant (other than NONE) that does not indicate
+ * any of the color buffers allocated to the GL context by the window
+ * system, the error INVALID_OPERATION will be generated.
+ *
+ * If the GL is bound to a framebuffer object and DrawBuffers is
+ * supplied with a constant from table 4.6 [...] then the error
+ * INVALID_OPERATION results."
+ */
destMask[output] &= supportedMask;
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(unsupported buffer)");
return;
}
+
+ /* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
+ * "If the GL is bound to a framebuffer object, the ith buffer listed
+ * in bufs must be COLOR_ATTACHMENTi or NONE. [...] INVALID_OPERATION."
+ */
+ if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(ctx->DrawBuffer) &&
+ buffers[output] != GL_NONE &&
+ buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
+ return;
+ }
+
+ /* From the OpenGL 3.0 specification, page 258:
+ * "Except for NONE, a buffer may not appear more than once in the
+ * array pointed to by bufs. Specifying a buffer more then once will
+ * result in the error INVALID_OPERATION."
+ */
if (destMask[output] & usedBufferMask) {
- /* can't specify a dest buffer more than once! */
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDrawBuffersARB(duplicated buffer)");
return;