// Check if the target supports 80 bit extended precision long doubles.
// Notably, on x86 Windows, MSVC only provides a 64-bit long double, but GCC
// still makes it 80 bits. Clang will match whatever compiler it is trying to
-// be compatible with.
-#if ((defined(__i386__) || defined(__x86_64__)) && !defined(_MSC_VER)) || \
- defined(__m68k__) || defined(__ia64__)
+// be compatible with. On 32-bit x86 Android, long double is 64 bits, while on
+// x86_64 Android, long double is 128 bits.
+#if (defined(__i386__) || defined(__x86_64__)) && \
+ !(defined(_MSC_VER) || defined(__ANDROID__))
+#define HAS_80_BIT_LONG_DOUBLE 1
+#elif defined(__m68k__) || defined(__ia64__)
#define HAS_80_BIT_LONG_DOUBLE 1
#else
#define HAS_80_BIT_LONG_DOUBLE 0