.KHR_ray_query = rt_enabled,
.KHR_ray_tracing_maintenance1 = rt_enabled,
.KHR_ray_tracing_pipeline = rt_enabled,
+ .KHR_ray_tracing_position_fetch = rt_enabled,
.KHR_relaxed_block_layout = true,
.KHR_sampler_mirror_clamp_to_edge = true,
.KHR_sampler_ycbcr_conversion = true,
/* VK_EXT_vertex_input_dynamic_state */
.vertexInputDynamicState = true,
+
+ /* VK_KHR_ray_tracing_position_fetch */
+ .rayTracingPositionFetch = rt_enabled,
};
/* The new DOOM and Wolfenstein games require depthBounds without
.ray_cull_mask = rt_enabled,
.ray_query = rt_enabled,
.ray_tracing = rt_enabled,
+ .ray_tracing_position_fetch = rt_enabled,
.shader_clock = true,
.shader_viewport_index_layer = true,
.stencil_export = true,