docs/features: mark GL_ARB_texture_multisample as done for zink
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Fri, 22 May 2020 10:37:37 +0000 (12:37 +0200)
committerMarge Bot <eric+marge@anholt.net>
Tue, 26 May 2020 07:55:17 +0000 (07:55 +0000)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5159>

docs/features.txt

index 057adf1..8e8842a 100644 (file)
@@ -91,7 +91,7 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
   GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno, v3d)
   GL_ARB_provoking_vertex (Provoking vertex)            DONE (freedreno, v3d)
   GL_ARB_seamless_cube_map (Seamless cubemaps)          DONE (freedreno, zink)
-  GL_ARB_texture_multisample (Multisample textures)     DONE (freedreno/a5xx+, v3d)
+  GL_ARB_texture_multisample (Multisample textures)     DONE (freedreno/a5xx+, v3d, zink)
   GL_ARB_depth_clamp (Frag depth clamp)                 DONE (freedreno)
   GL_ARB_sync (Fence objects)                           DONE (freedreno, v3d, zink)
   GLX_ARB_create_context_profile                        DONE