--- /dev/null
+#include "evas_common.h" /* Also includes international specific stuff */
+#include "evas_engine.h"
+
+#include "evas_private.h"
+
+#include <dlfcn.h> /* dlopen,dlclose,etc */
+#define EVAS_GL_NO_GL_H_CHECK 1
+#include "Evas_GL.h"
+
+
+
+typedef struct _Render_Engine Render_Engine;
+typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
+typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
+
+struct _Render_Engine
+{
+ Evas_GL_Cocoa_Window *win;
+ int end;
+};
+
+
+struct _Render_Engine_GL_Surface
+{
+ int initialized;
+ int fbo_attached;
+ int w, h;
+ int depth_bits;
+ int stencil_bits;
+
+ // Render target texture/buffers
+ GLuint rt_tex;
+ GLint rt_internal_fmt;
+ GLenum rt_fmt;
+ GLuint rb_depth;
+ GLenum rb_depth_fmt;
+ GLuint rb_stencil;
+ GLenum rb_stencil_fmt;
+
+ Render_Engine_GL_Context *current_ctx;
+};
+
+struct _Render_Engine_GL_Context
+{
+ int initialized;
+ // EGLContext context;
+
+ GLuint fbo;
+
+ Render_Engine_GL_Surface *current_sfc;
+};
+
+
+int _evas_engine_gl_cocoa_log_dom = -1;
+/* function tables - filled in later (func and parent func) */
+static Evas_Func func, pfunc;
+
+/* Function table for GL APIs */
+static Evas_GL_API gl_funcs;
+
+
+
+static void *
+eng_info(Evas *e __UNUSED__)
+{
+ Evas_Engine_Info_GL_Cocoa *info;
+ info = calloc(1, sizeof(Evas_Engine_Info_GL_Cocoa));
+ DBG("Info %p", info);
+ if (!info) return NULL;
+ info->magic.magic = rand();
+ return info;
+}
+
+static void
+eng_info_free(Evas *e __UNUSED__, void *info)
+{
+ Evas_Engine_Info_GL_Cocoa *in;
+
+ DBG("Info %p", info);
+ eina_log_domain_unregister(_evas_engine_gl_cocoa_log_dom);
+ in = (Evas_Engine_Info_GL_Cocoa *)info;
+ free(in);
+}
+
+static int
+eng_setup(Evas *e, void *in)
+{
+ Render_Engine *re;
+ Evas_Engine_Info_GL_Cocoa *info;
+
+ DBG("Engine Setup");
+
+ info = (Evas_Engine_Info_GL_Cocoa *)in;
+ if (!e->engine.data.output)
+ {
+ re = calloc(1, sizeof(Render_Engine));
+ if (!re) return 0;
+
+ e->engine.data.output = re;
+ re->win = eng_window_new(info->window,
+ e->output.w,
+ e->output.h);
+ info->view = re->win->view;
+ if (!re->win)
+ {
+ free(re);
+ e->engine.data.output = NULL;
+ return 0;
+ }
+
+ evas_common_cpu_init();
+
+ evas_common_blend_init();
+ evas_common_image_init();
+ evas_common_convert_init();
+ evas_common_scale_init();
+ evas_common_rectangle_init();
+ evas_common_polygon_init();
+ evas_common_line_init();
+ evas_common_font_init();
+ evas_common_draw_init();
+ evas_common_tilebuf_init();
+ }
+ else
+ {
+ re = e->engine.data.output;
+ eng_window_free(re->win);
+ re->win = eng_window_new(info->window,
+ e->output.w,
+ e->output.h);
+ info->view = re->win->view;
+ }
+ if (!e->engine.data.output) return 0;
+
+ if (!e->engine.data.context)
+ e->engine.data.context =
+ e->engine.func->context_new(e->engine.data.output);
+ eng_window_use(re->win);
+
+ return 1;
+}
+
+static void
+eng_output_free(void *data)
+{
+ Render_Engine *re;
+
+ DBG("Output free");
+ re = (Render_Engine *)data;
+ eng_window_free(re->win);
+ free(re);
+
+ evas_common_font_shutdown();
+ evas_common_image_shutdown();
+}
+
+static void
+eng_output_resize(void *data, int w, int h)
+{
+ Render_Engine *re;
+
+ DBG("Output Resize %d %d", w, h);
+
+ re = (Render_Engine *)data;
+ re->win->width = w;
+ re->win->height = h;
+
+ eng_window_resize(re->win, w, h);
+ evas_gl_common_context_resize(re->win->gl_context, w, h, 0);
+}
+
+static void
+eng_output_tile_size_set(void *data __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ DBG("tile size set");
+}
+
+static void
+eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+
+ DBG("Redraw rect %d %d %d %d", x, y, w, h);
+ re = (Render_Engine *)data;
+ evas_gl_common_context_resize(re->win->gl_context, re->win->width, re->win->height, 0);
+ /* simple bounding box */
+ RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->width, re->win->height);
+ if ((w <= 0) || (h <= 0)) return;
+ if (!re->win->draw.redraw)
+ {
+#if 0
+ re->win->draw.x1 = x;
+ re->win->draw.y1 = y;
+ re->win->draw.x2 = x + w - 1;
+ re->win->draw.y2 = y + h - 1;
+#else
+ re->win->draw.x1 = 0;
+ re->win->draw.y1 = 0;
+ re->win->draw.x2 = re->win->width - 1;
+ re->win->draw.y2 = re->win->height - 1;
+#endif
+ }
+ else
+ {
+ if (x < re->win->draw.x1) re->win->draw.x1 = x;
+ if (y < re->win->draw.y1) re->win->draw.y1 = y;
+ if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
+ if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
+ }
+ re->win->draw.redraw = 1;
+}
+
+static void
+eng_output_redraws_rect_del(void *data __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+}
+
+static void
+eng_output_redraws_clear(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ re->win->draw.redraw = 0;
+}
+
+//#define SLOW_GL_COPY_RECT 1
+/* vsync games - not for now though */
+#define VSYNC_TO_SCREEN 1
+
+static void *
+eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_gl_common_context_flush(re->win->gl_context);
+ /* get the upate rect surface - return engine data as dummy */
+ if (!re->win->draw.redraw)
+ {
+// printf("GL: NO updates!\n");
+ return NULL;
+ }
+// printf("GL: update....!\n");
+#ifdef SLOW_GL_COPY_RECT
+ /* if any update - just return the whole canvas - works with swap
+ * buffers then */
+ if (x) *x = 0;
+ if (y) *y = 0;
+ if (w) *w = re->win->width;
+ if (h) *h = re->win->height;
+ if (cx) *cx = 0;
+ if (cy) *cy = 0;
+ if (cw) *cw = re->win->width;
+ if (ch) *ch = re->win->height;
+#else
+ /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
+ * problem where there just is no hardware path for somethnig that
+ * obviously SHOULD be there */
+ /* only 1 update to minimise gl context games and rendering multiple update
+ * regions as evas does with other engines
+ */
+ if (x) *x = re->win->draw.x1;
+ if (y) *y = re->win->draw.y1;
+ if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
+ if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
+ if (cx) *cx = re->win->draw.x1;
+ if (cy) *cy = re->win->draw.y1;
+ if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
+ if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
+#endif
+// clear buffer. only needed for dest alpha
+// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+// glClear(GL_COLOR_BUFFER_BIT);
+//x// printf("frame -> new\n");
+ return re->win->gl_context->def_surface;
+}
+
+static void
+eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ /* put back update surface.. in this case just unflag redraw */
+ re->win->draw.redraw = 0;
+ re->win->draw.drew = 1;
+ evas_gl_common_context_flush(re->win->gl_context);
+}
+
+static void
+eng_output_flush(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!re->win->draw.drew) return;
+
+ re->win->draw.drew = 0;
+ eng_window_use(re->win);
+
+#ifdef VSYNC_TO_SCREEN
+ eng_window_vsync_set(1);
+#endif
+
+ eng_window_swap_buffers(re->win);
+
+}
+
+static void
+eng_output_idle_flush(void *data __UNUSED__)
+{
+}
+
+static void
+eng_context_cutout_add(void *data __UNUSED__, void *context, int x, int y, int w, int h)
+{
+ evas_common_draw_context_add_cutout(context, x, y, w, h);
+}
+
+static void
+eng_context_cutout_clear(void *data __UNUSED__, void *context)
+{
+ evas_common_draw_context_clear_cutouts(context);
+}
+
+static void
+eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
+}
+
+static void
+eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2);
+}
+
+static void *
+eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_poly_point_add(polygon, x, y);
+}
+
+static void *
+eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_poly_points_clear(polygon);
+}
+
+static void
+eng_polygon_draw(void *data, void *context, void *surface __UNUSED__, void *polygon, int x, int y)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
+}
+
+static int
+eng_image_alpha_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return 1;
+ im = image;
+ return im->alpha;
+}
+
+static int
+eng_image_colorspace_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return EVAS_COLORSPACE_ARGB8888;
+ im = image;
+ return im->cs.space;
+}
+
+static void
+eng_image_mask_create(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *im;
+
+ if (!image) return;
+ im = image;
+ if (!im->im->image.data)
+ evas_cache_image_load_data(&im->im->cache_entry);
+ if (!im->tex)
+ im->tex = evas_gl_common_texture_new(im->gc, im->im);
+}
+
+
+static void *
+eng_image_alpha_set(void *data, void *image, int has_alpha)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (im->alpha == has_alpha) return image;
+ if (im->native.data)
+ {
+ im->alpha = has_alpha;
+ return image;
+ }
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ {
+ im->alpha = has_alpha;
+ im->tex->alpha = im->alpha;
+ return image;
+ }
+ /* FIXME: can move to gl_common */
+ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
+ if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
+ else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
+ if (im->references > 1)
+ {
+ Evas_GL_Image *im_new;
+
+ im_new = evas_gl_common_image_new_from_copied_data
+ (im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
+ im->im->image.data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im_new) return im;
+ evas_gl_common_image_free(im);
+ im = im_new;
+ }
+ else
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
+// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
+// return image;
+}
+
+static void *
+eng_image_border_set(void *data __UNUSED__, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+ return image;
+}
+
+static void
+eng_image_border_get(void *data __UNUSED__, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
+{
+// Render_Engine *re;
+//
+// re = (Render_Engine *)data;
+}
+
+static char *
+eng_image_comment_get(void *data __UNUSED__, void *image, char *key __UNUSED__)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (!im->im) return NULL;
+ return im->im->info.comment;
+}
+
+static char *
+eng_image_format_get(void *data __UNUSED__, void *image)
+{
+// Render_Engine *re;
+ Evas_GL_Image *im;
+
+// re = (Render_Engine *)data;
+ im = image;
+ return NULL;
+}
+
+static void
+eng_image_colorspace_set(void *data, void *image, int cspace)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ im = image;
+ if (im->native.data) return;
+ /* FIXME: can move to gl_common */
+ if (im->cs.space == cspace) return;
+ eng_window_use(re->win);
+ evas_cache_image_colorspace(&im->im->cache_entry, cspace);
+ switch (cspace)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ im->cs.data = NULL;
+ im->cs.no_free = 0;
+ }
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ if (im->tex) evas_gl_common_texture_free(im->tex);
+ im->tex = NULL;
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ }
+ if (im->im->cache_entry.h > 0)
+ im->cs.data =
+ calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
+ else
+ im->cs.data = NULL;
+ im->cs.no_free = 0;
+ break;
+ default:
+ abort();
+ break;
+ }
+ im->cs.space = cspace;
+}
+
+/////////////////////////////////////////////////////////////////////////
+//
+//
+
+// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
+// (i am sure this is the reason) not to mention seemingly superfluous. but
+// i need to enable it for it to work on fglrx at least. havent tried nvidia.
+//
+// why is this the case? does anyone know? has anyone tried it on other gfx
+// drivers?
+//
+//#define GLX_TEX_PIXMAP_RECREATE 1
+#if 0
+static void
+eng_image_draw_filtered(void *data, void *context, void *surface,
+ void *image, Evas_Filter_Info *filter)
+{
+ Render_Engine *re = data;
+
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+
+ evas_gl_common_filter_draw(re->win->gl_context, image, filter);
+}
+
+static Filtered_Image *
+eng_image_filtered_get(void *im, uint8_t *key, size_t keylen)
+{
+ return evas_gl_common_image_filtered_get(im, key, keylen);
+}
+
+static Filtered_Image *
+eng_image_filtered_save(void *im, void *fim, uint8_t *key, size_t keylen)
+{
+ return evas_gl_common_image_filtered_save(im, fim, key, keylen);
+}
+
+static void
+eng_image_filtered_free(void *im, Filtered_Image *fim)
+{
+ evas_gl_common_image_filtered_free(im, fim);
+}
+
+#endif
+
+//
+//
+/////////////////////////////////////////////////////////////////////////
+
+static void *
+eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ *error = EVAS_LOAD_ERROR_NONE;
+ eng_window_use(re->win);
+ return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
+}
+
+static void *
+eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
+}
+
+static void *
+eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
+}
+
+static void
+eng_image_free(void *data, void *image)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_image_free(image);
+}
+
+static void
+eng_image_size_get(void *data __UNUSED__, void *image, int *w, int *h)
+{
+ if (!image)
+ {
+ *w = 0;
+ *h = 0;
+ return;
+ }
+ if (w) *w = ((Evas_GL_Image *)image)->w;
+ if (h) *h = ((Evas_GL_Image *)image)->h;
+}
+
+static void *
+eng_image_size_set(void *data, void *image, int w, int h)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im = image;
+ Evas_GL_Image *im_old;
+
+ re = (Render_Engine *)data;
+ if (!im) return NULL;
+ if (im->native.data)
+ {
+ im->w = w;
+ im->h = h;
+ return image;
+ }
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ {
+ evas_gl_common_texture_free(im->tex);
+ im->tex = NULL;
+ im->w = w;
+ im->h = h;
+ im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
+ return image;
+ }
+ im_old = image;
+ if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
+ (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
+ w &= ~0x1;
+ if ((im_old) &&
+ ((int)im_old->im->cache_entry.w == w) &&
+ ((int)im_old->im->cache_entry.h == h))
+ return image;
+ if (im_old)
+ {
+ im = evas_gl_common_image_new(re->win->gl_context, w, h,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+/*
+ evas_common_load_image_data_from_file(im_old->im);
+ if (im_old->im->image->data)
+ {
+ evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
+ evas_common_cpu_end_opt();
+ }
+ */
+ evas_gl_common_image_free(im_old);
+ }
+ else
+ im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
+ return im;
+}
+
+static void *
+eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im = image;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ if (im->native.data) return image;
+ eng_window_use(re->win);
+ evas_gl_common_image_dirty(image, x, y, w, h);
+ return image;
+}
+
+static void *
+eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im;
+ int error;
+
+ re = (Render_Engine *)data;
+ if (!image)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_GENERIC;
+ return NULL;
+ }
+ im = image;
+ if (im->native.data)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_NONE;
+ return im;
+ }
+ if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
+ {
+ *image_data = im->tex->pt->dyn.data;
+ if (err) *err = EVAS_LOAD_ERROR_NONE;
+ return im;
+ }
+ eng_window_use(re->win);
+ error = evas_cache_image_load_data(&im->im->cache_entry);
+ switch (im->cs.space)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (to_write)
+ {
+ if (im->references > 1)
+ {
+ Evas_GL_Image *im_new;
+
+ im_new = evas_gl_common_image_new_from_copied_data
+ (im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
+ im->im->image.data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im_new)
+ {
+ *image_data = NULL;
+ if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
+ return im;
+ }
+ evas_gl_common_image_free(im);
+ im = im_new;
+ }
+ else
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ }
+ *image_data = im->im->image.data;
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ *image_data = im->cs.data;
+ break;
+ default:
+ abort();
+ break;
+ }
+ if (err) *err = error;
+ return im;
+}
+
+static void *
+eng_image_data_put(void *data, void *image, DATA32 *image_data)
+{
+ Render_Engine *re;
+ Evas_GL_Image *im, *im2;
+
+ re = (Render_Engine *)data;
+ if (!image) return NULL;
+ im = image;
+ if (im->native.data) return image;
+ eng_window_use(re->win);
+ if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
+ {
+ if (im->tex->pt->dyn.data == image_data)
+ {
+ return image;
+ }
+ else
+ {
+ int w, h;
+
+ w = im->im->cache_entry.w;
+ h = im->im->cache_entry.h;
+ im2 = eng_image_new_from_data(data, w, h, image_data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im2) return im;
+ evas_gl_common_image_free(im);
+ im = im2;
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ return im;
+ }
+ }
+ switch (im->cs.space)
+ {
+ case EVAS_COLORSPACE_ARGB8888:
+ if (image_data != im->im->image.data)
+ {
+ int w, h;
+
+ w = im->im->cache_entry.w;
+ h = im->im->cache_entry.h;
+ im2 = eng_image_new_from_data(data, w, h, image_data,
+ eng_image_alpha_get(data, image),
+ eng_image_colorspace_get(data, image));
+ if (!im2) return im;
+ evas_gl_common_image_free(im);
+ im = im2;
+ }
+ break;
+ case EVAS_COLORSPACE_YCBCR422P601_PL:
+ case EVAS_COLORSPACE_YCBCR422P709_PL:
+ if (image_data != im->cs.data)
+ {
+ if (im->cs.data)
+ {
+ if (!im->cs.no_free) free(im->cs.data);
+ }
+ im->cs.data = image_data;
+ }
+ break;
+ default:
+ abort();
+ break;
+ }
+ /* hmmm - but if we wrote... why bother? */
+ evas_gl_common_image_dirty(im, 0, 0, 0, 0);
+ return im;
+}
+
+static void
+eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
+{
+ Evas_GL_Image *gim = image;
+ RGBA_Image *im;
+
+ if (!gim) return;
+ if (gim->native.data) return;
+ im = (RGBA_Image *)gim->im;
+ if (!im) return;
+ evas_cache_image_preload_data(&im->cache_entry, target);
+}
+
+static void
+eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
+{
+ Evas_GL_Image *gim = image;
+ RGBA_Image *im;
+
+ if (!gim) return;
+ if (gim->native.data) return;
+ im = (RGBA_Image *)gim->im;
+ if (!im) return;
+ evas_cache_image_preload_cancel(&im->cache_entry, target);
+}
+
+static void
+eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ evas_gl_common_image_draw(re->win->gl_context, image,
+ src_x, src_y, src_w, src_h,
+ dst_x, dst_y, dst_w, dst_h,
+ smooth);
+}
+
+static void
+eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
+{
+ if (image) evas_gl_common_image_scale_hint_set(image, hint);
+}
+
+static int
+eng_image_scale_hint_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
+ return gim->scale_hint;
+}
+
+static void
+eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
+{
+ Evas_GL_Image *gim = image;
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ if (!image) return;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ if (npoints != 4)
+ {
+ // FIXME: nash - you didnt fix this
+ abort();
+ }
+ if ((p[0].x == p[3].x) &&
+ (p[1].x == p[2].x) &&
+ (p[0].y == p[1].y) &&
+ (p[3].y == p[2].y) &&
+ (p[0].x <= p[1].x) &&
+ (p[0].y <= p[2].y) &&
+ (p[0].u == 0) &&
+ (p[0].v == 0) &&
+ (p[1].u == (gim->w << FP)) &&
+ (p[1].v == 0) &&
+ (p[2].u == (gim->w << FP)) &&
+ (p[2].v == (gim->h << FP)) &&
+ (p[3].u == 0) &&
+ (p[3].v == (gim->h << FP)) &&
+ (p[0].col == 0xffffffff) &&
+ (p[1].col == 0xffffffff) &&
+ (p[2].col == 0xffffffff) &&
+ (p[3].col == 0xffffffff))
+ {
+ int dx, dy, dw, dh;
+
+ dx = p[0].x >> FP;
+ dy = p[0].y >> FP;
+ dw = (p[2].x >> FP) - dx;
+ dh = (p[2].y >> FP) - dy;
+ eng_image_draw(data, context, surface, image,
+ 0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth);
+ }
+ else
+ {
+ evas_gl_common_image_map_draw(re->win->gl_context, image, npoints, p,
+ smooth, level);
+ }
+}
+
+static void *
+eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
+}
+
+static void
+eng_image_map_surface_free(void *data __UNUSED__, void *surface)
+{
+ evas_gl_common_image_free(surface);
+}
+
+static void
+eng_image_content_hint_set(void *data __UNUSED__, void *image, int hint)
+{
+ if (image) evas_gl_common_image_content_hint_set(image, hint);
+}
+
+static int
+eng_image_content_hint_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *gim = image;
+ if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
+ return gim->content_hint;
+}
+
+static void
+eng_image_cache_flush(void *data __UNUSED__)
+{
+ Render_Engine *re;
+ int tmp_size;
+
+ re = (Render_Engine *)data;
+
+ tmp_size = evas_common_image_get_cache();
+ evas_common_image_set_cache(0);
+ evas_common_rgba_image_scalecache_flush();
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+ evas_common_image_set_cache(tmp_size);
+}
+
+static void
+eng_image_cache_set(void *data __UNUSED__, int bytes)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ evas_common_image_set_cache(bytes);
+ evas_common_rgba_image_scalecache_size_set(bytes);
+ evas_gl_common_image_cache_flush(re->win->gl_context);
+}
+
+static int
+eng_image_cache_get(void *data __UNUSED__)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ return evas_common_image_get_cache();
+}
+
+
+static void
+eng_image_stride_get(void *data __UNUSED__, void *image, int *stride)
+{
+ Evas_GL_Image *im = image;
+ *stride = im->w * 4;
+ if ((im->tex) && (im->tex->pt->dyn.img))
+ {
+ *stride = im->tex->pt->dyn.w * 4;
+ // FIXME: for other image formats (yuv etc.) different stride needed
+ }
+}
+
+static void
+eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+ eng_window_use(re->win);
+ evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
+ re->win->gl_context->dc = context;
+ {
+ // FIXME: put im into context so we can free it
+ static RGBA_Image *im = NULL;
+
+ if (!im)
+ im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
+ im->cache_entry.w = re->win->width;
+ im->cache_entry.h = re->win->height;
+ evas_common_draw_context_font_ext_set(context,
+ re->win->gl_context,
+ evas_gl_font_texture_new,
+ evas_gl_font_texture_free,
+ evas_gl_font_texture_draw);
+ evas_common_font_draw(im, context, (RGBA_Font *) font, x, y,
+ intl_props);
+ evas_common_draw_context_font_ext_set(context,
+ NULL,
+ NULL,
+ NULL,
+ NULL);
+ }
+}
+
+
+static Eina_Bool
+eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
+{
+ // FIXME: support ARGB gl targets!!!
+ return EINA_FALSE;
+}
+
+
+#if 1
+static void
+evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ // Add logic to take care when framebuffer=0
+ glBindFramebuffer(target, framebuffer);
+}
+
+static void
+evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ // Add logic to take care when renderbuffer=0
+ glBindRenderbuffer(target, renderbuffer);
+}
+
+static void
+evgl_glClearDepthf(GLclampf depth)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ glClearDepthf(depth);
+#else
+ glClearDepth(depth);
+#endif
+}
+
+static void
+evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ glDepthRangef(zNear, zFar);
+#else
+ glDepthRange(zNear, zFar);
+#endif
+}
+
+static void
+evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+#else
+ if (range)
+ {
+ range[0] = -126; // floor(log2(FLT_MIN))
+ range[1] = 127; // floor(log2(FLT_MAX))
+ }
+ if (precision)
+ {
+ precision[0] = 24; // floor(-log2((1.0/16777218.0)));
+ }
+ return;
+ shadertype = precisiontype = 0;
+#endif
+}
+
+static void
+evgl_glReleaseShaderCompiler(void)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ glReleaseShaderCompiler();
+#else
+#endif
+}
+
+static void
+evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
+{
+#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
+ glShaderBinary(n, shaders, binaryformat, binary, length);
+#else
+// FIXME: need to dlsym/getprocaddress for this
+ return;
+ n = binaryformat = length = 0;
+ shaders = binary = 0;
+#endif
+}
+
+#endif
+
+static void *
+eng_gl_api_get(void *data)
+{
+ Render_Engine *re;
+
+ re = (Render_Engine *)data;
+
+ gl_funcs.version = EVAS_GL_API_VERSION;
+#if 1
+#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
+ ORD(glActiveTexture);
+ ORD(glAttachShader);
+ ORD(glBindAttribLocation);
+ ORD(glBindBuffer);
+ ORD(glBindTexture);
+ ORD(glBlendColor);
+ ORD(glBlendEquation);
+ ORD(glBlendEquationSeparate);
+ ORD(glBlendFunc);
+ ORD(glBlendFuncSeparate);
+ ORD(glBufferData);
+ ORD(glBufferSubData);
+ ORD(glCheckFramebufferStatus);
+ ORD(glClear);
+ ORD(glClearColor);
+// ORD(glClearDepthf);
+ ORD(glClearStencil);
+ ORD(glColorMask);
+ ORD(glCompileShader);
+ ORD(glCompressedTexImage2D);
+ ORD(glCompressedTexSubImage2D);
+ ORD(glCopyTexImage2D);
+ ORD(glCopyTexSubImage2D);
+ ORD(glCreateProgram);
+ ORD(glCreateShader);
+ ORD(glCullFace);
+ ORD(glDeleteBuffers);
+ ORD(glDeleteFramebuffers);
+ ORD(glDeleteProgram);
+ ORD(glDeleteRenderbuffers);
+ ORD(glDeleteShader);
+ ORD(glDeleteTextures);
+ ORD(glDepthFunc);
+ ORD(glDepthMask);
+// ORD(glDepthRangef);
+ ORD(glDetachShader);
+ ORD(glDisable);
+ ORD(glDisableVertexAttribArray);
+ ORD(glDrawArrays);
+ ORD(glDrawElements);
+ ORD(glEnable);
+ ORD(glEnableVertexAttribArray);
+ ORD(glFinish);
+ ORD(glFlush);
+ ORD(glFramebufferRenderbuffer);
+ ORD(glFramebufferTexture2D);
+ ORD(glFrontFace);
+ ORD(glGenBuffers);
+ ORD(glGenerateMipmap);
+ ORD(glGenFramebuffers);
+ ORD(glGenRenderbuffers);
+ ORD(glGenTextures);
+ ORD(glGetActiveAttrib);
+ ORD(glGetActiveUniform);
+ ORD(glGetAttachedShaders);
+ ORD(glGetAttribLocation);
+ ORD(glGetBooleanv);
+ ORD(glGetBufferParameteriv);
+ ORD(glGetError);
+ ORD(glGetFloatv);
+ ORD(glGetFramebufferAttachmentParameteriv);
+ ORD(glGetIntegerv);
+ ORD(glGetProgramiv);
+ ORD(glGetProgramInfoLog);
+ ORD(glGetRenderbufferParameteriv);
+ ORD(glGetShaderiv);
+ ORD(glGetShaderInfoLog);
+// ORD(glGetShaderPrecisionFormat);
+ ORD(glGetShaderSource);
+ ORD(glGetString);
+ ORD(glGetTexParameterfv);
+ ORD(glGetTexParameteriv);
+ ORD(glGetUniformfv);
+ ORD(glGetUniformiv);
+ ORD(glGetUniformLocation);
+ ORD(glGetVertexAttribfv);
+ ORD(glGetVertexAttribiv);
+ ORD(glGetVertexAttribPointerv);
+ ORD(glHint);
+ ORD(glIsBuffer);
+ ORD(glIsEnabled);
+ ORD(glIsFramebuffer);
+ ORD(glIsProgram);
+ ORD(glIsRenderbuffer);
+ ORD(glIsShader);
+ ORD(glIsTexture);
+ ORD(glLineWidth);
+ ORD(glLinkProgram);
+ ORD(glPixelStorei);
+ ORD(glPolygonOffset);
+ ORD(glReadPixels);
+// ORD(glReleaseShaderCompiler);
+ ORD(glRenderbufferStorage);
+ ORD(glSampleCoverage);
+ ORD(glScissor);
+// ORD(glShaderBinary);
+ ORD(glShaderSource);
+ ORD(glStencilFunc);
+ ORD(glStencilFuncSeparate);
+ ORD(glStencilMask);
+ ORD(glStencilMaskSeparate);
+ ORD(glStencilOp);
+ ORD(glStencilOpSeparate);
+ ORD(glTexImage2D);
+ ORD(glTexParameterf);
+ ORD(glTexParameterfv);
+ ORD(glTexParameteri);
+ ORD(glTexParameteriv);
+ ORD(glTexSubImage2D);
+ ORD(glUniform1f);
+ ORD(glUniform1fv);
+ ORD(glUniform1i);
+ ORD(glUniform1iv);
+ ORD(glUniform2f);
+ ORD(glUniform2fv);
+ ORD(glUniform2i);
+ ORD(glUniform2iv);
+ ORD(glUniform3f);
+ ORD(glUniform3fv);
+ ORD(glUniform3i);
+ ORD(glUniform3iv);
+ ORD(glUniform4f);
+ ORD(glUniform4fv);
+ ORD(glUniform4i);
+ ORD(glUniform4iv);
+ ORD(glUniformMatrix2fv);
+ ORD(glUniformMatrix3fv);
+ ORD(glUniformMatrix4fv);
+ ORD(glUseProgram);
+ ORD(glValidateProgram);
+ ORD(glVertexAttrib1f);
+ ORD(glVertexAttrib1fv);
+ ORD(glVertexAttrib2f);
+ ORD(glVertexAttrib2fv);
+ ORD(glVertexAttrib3f);
+ ORD(glVertexAttrib3fv);
+ ORD(glVertexAttrib4f);
+ ORD(glVertexAttrib4fv);
+ ORD(glVertexAttribPointer);
+ ORD(glViewport);
+#undef ORD
+
+// Override functions wrapped by Evas_GL
+#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
+ ORD(glBindFramebuffer);
+ ORD(glBindRenderbuffer);
+
+// GLES2.0 API compat on top of desktop gl
+ ORD(glClearDepthf);
+ ORD(glDepthRangef);
+ ORD(glGetShaderPrecisionFormat);
+ ORD(glReleaseShaderCompiler);
+ ORD(glShaderBinary);
+#undef ORD
+
+#endif
+
+ return &gl_funcs;
+}
+
+static int
+eng_image_load_error_get(void *data __UNUSED__, void *image)
+{
+ Evas_GL_Image *im;
+
+ if (!image) return EVAS_LOAD_ERROR_NONE;
+ im = image;
+ return im->im->cache_entry.load_error;
+}
+
+static int
+module_open(Evas_Module *em)
+{
+ if (!em) return 0;
+ /* get whatever engine module we inherit from */
+ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
+ _evas_engine_gl_cocoa_log_dom = eina_log_domain_register("EvasGLCocoa", EVAS_DEFAULT_LOG_COLOR);
+ if(_evas_engine_gl_cocoa_log_dom < 0)
+ {
+ EINA_LOG_ERR("Impossible to create a log domain for GL (Cocoa) engine.");
+ return 0;
+ }
+ /* store it for later use */
+ func = pfunc;
+ /* now to override methods */
+ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
+ ORD(info);
+ ORD(info_free);
+ ORD(setup);
+ ORD(canvas_alpha_get);
+ ORD(output_free);
+ ORD(output_resize);
+ ORD(output_tile_size_set);
+ ORD(output_redraws_rect_add);
+ ORD(output_redraws_rect_del);
+ ORD(output_redraws_clear);
+ ORD(output_redraws_next_update_get);
+ ORD(output_redraws_next_update_push);
+ ORD(context_cutout_add);
+ ORD(context_cutout_clear);
+ ORD(output_flush);
+ ORD(output_idle_flush);
+ // ORD(output_dump);
+ ORD(rectangle_draw);
+ ORD(line_draw);
+ ORD(polygon_point_add);
+ ORD(polygon_points_clear);
+ ORD(polygon_draw);
+
+ ORD(image_load);
+ ORD(image_new_from_data);
+ ORD(image_new_from_copied_data);
+ ORD(image_free);
+ ORD(image_size_get);
+ ORD(image_size_set);
+ ORD(image_dirty_region);
+ ORD(image_data_get);
+ ORD(image_data_put);
+ ORD(image_data_preload_request);
+ ORD(image_data_preload_cancel);
+ ORD(image_alpha_set);
+ ORD(image_alpha_get);
+ ORD(image_border_set);
+ ORD(image_border_get);
+ ORD(image_draw);
+ ORD(image_comment_get);
+ ORD(image_format_get);
+ ORD(image_colorspace_set);
+ ORD(image_colorspace_get);
+ ORD(image_mask_create);
+ // ORD(image_native_set);
+ // ORD(image_native_get);
+ // ORD(image_draw_filtered);
+ // ORD(image_filtered_get);
+ // ORD(image_filtered_save);
+ // ORD(image_filtered_free);
+
+ ORD(font_draw);
+
+ ORD(image_scale_hint_set);
+ ORD(image_scale_hint_get);
+ ORD(image_stride_get);
+
+ ORD(image_map_draw);
+ ORD(image_map_surface_new);
+ ORD(image_map_surface_free);
+
+ ORD(image_content_hint_set);
+ ORD(image_content_hint_get);
+
+ ORD(image_cache_flush);
+ ORD(image_cache_set);
+ ORD(image_cache_get);
+
+ ORD(gl_api_get);
+
+ ORD(image_load_error_get);
+
+ /* now advertise out own api */
+ em->functions = (void *)(&func);
+ return 1;
+}
+
+static void
+module_close(Evas_Module *em)
+{
+ eina_log_domain_unregister(_evas_engine_gl_cocoa_log_dom);
+}
+
+static Evas_Module_Api evas_modapi =
+{
+ EVAS_MODULE_API_VERSION,
+ "gl_cocoa",
+ "none",
+ {
+ module_open,
+ module_close
+ }
+};
+
+EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_cocoa);
+
+#ifndef EVAS_STATIC_BUILD_GL_COCOA
+EVAS_EINA_MODULE_DEFINE(engine, gl_cocoa);
+#endif